http://www.ecst.csuchico.e
/*
** server.c -- a stream socket server demo
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <signal.h>
#define MYPORT 3490 // the port users will be connecting to
#define BACKLOG 10 // how many pending connections queue will hold
void sigchld_handler(int s)
{
while(wait(NULL) > 0);
}
int main(void)
{
int sockfd, new_fd; // listen on sock_fd, new connection on new_fd
struct sockaddr_in my_addr; // my address information
struct sockaddr_in their_addr; // connector's address information
int sin_size;
struct sigaction sa;
int yes=1;
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
if (setsockopt(sockfd,SOL_SOC
perror("setsockopt");
exit(1);
}
my_addr.sin_family = AF_INET; // host byte order
my_addr.sin_port = htons(MYPORT); // short, network byte order
my_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP
memset(&(my_addr.sin_zero)
if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr))
== -1) {
perror("bind");
exit(1);
}
if (listen(sockfd, BACKLOG) == -1) {
perror("listen");
exit(1);
}
sa.sa_handler = sigchld_handler; // reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1) {
perror("sigaction");
exit(1);
}
while(1) { // main accept() loop
sin_size = sizeof(struct sockaddr_in);
if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr,
&sin_size)) == -1) {
perror("accept");
continue;
}
printf("server: got connection from %s\n",
inet_ntoa(their_addr.sin_a
if (!fork()) { // this is the child process
close(sockfd); // child doesn't need the listener
if (send(new_fd, "Hello, world!\n", 14, 0) == -1)
perror("send");
close(new_fd);
exit(0);
}
close(new_fd); // parent doesn't need this
}
return 0;
}
==========================
/*
** client.c -- a stream socket client demo
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define PORT 3490 // the port client will be connecting to
#define MAXDATASIZE 100 // max number of bytes we can get at once
int main(int argc, char *argv[])
{
int sockfd, numbytes;
char buf[MAXDATASIZE];
struct hostent *he;
struct sockaddr_in their_addr; // connector's address information
if (argc != 2) {
fprintf(stderr,"usage: client hostname\n");
exit(1);
}
if ((he=gethostbyname(argv[1]
perror("gethostbyname");
exit(1);
}
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
their_addr.sin_family = AF_INET; // host byte order
their_addr.sin_port = htons(PORT); // short, network byte order
their_addr.sin_addr = *((struct in_addr *)he->h_addr);
memset(&(their_addr.sin_ze
if (connect(sockfd, (struct sockaddr *)&their_addr,
sizeof(struct sockaddr)) == -1) {
perror("connect");
exit(1);
}
if ((numbytes=recv(sockfd, buf, MAXDATASIZE-1, 0)) == -1) {
perror("recv");
exit(1);
}
buf[numbytes] = '\0';
printf("Received: %s",buf);
close(sockfd);
return 0;
}
Main Topics
Browse All Topics





by: akshayxxPosted on 2004-03-01 at 12:30:01ID: 10489446
at this link ..
http://www.yendor.com/prog
look for following sample client server source codes .. examples from Unix network programming by richard stevens ..
http://www.yendor.com/prog
http://www.yendor.com/prog
also u'll need inet.h from same link
there are more samples from UNP book, just browse that sire..yendor.com/programmi
good luck
akshay