Question

Read/Write to FAT12 floppy, output to screen.

Asked by: raven31337

I have read literaly 50 tutorials on int 13h for disk i/o and int 10h for changing screen mode and even more on FAT12. I have tried to put it all together into one program and it just doesnt like me. This is for an operating system I am trying ot build from scratch. So far I have been able to:
-reset the drive
-read to a buffer (! have slight prroblem accessing the data once it is in the buffer)

-print a hard coded string of test.
-change video modes

What I want to be able to do is have my program

read from the disk.
store it in a buffer.
output the buffer to the screen.
hang, die, crash, w/e

at the moment I am not looking for this to be bootable. I do not want to use DOS interupts because they just wont work when I go to make it bootable.
(i have tasm and nasm)

I would appreciate any help.
thanks in advance,
-Ken

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Asked On
2003-01-16 at 18:37:11ID20460937
Tags

fat12

,

tasm

,

floppy

,

read

Topic

Assembly Programming Language

Participating Experts
2
Points
50
Comments
9

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Answers

 

by: RexNgPosted on 2003-01-20 at 17:24:01ID: 7765949

I have the same experience before, it sounds u gonna make your OS. Spend some time on Pentium manual and FDC manuals; don't expect someone gonna help u ( including me).

 

by: KrapPosted on 2003-01-21 at 07:17:19ID: 7770935

Hi,
what's the exact problem ?
Just use the same 10h functions to output the text read from disk to screen than the one you use to print hardcoded string...

 

by: raven31337Posted on 2003-01-21 at 07:18:09ID: 7770942

I have read a manual about Pentium and some odds and ends on FDC's but mainly I'm looking to simply:
-read a sector(I know this part)
-store it to buffer(..i think i know...)
-move it to vga memory (!HELP!)

I would appreciate help, thats why I posted it here.

 

by: KrapPosted on 2003-01-21 at 07:43:03ID: 7771155

I haven't written asm for a while now, and i lost near all my code, but...
Ok, for storing into buffer, this should just be done by the reading, nope ? Int13 MUST write the information in a buffer when reading it from disk...
For the move to memory, you have to know the beginning of the video memory in the video mode you set, and then do the copy from your buffer to this area (rep movsb (or movsw or movsd)).
I don't remember exactly but the number of times to repeat should be stored in cx if i remember well, and the copy is done from ds:si to es:di.
Be careful to be in a pure text mode, else you'll just have a few garbage points on your screen, not the text stored in your buffer. Just try this without swapping video mode.

 

by: raven31337Posted on 2003-01-21 at 13:30:27ID: 7774299

Thanks for the help. I know that INT 13h stores it in a Buffer but Im not sure how to declare the buffer or where to put it. As for the video mode thing I have no clue how to find the video address. Im running an AMD XP 2600 made by HP running XP home. Dunno if that will help determine it.

Thanks for your help so far, more help would be appreciated.
Thanks,
Ken

 

by: KrapPosted on 2003-01-22 at 00:14:16ID: 7777856

Hello,

to declare the buffer, use something like
buffer: resb 512 ; reserver 512 bytes
You have then to make the int 13h reading function write to this address.
For the video, in text mode, the vga memory is at 0xb800 (16 bits adress).
I must warn you on a thing : writing raw data to video memory in text mode will result in a big mess on your screen !
The video memory does not contain ONLY text. It contains also attributes (color, blink, ...).
Each character is immediatly followed by its attributes.
Just have a look to the chapter "The Video Memory Principles" on this page : http://www.xs4all.nl/~smit/asm02001.htm
It explains that.
So, you will have to modify the data read before displaying it, or add the attributes in your data when creating them on the disk...
Good luck.

 

by: raven31337Posted on 2003-01-22 at 13:54:31ID: 7786101

Thanks for the help, I know about the attributes byte in AL when writing to video memory.

What I would really appreciate is a piece of working code for TASM or NASM plz. Just a small one that writes to video memory.

ex.
prints A on screen from buffer BUFFER
result:
c:\prog.exe
A
c:\_

or something like that. I dont care where on the screen A is or if the Dos prompt shows up or if it hangs or whatever.

Thanks again all.

 

by: KrapPosted on 2003-01-22 at 23:53:59ID: 7789590

Well. I'm really busy right now, but if I find a few minutes, i'll try. (it would be a little challenge for me to  write again an asm prog that works ! I didn't write any asm line since 5 years now !)
For information, if i find time to do this, it will be with nasm, and be a .com, not a .exe.

 

by: raven31337Posted on 2003-01-23 at 11:53:28ID: 7794310

I figured it out!! VGA memory hates me!! But I sorta got it to work.

Thanks you for all the Help 'Krap'

You get the 50 points. Thanks again!
-Ken

20120131-EE-VQP-002

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