Question

2D RPG game programing

Asked by: BrentX77

I am currently trying to develop a 2d RPG for Windows 95/98/2000 and i have a little knowledge with C/C++.  First off, i need to know which FREE compiler is best for developing a RPG game.  Second, i have made all the graphics i need for the game in paint, but i do not have a map editor.  Am i suppose to create my own map editor? or am i able to download one that allows me to upload my graphics into it and somehow tie it into my game?  If at all possible, it will be very helpful if someone could tell me everything i need to create a 2D RPG (including language, compiler, platform, and how to imput the graphics and sounds) and where to get it.  Also some tutorials would be helpful considering this is the first game i am trying to create.  Thanks in advance.

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Asked On
2003-06-15 at 10:10:13ID20648780
Tags

rpg

,

2d

,

game

Topics

Game Programming

,

Gaming World

,

3D-Studio 3D Graphics Software

Participating Experts
4
Points
125
Comments
6

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Answers

 

by: toddhdPosted on 2003-06-18 at 14:38:47ID: 8753071

Best of luck to you - an RPG is a massive undertaking. I seriously reccomend you take the standard game programmers course, and build a few small simple games before starting on your RPG. The typical route is to make clones of Tetris, Pacman, Space Invaders, Asteroids, maybe some card games. And don't think that arcade games don't count since you are doing an RPG - the techniques are the same. You'll be amazed at how hard these simple games are to conquer as a newbie.

Anyway, back to your questions - If you are on Windows, I'd reccomend the Dev-C++ IDE (http://www.bloodshed.net/devcpp.html) which includes the mingw compiler, which is a version of the popuar gcc compiler for Linux. This is a nice package, because you get the IDE and the compiler, and it makes it easy to use examples from both Linux and Windows, and make compatible games for both. You can also look into Borland's free compiler, or DJGPP. No one compiler is better than another for RPG's.

Next, do yourself a favor and look at the SDL and allegro libraries that will help you get a jumpstart on 2D (and 3D) programming. Really, take a look at these:
http://www.libsdl.org/index.php
http://www.talula.demon.co.uk/allegro/

There are lots of demos and examples on the links of these pages - use them.

Lastly, take a look at happypenguin.org - this is site full of Linux games. I know you are targeting windows, but don't worry - there are hundreds of games here with full SOURCE CODE, a literel library of how-to in programming. Just compile under Windows and go, in most cases.

Lastly, look on that same happypenguin.org site for map editors, or make your own, depends on what you want to do. If you are looking at doing 3D RPG's, do a search on Google for "Crystal Space 3D". Google is your best friend for info on all this stuff.

 

by: ManiacX86Posted on 2003-06-23 at 03:19:30ID: 8780334

I reccommend the Verge-RPG system. It uses script very similar to C. The next version, Verge3, will use C#, but it has yet to be released. Verge1 and Verge2 are available for download.
This can be found at:
http://www.verge-rpg.com
and is a free game engine.

You may want to consider licensing the Torque engine from http://www.garagegames.com   as well.
It's a very versatile engine, and its only $100 per programmer for the licensing fee. It was used in Tribes 2. On top of that, they will sell your game for you, and you collect 65% of the cost in developer royalties! Its a 3D engine though, so you'll need a 3D editor such as 3DStudio MAX, and a world editor such as QuArK, and they reccommend some compilers like MiniGW, Codewarrior, Visual C++, and GCC. and some others in the FAQ section. On top of that, the Torque engine easily ports between Windows, Mac, and Linux. Its good stuff, I think you may find it useful.

 

by: ManiacX86Posted on 2003-06-23 at 03:21:12ID: 8780344

P.S. the Verge-RPG has everything you need for map editing, and sound input. It's probably your best bet!

 

by: red_sodiumPosted on 2003-07-30 at 18:19:14ID: 9040781

They will only sell your game if its good enough. And yes, 65% is probably the best you're going to get anywhere. And yes, 100$ for a game engine is good value for money, especially Torque with all its features. But if its 2d (do not make your first game 3d! ;)) then go with free engines or make your own in directx. Learn about classes and objects in C++ before starting your game, and if you are still asking yourself "Do i really need classes and objects for this RPG?" then you are not ready to program it. If you need any help getting your head round that part, just ask. Good luck to you. Ask any questions you like.

 

by: CleanupPingPosted on 2003-09-30 at 23:43:30ID: 9464156

BrentX77:
This old question needs to be finalized -- accept an answer, split points, or get a refund.  For information on your options, please click here-> http:/help/closing.jsp#1
EXPERTS:
Post your closing recommendations!  No comment means you don't care.

20120131-EE-VQP-002

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