Question

Looking for chess source code

Asked by: druza

hello, can anyone help me with finding a chess source code(preferably in the form of java code (even an applet), written in C or C++ or other same level language) thanks.

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Asked On
2004-03-03 at 13:48:07ID20906136
Tags

chess

,

code

,

source

Topic

Game Programming

Participating Experts
3
Points
100
Comments
6

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Answers

 

by: bcladdPosted on 2004-03-03 at 17:43:38ID: 10510469

Take a look at  http://home.comcast.net/~tckerrigan/ -- I always recommend Tom's Simple Chess Program. It is in C, it is amazingly well documented, and it is clear enough that it is not too hard to port (I managed to port it to UnrealScript to make a silly battle-chess game out of UT2K3). It is simple in the sense that it was designed to be easy to learn from. That means some occasional optimizations were not done in the interest of clarity. It runs plenty fast however with interruptable searching (uses setjmp and longjmp).

Really worth a look.

One of the last times this question came up (http://www.experts-exchange.com/Programming/Game_Development/Q_20859733.html), I stumbled across http://www.chessopolis.com/cchess.htm, another extensive site. You might look for Crafty (I learned a little bit reading the code but it is a touch convoluted) and Xboard/Winboard (for display).

Hope this helps, -bcl

 

by: sunnycoderPosted on 2004-03-03 at 20:39:17ID: 10511165

Bcladd has already given you some good resources ... here is another popular one ... GNU chess
http://www.gnu.org/software/chess/

 

by: druzaPosted on 2004-03-06 at 10:40:17ID: 10532008

Sorry for taking long guys i was still checking out thi sites

==>Bcladd; http://home.comcast.net/~tckerrigan/ --
can you help me to make it drive the Winboard/Xboard, the code seems easy to understand so i want it drive a Good GUI as Winboard. I have downloaded a winboard but there seems to be loads of info on how to do this such that i don't know which to try and what not to try.
Am still checking on
http://www.chessopolis.com/cchess.htm,
coz there really seems to be loads of them and thanks man for this site.

==>sunnycoder; GNU seems not be updated(at leats i think so) this days and looks as if it's files are corrupted bcoz it compiles but does not run.You can help to me build(or if there is something which need to done on my VC compiler first) it if i might be doing something wrong.

 

by: bcladdPosted on 2004-03-07 at 07:28:26ID: 10535042

Honestly, I have never run Winboard. I know crafty can interface directly. I THINK (this is from memory and I am getting old) tscp can parse an X/Winboard instruction stream. Just have to get it to standard input.

The big deal is to make sure that the GUI and the chess engine are separated and communicate through a well defined interface. That way you can minimize your changes in the engine if the interface changes and vice versa. I would suggest you look at how crafty interfaces with X/Winboard. That is the one I remember being pretty good at that; there may be others at chessopolis.

Good luck,
-bcl

 

by: milkmon123Posted on 2005-08-22 at 14:06:00ID: 14728624

Winboard is easy to utilise with any number of different arifacts - such as the chessopolis and Kerrigan files.

If in doubt, there is a great tutorial on OXO here:  http://homepages.aol.com/~matteus/oxogame.htm

OXO is very similar to chess, in that it is played on a sort of chequer board. It's is similar to 'drafts' or 'draughts' (don't know about the spelling) - which is about different coloured circle pieces jumping over one another - but it's obviously easier to understand than chess.

Finally, OXO is probably best for to start with an game engine (or 'enjiyne')  as twixt the twain, it is similar to noughts and crosses - which has a similar kind of concept to chess, but is maybe even more complex...

I think of it like this --- chess has all these pieces which do all these different and hard to understand and remember stuff, like the castle which goes diagonally, and the horsey which jumps two steps left and one forward, or one steps back and two steps left or whatever, and the king who is only allowed going once, and the queen who can go any number but only in one direction - then the bishtop which is kind of like the opposite to the castle ----

all this is too much for the average PROFESSOR to remember, let alone us mere mortals and programmers etc...

However, take some respite in these wise words - Chess is overly complicated - just like high level languages. **BUT** oxo is quite simple ---- However, look at the two - Chess has all these silly rules, just like high level languages, but oxo doesn't - only you can put your O or X in a square and hope to win - this is like machine code ....

... Now then - ask a programmer who he is more scared of - someone who is highly complex and very much genius chess player, who only can program in Visual Basics,

..... OR !!....

... Simple Simon oxo man who plays him noughts and crosses at lunch time and programs in machine code which is probably the language which made the whole earth if you look into it - i haven't looked at this yet, but I think maybe this could be the key to evolution and Darwin is indeed wrong, as DNA may be machine code ?

 

by: milkmon123Posted on 2005-08-22 at 14:10:39ID: 14728667

Following from previous question...

DNA is indeed similar to machine code - but it is BIOLOGICAL (I thought this was funny as it still has the word LOGIC inside it - but this is not still machine code)

Sorry if I lead you up a garden path with that forum answer.

I cannot halp you with chess games as chess is WAY too complicated for us lot.

Good luck.

20120131-EE-VQP-002

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