Do the camera movement in OpenGL
To load a 3ds max file into OpenGL, check out this tutorial:
http://www.gametutorials.c
This is pretty comprehensive and includes a class (hope you use C++) that will read in a 3DS file and break it up into units recognized by opengl (verticies, texture values etc...)
Then you can apply your rotations and translates and whatever else before you draw the verticies (or you can use gluLookAt(...) )
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by: fahadstylePosted on 2003-04-18 at 13:58:04ID: 8356161
i ned ur help plzzz.