What is the best programming language to make a game (3d of course)?
Languages I had in mind: Perl, C++, C#.
If there are other languages that you wouldd like to reques for game dev, please ...
I need to write a player application that knows to get rtp packets which sent by another streamer application.
The streamer application read a wave file and send it as a packets, and my appl...
It's extremely important to me. I need to find some example of C++ program that could draw triangular Bezier patch using or not using opengl. I tryed to search the web but no luck there :-( Th...
Hi everyone... I'm a recent graduate, fairly competent in programming in Java and Turbo Pascal. I am considering the option of entering the market of game programming, specifically Java progra...
I would like to start developing Games.
There is a night school coarse tht will help a beginner ,but they teach using Dev C++?
Why could I not build games using VisualC++
Wht is the diffren...
Hiya fella's
I need a little help to get started in writing a parser for Directx Binary file(eof file). haha before you tell me to use directx's builtin loader functions i aint using direc...
Hi,
I'm designing multi player java mobile game. I'm just confused about how the game loop should be designed.
In simplest form there could be a infinite while() loop checking network inpu...
I need to make a multiplayer quiz game in flash. There should be 8 players at the same time, the game should start only when all the players are connected. When one player is answering the oth...
Hello.
i am looking for a good C++ compiler. I will be using it for Classes in C++ and basic game development and probably after the classes are over as well.
i was advised to go with code...
Hello,
I use Stretchblt and DrawDibDraw to draw a 800x600xTrueColor image(Dest and S
ource are independent DIB),i found DrawDibDraw is slow as Stretchblt,why? the dwf
lag of DrawDibDraw ...
Hello,
do you know some link where is described the relationship between graphics card, rendering pipeline and OpenGL. I would appreciate the link where is it explained easily and after it mo...
I have been developing a program in VB that reads coordinates via a UDP port and plots them onto a form using the 'form1.line' format. I am also parsing a text file that draws a 'map' via line...
Hi Guys,
Please excuse my ignorance in this post and if I leave out any crucial data. I've been struggling with the bug for quite some time, as it only affects a small percentage of users. ...
I am stuck behind a firewall with the only ports open on the proxy being 3128 and 21 (for FTP). What I am contemplating, is writing an application to watch certain ports and forward those por...
Hi Experts,
I need to get the video adapter name, *similar* to what is availabe using DXDiag
Eg: Name: NVIDIA GeForce 7300 GT
etc
However! I can not use DirectX SDK to obtain this da...
Hi everybody.
I would like to code a Tic-tac-toe style board game in C++ and I am using Visual C++. I have no problem with the AI-part but when it comes to graphics I am a complete newbie. ...
Here is a small program developed for training, in which I have tried to move a blue rectangle on a red background on a diagonal, be relying on double-buffering. It has compiled and run, but d...
I have a forum running and there's a very very simple rpg system running where everyone can gain levels by posting which in turn increases their power, defense, and stamina. My problem is thi...
Hello experts !
I want to draw single line with long text. I do NOT want text to be cut or huge picture contains many empty space.
Actyaly I need of GDI+ equivalent to GetTabbedTextExten...
Hi,
Im planning an online multiplayer FPS game.
the limitations is that I cannot have a regular client/Server architecture or a dedicated server.
Im confused of thinking of a online mul...
Hie,
I am currently making a game (let' say a game of card), i have a problem of conception:
-Class CardGame represents the way the game will be played, turns between players, element used...
I would like to be able to calculate a sprite's local coordinates (on screen) using it's global coordinates (world map location) and vice versa... The game is a smooth scrolling 2D RPG...this...
Assume I have two points:
p1 = x1, y1
p2 = x2, y2
I need to determine the DIRECTION/bearing (in degrees) of point p2 from point p1. (The answer will of course be between 0 and 3...
I've got a camera set up with a vector for position and 3 floats to represent relative x y and z rotation over a frame. At the end of the frame the position and rotation are put into a matrix ...
First, let me give you the code:
Output("Welcome to Blackjack", Color_White);
CReturn(2);
Output("Put a ; before name to create a new account", Color_White);
CReturn(...