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6.6

C#, DirectX - 3D programming (500 points)

Asked by Sebastion in 3D Game Programming

Tags: 3d, directx, programming

Hello,

Firstly, I've done several programs using Visual C#.net with miminal difficulties.  Awhile ago, I started to play around abit with 3D game design.  I've read a fair amount of tutorials, and I've also purchased a book (though, being at work, the name escapes me - I'll post the title when I get home, if you need to know), but I'm currently getting pretty frusterated with this.

Put basically, I have a 3D character and a 3D room (both modelled in 3D Studio Max), and I would like to make a simple game whereby that character walks around the room.  Ignore collision detection, ignore AI, ignore triggers and stuff like that.  I've read abit about needing to convert the 3D Studio Max files to .x format (which you can apparently do using the DirectX SDK), but that isn't really my hurdle at the moment.  I'm more focused towards the code that will accomplish this (presumably) simple procedure.

I don't really need you guys to point me towards websites or more tutorials.  Ideally, I need code.  If I could take the points of this question above 500, I would (I've got 800 more points to spare).  If there's a way for me to do this that doesn't go against the rules of EE, I'm all for it.

Thanks in advance
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Zone: 3D Game Programming
Tags: 3d, directx, programming
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Solution Provided By: davebytes
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Solution Grade: A
 
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