Question

Adding Sound(or any) Cards to a combobox

Asked by: maveric191

I have a form that needs to show the connected sound cards(or any device for that matter) and what formats they can use (wave or directsound) for the mic input and audio output.

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Asked On
2009-06-25 at 03:43:00ID24521236
Tags

C#

,

Windows Form

Topics

Microsoft Visual C#.Net

,

C# Programming Language

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Answers

 

by: TheLearnedOnePosted on 2009-06-25 at 17:44:49ID: 24717256

I know that you can use WMI and the Win32_SoundDevice to enumerate sound devices, but I don't think that the object properties give you what you need:

Win32_SoundDevice Class
http://msdn.microsoft.com/en-us/library/aa394463(VS.85).aspx

You can also use DirectSound to enumerate sound devices:

DirectSound -- Enumeration of Sound Devices
http://msdn.microsoft.com/en-us/library/bb318674(VS.85).aspx#dx_DirectSound_Devices_Enumeration_of_Sound_Devices

The Device object has the Caps values:

Caps Structure (Microsoft.DirectX.DirectSound)
http://msdn.microsoft.com/en-us/library/ms811020.aspx

 

by: maveric191Posted on 2009-06-29 at 22:16:13ID: 24742456

The links helped a touch but I'm still lost.  The code i have so far is below.  I'm sure i'm over thinking the issue.  The function of the form is to allow the user to select which audio device they want to use and set the volume and if they want have a specific effect added to the output.

EX your system has 1 sound card, a USB headset/mic combo, and a built in mic.
you want to use your headset as the headset output, the sound card to the speaker output, and use the mic on the USB heaset as your mic.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Management;
using Microsoft.DirectX.DirectSound;
 
 
namespace ARAMC
{
    public partial class AudioPanel : Form
    {
        int headnum = 0;
        int speakernum = 0;
        int micnum = 0;
        private Device headset, speakers, mic;
        private DevicesCollection devList = new DevicesCollection();
        private SecondaryBuffer sound1, sound2, sound3;
        private BufferDescription d = new BufferDescription();
        
 
        
        public AudioPanel()
        {
            InitializeComponent();
            HeadLabel.Text = Convert.ToString(HeadBar.Value) + "%";
            SpeakerLabel.Text = Convert.ToString(SpeakerBar.Value) + "%";
            d.ControlPan = true;
            sound1 = new SecondaryBuffer(filePath, headset);
            sound2 = new SecondaryBuffer(speakers);
            sound3 = new SecondaryBuffer(mic);
            d.ControlVolume = true;
            d.ControlFrequency = true;
            d.ControlEffects = true;
            MicBox.Items.Clear();
            for(int i = 1; i < devList.Count; ++i) 
            {
                MicBox.Items.Add(devList[i].Description);
            }
            HeadBox.Items.Clear();
            for (int i = 1; i < devList.Count; ++i)
            {
                HeadBox.Items.Add(devList[i].Description);
            }
            SpeakerBox.Items.Clear();
            for (int i = 1; i < devList.Count; ++i)
            {
                SpeakerBox.Items.Add(devList[i].Description);
            }
            HeadBox.SelectedIndex = 0;
            SpeakerBox.SelectedIndex = 0;
            MicBox.SelectedIndex = 0;
            
            headset = new Device(devList[headnum].DriverGuid);
            headset.SetCooperativeLevel(this.Handle, CooperativeLevel.Priority);
            d = new BufferDescription();
            d.Flags = BufferDescriptionFlags.ControlVolume | BufferDescriptionFlags.ControlEffects;
            speakers = new Device(devList[speakernum].DriverGuid);
            speakers.SetCooperativeLevel(this.Handle, CooperativeLevel.Priority);
            d = new BufferDescription();
            d.Flags = BufferDescriptionFlags.ControlVolume | BufferDescriptionFlags.ControlEffects;
            mic = new Device(devList[micnum].DriverGuid);
            mic.SetCooperativeLevel(this.Handle, CooperativeLevel.Priority);
            d = new BufferDescription();
            d.Flags = BufferDescriptionFlags.ControlVolume | BufferDescriptionFlags.ControlEffects;
 
 
        }
 
        private void HeadBar_ValueChanged(object sender, EventArgs e)
        {
            HeadLabel.Text = Convert.ToString(HeadBar.Value) + "%";
            sound1.Volume = HeadBar.Value;
        }
 
        private void SpeakerBar_ValueChanged(object sender, EventArgs e)
        {
            SpeakerLabel.Text = Convert.ToString(SpeakerBar.Value) + "%";
            sound2.Volume = SpeakerBar.Value;
        }
 
        private void OkButton_Click(object sender, EventArgs e)
        {
            this.Close();
        }
 
        private void cancelButton_Click(object sender, EventArgs e)
        {
            this.Close();
        }
    }
}

                                              
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by: TheLearnedOnePosted on 2009-06-30 at 06:54:12ID: 24745293

Which version of the DirectX managed library are you using?  Did you download DirectX 9 March 2009?

 

by: TheLearnedOnePosted on 2009-06-30 at 09:01:38ID: 24746656

The only audio device that I have attached is a sound card.  I can't test for microphones, and I haven't verified if they are enumerated audio devices.

Here is a wrapper class to flatten the device details:

Sample:

            List<AudioDevice> list = AudioDevice.GetDeviceList();

using System;
using System.Collections.Generic;
using System.ComponentModel;
using Microsoft.DirectX.DirectSound;
 
public class AudioDevice
{
 
    public AudioDevice(string description, Guid uniqueIdentifier, string moduleName, Device device)
    {
        _description = description;
        _uniqueIdentifier = uniqueIdentifier;
        _moduleName = moduleName;
 
        if (device != null)
        {
            this._fivePointOne = device.SpeakerConfig.FivePointOne;
            this._geometryMax = device.SpeakerConfig.GeometryMax;
            this._geometryMin = device.SpeakerConfig.GeometryMin;
            this._geometryNarrow = device.SpeakerConfig.GeometryNarrow;
            this._geometryWide = device.SpeakerConfig.GeometryWide;
            this._headphone = device.SpeakerConfig.Headphone;
            this._mono = device.SpeakerConfig.Mono;
            this._quad = device.SpeakerConfig.Quad;
            this._sevenPointOne = device.SpeakerConfig.SevenPointOne;
            this._stereo = device.SpeakerConfig.Stereo;
            this._surround = device.SpeakerConfig.Surround;
 
            this._certified = device.Caps.Certified;
            this._continuousRate = device.Caps.ContinuousRate;
            this._emulateDriver = device.Caps.EmulateDriver;
            this._freeHardware3DAllBuffers = device.Caps.FreeHardware3DAllBuffers;
            this._freeHardware3DStaticBuffers = device.Caps.FreeHardware3DStaticBuffers;
            this._freeHardware3DStreamingBuffers = device.Caps.FreeHardware3DStreamingBuffers;
            this._freeHardwareMemoryBytes = device.Caps.FreeHardwareMemoryBytes;
            this._freeHardwareMixingAllBuffers = device.Caps.FreeHardwareMixingAllBuffers;
            this._freeHardwareMixingStaticBuffers = device.Caps.FreeHardwareMixingStaticBuffers;
            this._freeHardwareMixingStreamingBuffers = device.Caps.FreeHardwareMixingStreamingBuffers;
            this._maxContigousFreeHardwareMemoryBytes = device.Caps.MaxContigousFreeHardwareMemoryBytes;
            this._maxHardware3DAllBuffers = device.Caps.MaxHardware3DAllBuffers;
            this._maxHardware3DStaticBuffers = device.Caps.MaxHardware3DStaticBuffers;
            this._maxHardware3DStreamingBuffers = device.Caps.MaxHardware3DStreamingBuffers;
            this._maxHardwareMixingAllBuffers = device.Caps.MaxHardwareMixingAllBuffers;
            this._maxHardwareMixingStaticBuffers = device.Caps.MaxHardwareMixingStaticBuffers;
            this._maxHardwareMixingStreamingBuffers = device.Caps.MaxHardwareMixingStreamingBuffers;
            this._maxSecondarySampleRate = device.Caps.MaxSecondarySampleRate;
            this._minSecondarySampleRate = device.Caps.MinSecondarySampleRate;
            this._playCpuOverheadSoftwareBuffers = device.Caps.PlayCpuOverheadSoftwareBuffers;
            this._primary16Bit = device.Caps.Primary16Bit;
            this._primary8Bit = device.Caps.Primary8Bit;
            this._primaryBuffers = device.Caps.PrimaryBuffers;
            this._primaryMono = device.Caps.PrimaryMono;
            this._primaryStereo = device.Caps.PrimaryStereo;
            this._secondary16Bit = device.Caps.Secondary16Bit;
            this._secondary8Bit = device.Caps.Secondary8Bit;
            this._secondaryMono = device.Caps.SecondaryMono;
            this._secondaryStereo = device.Caps.SecondaryStereo;
            this._totalHardwareMemoryBytes = device.Caps.TotalHardwareMemoryBytes;
            this._unlockTransferRateHardwareBuffers = device.Caps.UnlockTransferRateHardwareBuffers;
 
        }
    }
 
 
    public static List<AudioDevice> GetDeviceList()
    {
        DevicesCollection deviceList = new DevicesCollection();
 
        List<AudioDevice> list = new List<AudioDevice>();
 
        foreach (DeviceInformation deviceInfo in deviceList)
        {
            Device device = (deviceInfo.DriverGuid != Guid.Empty) ?
                new Device(deviceInfo.DriverGuid) : null;
 
            AudioDevice audioDevice = new AudioDevice(deviceInfo.Description, deviceInfo.DriverGuid, 
                deviceInfo.ModuleName, device);
 
            list.Add(audioDevice);
        }
 
        return list;
    }
 
 
    private string _description;
    public string Description
    {
        get { return _description; }
    }
 
    private Guid _uniqueIdentifier;
    public Guid UniqueIdentifier
    {
        get { return _uniqueIdentifier; }
    }
 
    private string _moduleName;
    public string ModuleName
    {
        get { return _moduleName; }
    }
 
    private bool _fivePointOne;
 
    public bool FivePointOne
    {
        get { return _fivePointOne; }
    }
 
    private bool _geometryMax;
 
    public bool GeometryMax
    {
        get { return _geometryMax; }
    }
 
    private bool _geometryMin;
 
    public bool GeometryMin
    {
        get { return _geometryMin; }
    }
 
    private bool _geometryNarrow;
 
    public bool GeometryNarrow
    {
        get { return _geometryNarrow; }
    }
 
    private bool _geometryWide;
 
    public bool GeometryWide
    {
        get { return _geometryWide; }
    }
 
    private bool _headphone;
 
    public bool Headphone
    {
        get { return _headphone; }
    }
 
    private bool _mono;
 
    public bool Mono
    {
        get { return _mono; }
    }
 
    private bool _quad;
 
    public bool Quad
    {
        get { return _quad; }
    }
 
    private bool _sevenPointOne;
 
    public bool SevenPointOne
    {
        get { return _fivePointOne; }
    }
 
    private bool _stereo;
 
    public bool Stereo
    {
        get { return _stereo; }
    }
 
    private bool _surround;
 
    public bool Surround
    {
        get { return _surround; }
    }
 
    private bool _certified;
 
    /// <summary>
    /// Retrieves whether the driver is a certified Windows Driver Module (WDM) device driver.
    /// </summary>
    public bool Certified
    {
        get { return _certified; }
    }
 
    private bool _continuousRate;
 
    /// <summary>
    /// Retrieves whether the Device object supports all sample rates between the 
    /// <seealso cref="MinSecondarySampleRate"/> and <seealso cref="MaxSecondarySampleRate"/> values.
    /// </summary>
    public bool ContinuousRate
    {
        get { return _continuousRate; }
    }
 
    private bool _emulateDriver;
 
    /// <summary>
    /// Retrieves whether the Device object does not have a Microsoft DirectSound driver installed.
    /// </summary>
    public bool EmulateDriver
    {
        get { return _emulateDriver; }
    }
 
    private int _freeHardware3DAllBuffers;
 
    /// <summary>
    /// Retrieves the number of unallocated 3-D buffers.
    /// </summary>
    public int FreeHardware3DAllBuffers
    {
        get { return _freeHardware3DAllBuffers; }
    }
 
    private int _freeHardware3DStaticBuffers;
 
    /// <summary>
    /// Retrieves the number of unallocated static 3-D buffers.
    /// </summary>
    public int FreeHardware3DStaticBuffers
    {
        get { return _freeHardware3DStaticBuffers; }
    }
 
    private int _freeHardware3DStreamingBuffers;
 
    /// <summary>
    /// Retrieves the number of unallocated streaming 3-D buffers.
    /// </summary>
    public int FreeHardware3DStreamingBuffers
    {
        get { return _freeHardware3DStreamingBuffers; }
    }
 
    private int _freeHardwareMemoryBytes;
 
    /// <summary>
    /// Retrieves the size, in bytes, of the free memory on the sound card.
    /// </summary>
    public int FreeHardwareMemoryBytes
    {
        get { return _freeHardwareMemoryBytes; }
    }
 
    private int _freeHardwareMixingAllBuffers;
 
    /// <summary>
    /// Retrieves the number of unallocated buffers.
    /// </summary>
    public int FreeHardwareMixingAllBuffers
    {
        get { return _freeHardwareMixingAllBuffers; }
    }
 
    private int _freeHardwareMixingStaticBuffers;
 
    /// <summary>
    /// Retrieves the number of unallocated static buffers.
    /// </summary>
    public int FreeHardwareMixingStaticBuffers
    {
        get { return _freeHardwareMixingStaticBuffers; }
    }
 
    private int _freeHardwareMixingStreamingBuffers;
 
    /// <summary>
    /// Retrieves the number of unallocated streaming buffers.
    /// </summary>
    public int FreeHardwareMixingStreamingBuffers
    {
        get { return _freeHardwareMixingStreamingBuffers; }
    }
 
    private int _maxContigousFreeHardwareMemoryBytes;
 
    /// <summary>
    /// Retrieves the size, in bytes, of the largest contiguous block of free memory on the sound card.
    /// </summary>
    public int MaxContigousFreeHardwareMemoryBytes
    {
        get { return _maxContigousFreeHardwareMemoryBytes; }
    }
 
    private int _maxHardware3DAllBuffers;
 
    /// <summary>
    /// Retrieves the maximum number of 3-D buffers.
    /// </summary>
    public int MaxHardware3DAllBuffers
    {
        get { return _maxHardware3DAllBuffers; }
    }
 
    private int _maxHardware3DStaticBuffers;
 
    /// <summary>
    /// Retrieves the maximum number of static 3-D buffers.
    /// </summary>
    public int MaxHardware3DStaticBuffers
    {
        get { return _maxHardware3DStaticBuffers; }
    }
 
    private int _maxHardware3DStreamingBuffers;
 
    /// <summary>
    /// Retrieves the maximum number of streaming 3-D buffers.
    /// </summary>
    public int MaxHardware3DStreamingBuffers
    {
        get { return _maxHardware3DStreamingBuffers; }
        set { _maxHardware3DStreamingBuffers = value; }
    }
 
    private int _maxHardwareMixingAllBuffers;
 
    /// <summary>
    /// Retrieves the number of buffers that can be mixed in hardware.
    /// </summary>
    public int MaxHardwareMixingAllBuffers
    {
        get { return _maxHardwareMixingAllBuffers; }
    }
 
    private int _maxHardwareMixingStaticBuffers;
 
    /// <summary>
    /// Retrieves the maximum number of static buffers.
    /// </summary>
    public int MaxHardwareMixingStaticBuffers
    {
        get { return _maxHardwareMixingStaticBuffers; }
        set { _maxHardwareMixingStaticBuffers = value; }
    }
 
    private int _maxHardwareMixingStreamingBuffers;
 
    /// <summary>
    /// Retrieves the maximum number of streaming sound buffers.
    /// </summary>
    public int MaxHardwareMixingStreamingBuffers
    {
        get { return _maxHardwareMixingStreamingBuffers; }
    }
 
    private int _maxSecondarySampleRate;
 
    /// <summary>
    /// Retrieves the maximum sample rate specifications that are supported by this Device 
    /// object's hardware SecondaryBuffer objects.
    /// </summary>
    public int MaxSecondarySampleRate
    {
        get { return _maxSecondarySampleRate; }
    }
 
    private int _minSecondarySampleRate;
 
    /// <summary>
    /// Retrieves the minimum sample rate specifications that are supported by this Device 
    /// object's hardware SecondaryBuffer objects.
    /// </summary>
    public int MinSecondarySampleRate
    {
        get { return _minSecondarySampleRate; }
        set { _minSecondarySampleRate = value; }
    }
 
    private int _playCpuOverheadSoftwareBuffers;
 
    /// <summary>
    /// Retrieves the processing overhead, as a percentage of main processor cycles, needed
    /// to mix software buffers.
    /// </summary>
    public int PlayCpuOverheadSoftwareBuffers
    {
        get { return _playCpuOverheadSoftwareBuffers; }
    }
 
    private bool _primary16Bit;
 
    /// <summary>
    /// Retrieves whether the Device object supports a primary buffer with 16-bit samples.
    /// </summary>
    public bool Primary16Bit
    {
        get { return _primary16Bit; }
    }
 
    private bool _primary8Bit;
 
    /// <summary>
    /// Retrieves whether the Device object supports primary buffers with 8-bit samples.
    /// </summary>
    public bool Primary8Bit
    {
        get { return _primary8Bit; }
    }
 
    private int _primaryBuffers;
 
    /// <summary>
    /// Retrieves the number of primary buffers supported.
    /// </summary>
    public int PrimaryBuffers
    {
        get { return _primaryBuffers; }
    }
 
    private bool _primaryMono;
 
    /// <summary>
    /// Retrieves whether the Device object supports monophonic primary buffers.
    /// </summary>
    public bool PrimaryMono
    {
        get { return _primaryMono; }
    }
 
    private bool _primaryStereo;
 
    /// <summary>
    /// Retrieves whether the Device object supports stereo primary buffers.
    /// </summary>
    public bool PrimaryStereo
    {
        get { return _primaryStereo; }
    }
 
    private bool _secondary16Bit;
 
    /// <summary>
    /// Retrieves whether the Device object supports hardware-mixed SecondaryBuffer objects
    /// with 16-bit samples.
    /// </summary>
    public bool Secondary16Bit
    {
        get { return _secondary16Bit; }
    }
 
    private bool _secondary8Bit;
 
    /// <summary>
    /// Retrieves whether the Device object supports hardware-mixed SecondaryBuffer objects 
    /// with 8-bit samples.
    /// </summary>
    public bool Secondary8Bit
    {
        get { return _secondary8Bit; }
    }
 
    private bool _secondaryMono;
 
    /// <summary>
    /// Retrieves whether the Device object supports hardware-mixed monophonic SecondaryBuffer 
    /// objects.
    /// </summary>
    public bool SecondaryMono
    {
        get { return _secondaryMono; }
    }
 
    private bool _secondaryStereo;
 
    /// <summary>
    /// Retrieves whether the Device object supports hardware-mixed stereo SecondaryBuffer objects.
    /// </summary>
    public bool SecondaryStereo
    {
        get { return _secondaryStereo; }
    }
 
    private int _totalHardwareMemoryBytes;
 
    /// <summary>
    /// Retrieves the size, in bytes, of the amount of memory on the sound card that stores static 
    /// sound buffers.
    /// </summary>
    public int TotalHardwareMemoryBytes
    {
        get { return _totalHardwareMemoryBytes; }
    }
 
    private int _unlockTransferRateHardwareBuffers;
 
    /// <summary>
    /// Retrieves the rate, in kilobytes per second, at which data can be transferred to hardware 
    /// static sound buffers.
    /// </summary>
    public int UnlockTransferRateHardwareBuffers
    {
        get { return _unlockTransferRateHardwareBuffers; }
    }
 
    public override string ToString()
    {
        return this.Description;
    }
}

                                              
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Select allOpen in new window

 

by: maveric191Posted on 2009-07-03 at 22:21:52ID: 31596342

sorry for the delay.  as usual ya'll rock!!

20120131-EE-VQP-002

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