"Keeps looking .....', VWrestle97, where is your main()
routine? What does your VS say, when you just try to
compile your module by "Build->Compile" ?
Thomas
Main Topics
Browse All TopicsMD5ChecksumDefines.h
==========================
//Magic initialization constants
#define MD5_INIT_STATE_0 0x67452301
#define MD5_INIT_STATE_1 0xefcdab89
#define MD5_INIT_STATE_2 0x98badcfe
#define MD5_INIT_STATE_3 0x10325476
//Constants for Transform routine.
#define MD5_S11 7
#define MD5_S12 12
#define MD5_S13 17
#define MD5_S14 22
#define MD5_S21 5
#define MD5_S22 9
#define MD5_S23 14
#define MD5_S24 20
#define MD5_S31 4
#define MD5_S32 11
#define MD5_S33 16
#define MD5_S34 23
#define MD5_S41 6
#define MD5_S42 10
#define MD5_S43 15
#define MD5_S44 21
//Transformation Constants - Round 1
#define MD5_T01 0xd76aa478 //Transformation Constant 1
#define MD5_T02 0xe8c7b756 //Transformation Constant 2
#define MD5_T03 0x242070db //Transformation Constant 3
#define MD5_T04 0xc1bdceee //Transformation Constant 4
#define MD5_T05 0xf57c0faf //Transformation Constant 5
#define MD5_T06 0x4787c62a //Transformation Constant 6
#define MD5_T07 0xa8304613 //Transformation Constant 7
#define MD5_T08 0xfd469501 //Transformation Constant 8
#define MD5_T09 0x698098d8 //Transformation Constant 9
#define MD5_T10 0x8b44f7af //Transformation Constant 10
#define MD5_T11 0xffff5bb1 //Transformation Constant 11
#define MD5_T12 0x895cd7be //Transformation Constant 12
#define MD5_T13 0x6b901122 //Transformation Constant 13
#define MD5_T14 0xfd987193 //Transformation Constant 14
#define MD5_T15 0xa679438e //Transformation Constant 15
#define MD5_T16 0x49b40821 //Transformation Constant 16
//Transformation Constants - Round 2
#define MD5_T17 0xf61e2562 //Transformation Constant 17
#define MD5_T18 0xc040b340 //Transformation Constant 18
#define MD5_T19 0x265e5a51 //Transformation Constant 19
#define MD5_T20 0xe9b6c7aa //Transformation Constant 20
#define MD5_T21 0xd62f105d //Transformation Constant 21
#define MD5_T22 0x02441453 //Transformation Constant 22
#define MD5_T23 0xd8a1e681 //Transformation Constant 23
#define MD5_T24 0xe7d3fbc8 //Transformation Constant 24
#define MD5_T25 0x21e1cde6 //Transformation Constant 25
#define MD5_T26 0xc33707d6 //Transformation Constant 26
#define MD5_T27 0xf4d50d87 //Transformation Constant 27
#define MD5_T28 0x455a14ed //Transformation Constant 28
#define MD5_T29 0xa9e3e905 //Transformation Constant 29
#define MD5_T30 0xfcefa3f8 //Transformation Constant 30
#define MD5_T31 0x676f02d9 //Transformation Constant 31
#define MD5_T32 0x8d2a4c8a //Transformation Constant 32
//Transformation Constants - Round 3
#define MD5_T33 0xfffa3942 //Transformation Constant 33
#define MD5_T34 0x8771f681 //Transformation Constant 34
#define MD5_T35 0x6d9d6122 //Transformation Constant 35
#define MD5_T36 0xfde5380c //Transformation Constant 36
#define MD5_T37 0xa4beea44 //Transformation Constant 37
#define MD5_T38 0x4bdecfa9 //Transformation Constant 38
#define MD5_T39 0xf6bb4b60 //Transformation Constant 39
#define MD5_T40 0xbebfbc70 //Transformation Constant 40
#define MD5_T41 0x289b7ec6 //Transformation Constant 41
#define MD5_T42 0xeaa127fa //Transformation Constant 42
#define MD5_T43 0xd4ef3085 //Transformation Constant 43
#define MD5_T44 0x04881d05 //Transformation Constant 44
#define MD5_T45 0xd9d4d039 //Transformation Constant 45
#define MD5_T46 0xe6db99e5 //Transformation Constant 46
#define MD5_T47 0x1fa27cf8 //Transformation Constant 47
#define MD5_T48 0xc4ac5665 //Transformation Constant 48
//Transformation Constants - Round 4
#define MD5_T49 0xf4292244 //Transformation Constant 49
#define MD5_T50 0x432aff97 //Transformation Constant 50
#define MD5_T51 0xab9423a7 //Transformation Constant 51
#define MD5_T52 0xfc93a039 //Transformation Constant 52
#define MD5_T53 0x655b59c3 //Transformation Constant 53
#define MD5_T54 0x8f0ccc92 //Transformation Constant 54
#define MD5_T55 0xffeff47d //Transformation Constant 55
#define MD5_T56 0x85845dd1 //Transformation Constant 56
#define MD5_T57 0x6fa87e4f //Transformation Constant 57
#define MD5_T58 0xfe2ce6e0 //Transformation Constant 58
#define MD5_T59 0xa3014314 //Transformation Constant 59
#define MD5_T60 0x4e0811a1 //Transformation Constant 60
#define MD5_T61 0xf7537e82 //Transformation Constant 61
#define MD5_T62 0xbd3af235 //Transformation Constant 62
#define MD5_T63 0x2ad7d2bb //Transformation Constant 63
#define MD5_T64 0xeb86d391 //Transformation Constant 64
//Null data (except for first BYTE) used to finalise the checksum calculation
static unsigned char PADDING[64] = {
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
==========================
resource.h
==========================
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MD5.rc
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
==========================
StdAfx.h
==========================
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__EA9
#define AFX_STDAFX_H__EA97A192_032
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afx.h>
#include <afxwin.h>
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__EA9
==========================
MD5Checksum.cpp
==========================
#include "stdafx.h"
#include "MD5Checksum.h"
#include "MD5ChecksumDefines.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
CString CMD5Checksum::GetMD5(const
{
//open the file as a binary file in readonly mode, denying write access
CFile File(strFilePath, CFile::modeRead | CFile::shareDenyWrite | CFile::typeBinary);
//the file has been successfully opened, so now get and return its checksum
return GetMD5(File);
}
CString CMD5Checksum::GetMD5(CFile
{
try
{
CMD5Checksum MD5Checksum; //checksum object
int nLength = 0; //number of bytes read from the file
const int nBufferSize = 1024; //checksum the file in blocks of 1024 bytes
BYTE Buffer[nBufferSize]; //buffer for data read from the file
//checksum the file in blocks of 1024 bytes
while ((nLength = File.Read( Buffer, nBufferSize )) > 0 )
{
MD5Checksum.Update( Buffer, nLength );
}
//finalise the checksum and return it
return MD5Checksum.Final();
}
//report any file exceptions in debug mode only
catch (CFileException* e )
{
TRACE0("CMD5Checksum::GetM
throw e;
}
}
CString CMD5Checksum::GetMD5(BYTE*
{
//entry invariants
AfxIsValidAddress(pBuf,nLe
//calculate and return the checksum
CMD5Checksum MD5Checksum;
MD5Checksum.Update( pBuf, nLength );
return MD5Checksum.Final();
}
DWORD CMD5Checksum::RotateLeft(D
{
//check that DWORD is 4 bytes long - true in Visual C++ 6 and 32 bit Windows
ASSERT( sizeof(x) == 4 );
//rotate and return x
return (x << n) | (x >> (32-n));
}
void CMD5Checksum::FF( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
DWORD F = (B & C) | (~B & D);
A += F + X + T;
A = RotateLeft(A, S);
A += B;
}
void CMD5Checksum::GG( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
DWORD G = (B & D) | (C & ~D);
A += G + X + T;
A = RotateLeft(A, S);
A += B;
}
void CMD5Checksum::HH( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
DWORD H = (B ^ C ^ D);
A += H + X + T;
A = RotateLeft(A, S);
A += B;
}
void CMD5Checksum::II( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
DWORD I = (C ^ (B | ~D));
A += I + X + T;
A = RotateLeft(A, S);
A += B;
}
void CMD5Checksum::ByteToDWord(
{
//entry invariants
ASSERT( nLength % 4 == 0 );
ASSERT( AfxIsValidAddress(Output, nLength/4, TRUE) );
ASSERT( AfxIsValidAddress(Input, nLength, FALSE) );
//initialisations
UINT i=0; //index to Output array
UINT j=0; //index to Input array
//transfer the data by shifting and copying
for ( ; j < nLength; i++, j += 4)
{
Output[i] = (ULONG)Input[j] |
(ULONG)Input[j+1] << 8 |
(ULONG)Input[j+2] << 16 |
(ULONG)Input[j+3] << 24;
}
}
void CMD5Checksum::Transform(BY
{
//initialise local data with current checksum
ULONG a = m_lMD5[0];
ULONG b = m_lMD5[1];
ULONG c = m_lMD5[2];
ULONG d = m_lMD5[3];
//copy BYTES from input 'Block' to an array of ULONGS 'X'
ULONG X[16];
ByteToDWord( X, Block, 64 );
//Perform Round 1 of the transformation
FF (a, b, c, d, X[ 0], MD5_S11, MD5_T01);
FF (d, a, b, c, X[ 1], MD5_S12, MD5_T02);
FF (c, d, a, b, X[ 2], MD5_S13, MD5_T03);
FF (b, c, d, a, X[ 3], MD5_S14, MD5_T04);
FF (a, b, c, d, X[ 4], MD5_S11, MD5_T05);
FF (d, a, b, c, X[ 5], MD5_S12, MD5_T06);
FF (c, d, a, b, X[ 6], MD5_S13, MD5_T07);
FF (b, c, d, a, X[ 7], MD5_S14, MD5_T08);
FF (a, b, c, d, X[ 8], MD5_S11, MD5_T09);
FF (d, a, b, c, X[ 9], MD5_S12, MD5_T10);
FF (c, d, a, b, X[10], MD5_S13, MD5_T11);
FF (b, c, d, a, X[11], MD5_S14, MD5_T12);
FF (a, b, c, d, X[12], MD5_S11, MD5_T13);
FF (d, a, b, c, X[13], MD5_S12, MD5_T14);
FF (c, d, a, b, X[14], MD5_S13, MD5_T15);
FF (b, c, d, a, X[15], MD5_S14, MD5_T16);
//Perform Round 2 of the transformation
GG (a, b, c, d, X[ 1], MD5_S21, MD5_T17);
GG (d, a, b, c, X[ 6], MD5_S22, MD5_T18);
GG (c, d, a, b, X[11], MD5_S23, MD5_T19);
GG (b, c, d, a, X[ 0], MD5_S24, MD5_T20);
GG (a, b, c, d, X[ 5], MD5_S21, MD5_T21);
GG (d, a, b, c, X[10], MD5_S22, MD5_T22);
GG (c, d, a, b, X[15], MD5_S23, MD5_T23);
GG (b, c, d, a, X[ 4], MD5_S24, MD5_T24);
GG (a, b, c, d, X[ 9], MD5_S21, MD5_T25);
GG (d, a, b, c, X[14], MD5_S22, MD5_T26);
GG (c, d, a, b, X[ 3], MD5_S23, MD5_T27);
GG (b, c, d, a, X[ 8], MD5_S24, MD5_T28);
GG (a, b, c, d, X[13], MD5_S21, MD5_T29);
GG (d, a, b, c, X[ 2], MD5_S22, MD5_T30);
GG (c, d, a, b, X[ 7], MD5_S23, MD5_T31);
GG (b, c, d, a, X[12], MD5_S24, MD5_T32);
//Perform Round 3 of the transformation
HH (a, b, c, d, X[ 5], MD5_S31, MD5_T33);
HH (d, a, b, c, X[ 8], MD5_S32, MD5_T34);
HH (c, d, a, b, X[11], MD5_S33, MD5_T35);
HH (b, c, d, a, X[14], MD5_S34, MD5_T36);
HH (a, b, c, d, X[ 1], MD5_S31, MD5_T37);
HH (d, a, b, c, X[ 4], MD5_S32, MD5_T38);
HH (c, d, a, b, X[ 7], MD5_S33, MD5_T39);
HH (b, c, d, a, X[10], MD5_S34, MD5_T40);
HH (a, b, c, d, X[13], MD5_S31, MD5_T41);
HH (d, a, b, c, X[ 0], MD5_S32, MD5_T42);
HH (c, d, a, b, X[ 3], MD5_S33, MD5_T43);
HH (b, c, d, a, X[ 6], MD5_S34, MD5_T44);
HH (a, b, c, d, X[ 9], MD5_S31, MD5_T45);
HH (d, a, b, c, X[12], MD5_S32, MD5_T46);
HH (c, d, a, b, X[15], MD5_S33, MD5_T47);
HH (b, c, d, a, X[ 2], MD5_S34, MD5_T48);
//Perform Round 4 of the transformation
II (a, b, c, d, X[ 0], MD5_S41, MD5_T49);
II (d, a, b, c, X[ 7], MD5_S42, MD5_T50);
II (c, d, a, b, X[14], MD5_S43, MD5_T51);
II (b, c, d, a, X[ 5], MD5_S44, MD5_T52);
II (a, b, c, d, X[12], MD5_S41, MD5_T53);
II (d, a, b, c, X[ 3], MD5_S42, MD5_T54);
II (c, d, a, b, X[10], MD5_S43, MD5_T55);
II (b, c, d, a, X[ 1], MD5_S44, MD5_T56);
II (a, b, c, d, X[ 8], MD5_S41, MD5_T57);
II (d, a, b, c, X[15], MD5_S42, MD5_T58);
II (c, d, a, b, X[ 6], MD5_S43, MD5_T59);
II (b, c, d, a, X[13], MD5_S44, MD5_T60);
II (a, b, c, d, X[ 4], MD5_S41, MD5_T61);
II (d, a, b, c, X[11], MD5_S42, MD5_T62);
II (c, d, a, b, X[ 2], MD5_S43, MD5_T63);
II (b, c, d, a, X[ 9], MD5_S44, MD5_T64);
//add the transformed values to the current checksum
m_lMD5[0] += a;
m_lMD5[1] += b;
m_lMD5[2] += c;
m_lMD5[3] += d;
}
CMD5Checksum::CMD5Checksum
{
// zero members
memset( m_lpszBuffer, 0, 64 );
m_nCount[0] = m_nCount[1] = 0;
// Load magic state initialization constants
m_lMD5[0] = MD5_INIT_STATE_0;
m_lMD5[1] = MD5_INIT_STATE_1;
m_lMD5[2] = MD5_INIT_STATE_2;
m_lMD5[3] = MD5_INIT_STATE_3;
}
void CMD5Checksum::DWordToByte(
{
//entry invariants
ASSERT( nLength % 4 == 0 );
ASSERT( AfxIsValidAddress(Output, nLength, TRUE) );
ASSERT( AfxIsValidAddress(Input, nLength/4, FALSE) );
//transfer the data by shifting and copying
UINT i = 0;
UINT j = 0;
for ( ; j < nLength; i++, j += 4)
{
Output[j] = (UCHAR)(Input[i] & 0xff);
Output[j+1] = (UCHAR)((Input[i] >> 8) & 0xff);
Output[j+2] = (UCHAR)((Input[i] >> 16) & 0xff);
Output[j+3] = (UCHAR)((Input[i] >> 24) & 0xff);
}
}
CString CMD5Checksum::Final()
{
//Save number of bits
BYTE Bits[8];
DWordToByte( Bits, m_nCount, 8 );
//Pad out to 56 mod 64.
UINT nIndex = (UINT)((m_nCount[0] >> 3) & 0x3f);
UINT nPadLen = (nIndex < 56) ? (56 - nIndex) : (120 - nIndex);
Update( PADDING, nPadLen );
//Append length (before padding)
Update( Bits, 8 );
//Store final state in 'lpszMD5'
const int nMD5Size = 16;
unsigned char lpszMD5[ nMD5Size ];
DWordToByte( lpszMD5, m_lMD5, nMD5Size );
//Convert the hexadecimal checksum to a CString
CString strMD5;
for ( int i=0; i < nMD5Size; i++)
{
CString Str;
if (lpszMD5[i] == 0) {
Str = CString("00");
}
else if (lpszMD5[i] <= 15) {
Str.Format("0%x",lpszMD5[i
}
else {
Str.Format("%x",lpszMD5[i]
}
ASSERT( Str.GetLength() == 2 );
strMD5 += Str;
}
ASSERT( strMD5.GetLength() == 32 );
return strMD5;
}
void CMD5Checksum::Update( BYTE* Input, ULONG nInputLen )
{
//Compute number of bytes mod 64
UINT nIndex = (UINT)((m_nCount[0] >> 3) & 0x3F);
//Update number of bits
if ( ( m_nCount[0] += nInputLen << 3 ) < ( nInputLen << 3) )
{
m_nCount[1]++;
}
m_nCount[1] += (nInputLen >> 29);
//Transform as many times as possible.
UINT i=0;
UINT nPartLen = 64 - nIndex;
if (nInputLen >= nPartLen)
{
memcpy( &m_lpszBuffer[nIndex], Input, nPartLen );
Transform( m_lpszBuffer );
for (i = nPartLen; i + 63 < nInputLen; i += 64)
{
Transform( &Input[i] );
}
nIndex = 0;
}
else
{
i = 0;
}
// Buffer remaining input
memcpy( &m_lpszBuffer[nIndex], &Input[i], nInputLen-i);
}
==========================
MD5Checksum.h
==========================
#if !defined(AFX_MD5CHECKSUM_H
#define AFX_MD5CHECKSUM_H__2BC7928
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CMD5Checksum
{
public:
//interface functions for the RSA MD5 calculation
static CString GetMD5(BYTE* pBuf, UINT nLength);
static CString GetMD5(CFile& File);
static CString GetMD5(const CString& strFilePath);
protected:
//constructor/destructor
CMD5Checksum();
virtual ~CMD5Checksum() {};
//RSA MD5 implementation
void Transform(BYTE Block[64]);
void Update(BYTE* Input, ULONG nInputLen);
CString Final();
inline DWORD RotateLeft(DWORD x, int n);
inline void FF( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T);
inline void GG( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T);
inline void HH( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T);
inline void II( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T);
//utility functions
inline void DWordToByte(BYTE* Output, DWORD* Input, UINT nLength);
inline void ByteToDWord(DWORD* Output, BYTE* Input, UINT nLength);
private:
BYTE m_lpszBuffer[64]; //input buffer
ULONG m_nCount[2]; //number of bits, modulo 2^64 (lsb first)
ULONG m_lMD5[4]; //MD5 checksum
};
#endif // !defined(AFX_MD5CHECKSUM_H
==========================
StdAfx.cpp
==========================
// stdafx.cpp : source file that includes just the standard includes
// MD5.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
==========================
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there is no Error.... I just don't know how to execute it.... I think that this is an MFC
I don't know how to create my own executable from the program (an executable already exists but I want to create my own and it doesn't get created when I try executing the project-- it just compiles with no errors)
I just got this code from the "code" directory of a project
How do you create an Executable..... is there supposed to be a main?. ... cause it is does not exist in any of the above files.
Am I supposed to include code from the "Release" or "Test" directories? if so... what is the proper way of including them... cause I already tried and I am still having problems
I get an error when I have the setting in C++ "Code Generation" set to "Debug Multithreaded"............
--------------------Config
Compiling...
MD5Checksum.cpp
StdAfx.cpp
Linking...
libcmtd.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/MD5Checksum.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
MD5Checksum.exe - 2 error(s), 0 warning(s)
I get another error if I change the Project settings to "Debug Multithreaded DLL"..................
--------------------Config
Compiling...
MD5Checksum.cpp
StdAfx.cpp
Linking...
nafxcwd.lib(timecore.obj) : error LNK2001: unresolved external symbol __mbctype
nafxcwd.lib(apphelp.obj) : error LNK2001: unresolved external symbol __mbctype
nafxcwd.lib(filelist.obj) : error LNK2001: unresolved external symbol __mbctype
nafxcwd.lib(appcore.obj) : error LNK2001: unresolved external symbol ___argv
nafxcwd.lib(appcore.obj) : error LNK2001: unresolved external symbol ___argc
msvcrtd.lib(crtexe.obj) : error LNK2001: unresolved external symbol _main
Debug/MD5Checksum.exe : fatal error LNK1120: 4 unresolved externals
Error executing link.exe.
MD5Checksum.exe - 7 error(s), 0 warning(s)
Addon:
>I just got this code from the "code" directory of a project
>How do you create an Executable..... is there supposed to be a main?.
Yes, a program like yours - which is not an DLL or other kind of library
or object file - is supposed to have a routine that is called main, which
is the entry point to the program.
Depending on the compiler, the signature of main routine can be different
int main()
int main(int argc, char** argv)
int main(int argc, char** argv, char** envp)
void main()
void main(int argc, char** argv)
void main(int argc, char** argv, char** envp)
...
but int main() and int main(int argc, char** argv) should work with your
Microsoft compiler.
>... cause it is does not exist in any of the above files.
Well, if it doesnt exist, then most probably you havent got all source files...
A main is required to compile an executable.
Thomas
Business Accounts
Answer for Membership
by: jkrPosted on 2003-08-25 at 06:18:33ID: 9215924
>>it keeps looking for an executable ....?
It woud be helpful if you could tell what actually is the problem...