The code wikipedia explaination considers both the 3D point and 2D point to be inside the same projection. This is not the solution I'm looking for I'm afraid. When converting a 3D point to 2D screen point it's necessary to consider the projection matrix of the 3D point (as far as i know) and combined with the camera matrix we'll be able to get the 2D SCREEN coordinates. Thanks for the effort anyway.
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by: ozoPosted on 2008-01-23 at 13:29:59ID: 20728053
http://en.wikipedia.org/wi ki/3D_proj ection