I'm not totally sure how possible this is, or to how low-level pulling something off like this might require.
I have a computer game that has the option of receiving input from a controller via DirectInput instead of using just the keyboard.
The controller in question is a specific brand/model and the game will simply ignore any other controllers I have plugged into my system.
I'm thinking a bit out loud here, but I'm wondering if it is indeed possible to take another physical game controller and run its input through some sort of wrapper program that can emulate the input of this game's required controller, tricking the game into accepting input from it.
I would assume this would require the game identifying my controller as its own one on run time when it is searching, so I would assume I would have to somehow add my controller to the list of devices that DirectInput enumerates through with the name and parameters of that said controller.
I'm not sure if this is starting to reach into having to write some sort of virtual device driver and I'm hoping it wouldn't be that complicated.
Do any C++ software gurus know of such a thing and whether it's possible or not? The operating system in question is Windows XP and I would also assume Vista later on.
Thanks!
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