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04.16.2008 at 02:07AM PDT, ID: 23326364 | Points: 500
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gluLookAt: eye-up and physical-up

Maybe it's a bit of phylosophy here and yet. When you use gluLookAt command, you don't carry, if your UP vector is not ortogonal to the look direction. And then, UP vector you've set (call it "physical UP") being transformed to a look direction ortogonal one (call it "eye UP"). About eye-UP vector we know, that it corresponds to vertical line on the screen (with projection linear in x and y). But what can we say about source physical-UP vector?
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Question Stats
Zone: Programming
Question Asked By: kdenisk
Question Asked On: 04.16.2008
Participating Experts: 1
Points: 500
Views: 0
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04.16.2008 at 11:33PM PDT, ID: 21374647

Rank: Master

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04.17.2008 at 12:52AM PDT, ID: 21374988

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04.17.2008 at 07:27AM PDT, ID: 21377434

Rank: Master

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