[x]
Posted via EE Mobile

Search, ask, and monitor your questions on the go with EE Mobile. Visit Experts Exchange from your mobile device and never be out of touch again.

Question
[x]
Attachment Details
[x]
The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
  • The Zone Rank of the Expert Providing the Solution
  • The Number of Author and Expert Comments
  • The Number of Experts Contributing
  • The Feedback of the Community

Your Input Matters
Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site.

If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support.

Thank you!

8.0

Scaling a character in 3DS Max...

Asked by holosimexchange in Game Programming, 3D Graphics Software, 3D-Studio 3D Graphics Software

Tags: biped, 3ds, character, max

Ok, age old problem.  We have a big ship that is scaled 1 unit = 1 meter.
We hired someone to model and rig a character.  Everything about him is perfect except he is scale 1 unit = 1 cm.
So I simply need to scale him down to 10% of his current size.

In Maya and Softimage, I could simply group everything and scale him down.  This doesn't work in Max.  He has a biped skeleton, and every attempt I've made to resize him, has its own unique problem.

Merging the large character into the scene prompts to rescale.  This results in all the normals being flipped, and the model is upside down.

Grouping and scaling down does nothing.  

Selecting all bones and scaling down is actually the closest to successful, but his figure position is distorted and there are other problems.  

Does anyone know of a good resource for a solution to this age-old planning oversight in max?

Kyle


[+][-]07/27/06 08:56 AM, ID: 17193934Author Comment

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]08/09/06 12:35 PM, ID: 17282188Accepted Solution

View this solution now by starting your 30-day free trial. Setting up your free trial is quick, easy, and secure. We will return you to this solution, unlocked, when you're done.

About this solution

Zones: Game Programming, 3D Graphics Software, 3D-Studio 3D Graphics Software
Tags: biped, 3ds, character, max
Sign Up Now!
Solution Provided By: JoseParrot
Participating Experts: 1
Solution Grade: A
 
 
Loading Advertisement...
20091021-EE-VQP-81