- For individual users
- Instant access to solutions
- Ask your tech questions
- Start your 30-day Free Trial
Main Topics
Browse All Topicsdear sir,
I have recently learnt how to make 3d models and animate them in 3ds max 5. I have a good knowledge of turbo c++.
I would like to know how can make use of the 3ds model, its animation(IK and bones model) in any game that I develop? Is it necessary to learn openGL or DirectX for using these 3d models ? Are openGL and DirectX programmed in c++?Which of them is a better option? Would I have to learn vc++?
Looking forward for suitable reply.
This Question has been solved and asker verified All Experts Exchange premium technology solutions are available to subscription members.
Experts Exchange has been collecting answers to technology questions since 1996…3 million and counting! If you have a question, chances are we already have your answer.
If you can't find the exact answer you're looking for, ask our exclusive community of 50,000 experts. You’ll get a personalized answer from a trusted professional.
Thousands of free tech tips, tricks, how-to’s and tutorials are available in our peer reviewed articles section. See for yourself how smart our experts are, no login required.
Access the answers to your technology questions today.
30-day free trial. Register in 60 seconds.
Members of the expert community talk about why the experience at Experts Exchange is different than what you will find anywhere else.

Try it out and discover for yourself.
30-day free trial. Register in 60 seconds.
Join the community of experts here and help other tech pros by answering question in your area of expertise. You can earn FREE access to all Experts Exchange's premium features and resources.
Business Accounts
Answer for Membership
by: blacksparkPosted on 2004-01-24 at 17:57:12ID: 10193652
Dear Raka,
As you have good proficiency in Turbo C++, it would be easier for you to start coding games. However to program using Direct X and OpenGL, we need to code it in Visual C++. Just learn the basic Win32 programming.
Regarding the API, as OpenGL supports many platforms and easier to understand than Direct X go for OpenGL. You can almost use any Win32 Compiler to use OpenGL. One such open Source Compiler is GNU C++ which is available at:
www.bloodshed.net
To learn OpenGL try the following Web site:
nehe.gamedev.net
Also you may visit my own Web site:
e.domaindlx.com/svenkatesh
which has my games and source codes available for download.
Enjoy. Happy Coding!
Venkatesh.S