Question

Create DirectX file (.x)

Asked by: mtrung

How to create DirectX file (.x) ?

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Asked On
2003-06-04 at 07:32:41ID20636658
Tags

directx

,

file

,

create

Topics

Game Programming

,

3D Graphics Software

Participating Experts
5
Points
125
Comments
6

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Answers

 

by: SturmNachtPosted on 2003-06-05 at 23:44:54ID: 8663780

There are many simple ways:

 -Get yourself a program named TrueSpace or Milkshape, which can export Models into this format (and create them)
 -Get a Plug in for any other 3D modeler (Maya Plugin and others are included with the DirectX9 SDK)
 -Create 3DS Files using almost Any Modeler (3DS is more or less a standard format) and use the Program supplied with the SDK to convert it into .X format
 -Open the File in WordPad and u can create/modify them, since they are not stored in any compressed/unreadable format (altough for this u need to know how the file is build)

Hope this helped

 

by: HeyIOrderedACheeseBurgerPosted on 2003-06-07 at 01:30:58ID: 8671951

If you're asking how to do it in code, there are a few basic steps.

1) Create the mesh
    D3DXCreateMeshFVF(...)
2) Lock the vertex buffer and copy your vertices into it
    outMesh->LockVertexBuffer(...)
3) Lock the index bufer and copy indices into it
    outMesh->LockIndexBuffer(...)
4) Save it to a file
    D3DXSaveMeshToX(...)

That's about all you need to do if you already have the vertices in an appropriate D3D format.  D3d8+ mesh functions do the rest.

 

by: andreasrohdePosted on 2003-06-16 at 13:36:42ID: 8734996

Hello,

which directx Version do you use?

For Directx9 (Managed), i find a simple way to create a x-File is to use Ulead 3 Cool 3DStudio (30 day version available).
In the editor create an object, as you like and export it as a x-file.
Load in the meshviewer of directx9 SDK and optimize it with viewer.

to create:

mesh = Direct3D.Mesh.FromFile(x-file, MeshFlags.SystemMemory,3DDevice, .extendedMaterial)
material = New Direct3D.Material(.extendedMaterial.Length) {}
For i = 0 To extendedMaterial.Length - 1
                    material(i) = .extendedMaterial(i).Material3D
                    material(i).Ambient = .material(i).Diffuse
                    texture(i) = TextureLoader.FromFile(3DDevice, texturefile)
Next i


to render:

3DDevice.Transform.World = mesh.matrix
For i = 0 mesh.Material.Length - 1
            3DDevice.Material = material(i)(i)
            3DDevice.SetTexture(0, texture((i))
            mesh.DrawSubset(i)
Next i

This code is simplified, it will create and render a static mesh.
for animation you must extract the verticies out of the mesh, modify them
an render the vertex buffer.

For a good tutorial in creating and rendering objects in directx9 see

http://www.directx4vb.com/


 

by: otopcuPosted on 2003-07-12 at 14:07:05ID: 8909876

You can use PolyTrans program to transform any 3D format (e.g., .MAX, .3DS, .FLT) to .X files. It is available in:
http://www.okino.com

Regards

 

by: CleanupPingPosted on 2003-09-30 at 23:44:06ID: 9464164

mtrung:
This old question needs to be finalized -- accept an answer, split points, or get a refund.  For information on your options, please click here-> http:/help/closing.jsp#1
EXPERTS:
Post your closing recommendations!  No comment means you don't care.

20120131-EE-VQP-002

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