Question

How to create a generic queue in C

Asked by: Novice_

I was wondering if it would be possible to create a queue data structure in C that can enqueue elements based on the type user specifies at the point where he uses it .

Something like templates in C++ or Arraylists in C#.

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Asked On
2008-09-21 at 15:05:33ID23749973
Tags

C

Topic

C Programming Language

Participating Experts
5
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Answers

 

by: FentonEngPosted on 2008-09-21 at 16:15:05ID: 22536400

void* pointers perhaps?

That would be a valid way to emulate a template. You would need to keep a close eye on the size of the elements and the size of the entire queue structure in case you stepped into memory not allocated to the process.

Just to clarify:

Do you want a queue that can hold multiple types (ie insert anything into anything)
Or a queue that deals with a single type, but ANY type (ie insert something specific into a specific queue)

 

by: CSecurityPosted on 2008-09-21 at 16:45:46ID: 22536488

I have two cpp files has queue structure in them.
rename txt files to cpp and compile them.
you want them in C language but these files can help you
this queue structure is special: you can add from right and left
regards

 

by: Novice_Posted on 2008-09-21 at 17:52:46ID: 22536658

I am interested in a queue that deals with a single type, but ANY type i.e the type of data that the queue can have should not be hardcoded in the queue data structure .

How can i use void* to achieve it ?

 

by: sunnycoderPosted on 2008-09-21 at 18:06:27ID: 22536693

There are a few ways to achieve that but none is as good as what C++ offers. At the very least you need to know what all types of elements would you like to enqueue

1.

enum queue_types {
      int = 1,
      char,
      ...
};

       
struct node {
      queue_types  type;
      void * data;
}

You can now create a queue of struct node type. The type field identifies the type of data that void * points to.

2.

enum queue_types {
      int = 1,
      char,
      ...
};

struct my_type_int {
       enum queue_type   type;
       int   data;
};

struct my_type_float {
       enum queue_type   type;
       float data;
};
...

Create a queue of void * ... each void * points to a my_type_* kind of data. Cast void * to any my_type_* and read the type field. That would give you the type of data.

3.
Create a union of types
...

There might be others but yu get the idea - you need to know the types to enqueue in advance

 

by: FentonEngPosted on 2008-09-21 at 18:06:35ID: 22536694

Define each element in the queue to hold a void pointer as a member. When adding an element, use malloc() to assign the correct space for the data type, then cast it into the void pointer. Use free() to clean up afterwards.

You need to make sure you use the sizeof() operator to correctly assign memory for your data type.

Try building a void* queue and assigning integers to it (ie construct with void ptrs, assign 4 bytes, cast the integer into it). When you have that working, you can easily extend the code to support ANY data type.

example:

int a;                                   // temporary integer
void *vptr;                          // void pointer (could point to memory / whatever)
a = *(int*) vptr;                  // assigns the value of *vptr (the content of the memory pointed at) to a, by "assuming" vptr points to an integer

I came across a simple code example on this page http://142.132.30.225/programming/node87.html which shows void pointers being used in functions, as well as how they can take any parameter and convert it into what you want.

 

by: fridomPosted on 2008-09-22 at 07:52:36ID: 22540545

How about using a library which does have such a thing?
http://library.gnome.org/devel/glib/stable/glib-Double-ended-Queues.html

Regards
Friedrich

 

by: PaulCaswellPosted on 2008-09-22 at 14:11:30ID: 22544183

Hi Novice,

Any generic approach in C will require some casting. The trick is to minimise it as far as possible. I also prefer to avoid void * as far as possible too.The way I would do it would be something like:

Queue.h

typedef struct QueueEntry {
 QueueEntry * next;
 ...
} QueueEntry;

YourSource.h or .c

#include "Queue.h"

typedef struct YourQueueEntry {
 // Must be at the start of the struct so we can cast from a QueueEntry to a YourQueueEntry.
 QueueEntry queueNode;
 // Payload of the queue entry.
 YourStructure yourData;
} YourQueueEntry;

YourSource.c

...
// Make a new queue entry.
YourQueueEntry *newEntry = (YourQueueEntry*) malloc (sizeof(YourQueueEntry));
...
// Add it to the queue.
AddToQueue (&newEntry.queueNode);
...
// Grab from queue.
YourQueueEntry * nextEntry = (YourQueueEntry*)GetNextQueEntry();
...

In this way, all the management of the queue can be done using QueueEntry structures inside Queue.c.

Paul

 

by: FentonEngPosted on 2008-09-22 at 17:53:12ID: 22545566

Interesting avoidance of void pointers there! Remember to free() the malloc'd memory afterwards either method you follow, it's a common mistake to make!

The void pointers will allow you to store multiple types, or ANY type at run time, which was probably too general for you in hindsight.


 

by: PaulCaswellPosted on 2008-09-23 at 13:09:37ID: 22553486

Good points FentonEng. All allocation must done outside the Queue code and therefore obviously all freeing too, but in my opinion isn't such a bad thing. There's certainly no question as to who is responsible for the memory.

The sweet side of this technique is that the Queue code works only with Queue structures. No baggage at all. As spartan and functional as they come. :)

The main downside is that you have to expose the structure of the Queue element to the world which makes it tempting to follow the links from outside the Queue module.

You can use this technique with almost any linked structure.

Paul

20120131-EE-VQP-002

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