Question

Exponential function in assembler

Asked by: kayahr

I have the following scenario: I have an input byte (IN) with the value 0-255 in it and I want to calculate a 2-byte output word (OUT) from it which should grow in an exponential way.  So IN=0 must result in OUT=0 (or near 0) and IN=255 must result in OUT=65535 (Or near that value). The results between these two min/max values must be exponential and not linear.

The results must not be exact. So if OUT is 65500 when IN is 255 then this is also ok.  In C I tried the formular OUT = IN * IN and the result is ok for me. The problem is, the binary gets too large with this formular (I'm compiling for an embedded chip (AVR) with 2KB RAM). So I'm searching for a very very small Assembler code which does something similiar to OUT=IN*IN but may fit into the last few bytes I have left in the chip.

The assembler dialect and architecture doesn't matter, I hope I can get the idea anyway. C code is also fine when it can be compiled into a binary small enough.
 

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Asked On
2008-12-12 at 14:33:11ID23981161
Topics

Assembly Programming Language

,

C Programming Language

Participating Experts
3
Points
500
Comments
9

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Answers

 

by: lbertaccoPosted on 2008-12-13 at 13:22:57ID: 23165501

Can you explain why OUT=IN*IN is not ok? What do you mean with "the binary gets too large"? 255*255 yields 65025 which does fit into 2 bytes.

 

by: ozoPosted on 2008-12-13 at 23:12:42ID: 23166895

IN * IN is generally considered to be quadratic or polynomial, not exponential


do you mean that the code to implement the * operator is too large?
if sp. what operators do you have to work with?

could you do something like
OUT = IN
while(  IN>>=1 ){ OUT <<= 1; }
or would that be too long also?

 

by: kayahrPosted on 2008-12-14 at 23:03:06ID: 23171526

Yes, I mean the program code gets too large. Looks like the AVR chip doesn't have a MUL assembler command so the compiler emulates the multiplication with a loop which does multiple additions. And yes, you are right, it is a quadratic formular, not exponential. Sorry for my humble mathematical skills.

@ozo: Looks promissing, I'll check it out this evening when I have access to the AVR compiler again.

 

by: Infinity08Posted on 2008-12-15 at 00:45:54ID: 23171817

Since you're "only" dealing with 256 values, can you create a mapping table, which maps all IN values to OUT values ?
The code size should be very small, but of course you have the added overhead of the 512-byte mapping table.

 

by: kayahrPosted on 2008-12-15 at 01:32:32ID: 23171997

I'm already struggling because a few dozens of bytes for the multiplication code doesn't fit into the 2 KB flash. I definitely can't waste 25% of the flash for a mapping table. ;-) I think the mapping table only makes sense for speed optimization. Not for size optimization.

 

by: Infinity08Posted on 2008-12-15 at 01:39:53ID: 23172013

>> Not for size optimization.

Depends if you store the code and data in different memories (since the lookup table minimizes code size at the cost of data size). Which is apparently not the case, so my suggestion can be ignored ;)

 

by: kayahrPosted on 2008-12-15 at 02:02:04ID: 23172087

I can't use different memories. I have 2 KB Flash and 128 Bytes RAM and 128 bytes EEPROM (which can't be addressed directly but must copy data to the ram first). So absolutely no place for a lookup table. Code and Data all ends up in the flash.

 

by: kayahrPosted on 2008-12-15 at 07:58:27ID: 23174546

To give some numbers:

a*a needs 42 Bytes of Code. Ozo's solution with the while loop needs 12 Bytes and works great. I just added another shift-left so the result now fills the 16-bit range better (0-65280 instead of 0-32640):

    out = in << 1;      
    while (in>>=1) out<<=1;

So if no one comes up with a solution which beats the 12 bytes I give ozo the full points ;-)

 

by: lbertaccoPosted on 2009-10-12 at 01:40:50ID: 25549408

Just a (maybe obvious) comment. Ozo code doesn't calculate a*a, but rather a*2^(floor(log2(a)).
So that's actually step-wise linear between any subsequent power of 2, not quadratic as desired. For example it is linear between 128 and 255.  (for a plot, see http://www.wolframalpha.com/input/?i=x*2^floor%28log2%28x%29%29+for+x%3D0..255)

If you prefer to actually get a*a, you can use:
    for(tmp=in; in; tmp<<=1, in>>=1)
      if(in & 1) out+=tmp;
    }


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