Thanks for your answer. I tried your link and installed the plugin. It seems to convert to a .x but I do not get a seperate .tga file.
When placed into fps creator,fps does not see it at all.
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Browse All Topicslooked for a simple answer on the net and can't find.
How do I import my 3d models created in 3ds max to fps creator?
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ok I've worked it out. I unwrap uvw in max and save out as a jpg.
export the object as a .x using the panda plug in supplied above.
edit the .jpg in photoshop or whatever.
put both files into the correct directory in fps creator and create a .fpe file for the object. (I just copied another .fpe file and renamed it to the object and then edited it in textpad)
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by: InteractiveMindPosted on 2009-04-11 at 08:38:39ID: 24122396
"Models can be imported into FPS Creator from 3D Studio Max and Lightwave as long as they have been converted into the DirectX file format ( *.x )."
k/Panda/di rectxmax_d ownloads.a spx
One of many conversion utilities of .3ds to .x:
http://www.andytather.co.u