[x]
Posted via EE Mobile

Search, ask, and monitor your questions on the go with EE Mobile. Visit Experts Exchange from your mobile device and never be out of touch again.

Question
[x]
Attachment Details
[x]
The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
  • The Zone Rank of the Expert Providing the Solution
  • The Number of Author and Expert Comments
  • The Number of Experts Contributing
  • The Feedback of the Community

Your Input Matters
Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site.

If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support.

Thank you!

7.6

I can't seem to get this code to execute...... can somone show me how?.... it keeps looking for an executable ....?

Asked by VWrestle97 in C++ Programming Language

Tags: cmd5checksum

MD5ChecksumDefines.h
=======================================================================================================================
//Magic initialization constants
#define MD5_INIT_STATE_0 0x67452301
#define MD5_INIT_STATE_1 0xefcdab89
#define MD5_INIT_STATE_2 0x98badcfe
#define MD5_INIT_STATE_3 0x10325476

//Constants for Transform routine.
#define MD5_S11  7
#define MD5_S12 12
#define MD5_S13 17
#define MD5_S14 22
#define MD5_S21  5
#define MD5_S22  9
#define MD5_S23 14
#define MD5_S24 20
#define MD5_S31  4
#define MD5_S32 11
#define MD5_S33 16
#define MD5_S34 23
#define MD5_S41  6
#define MD5_S42 10
#define MD5_S43 15
#define MD5_S44 21

//Transformation Constants - Round 1
#define MD5_T01  0xd76aa478 //Transformation Constant 1
#define MD5_T02  0xe8c7b756 //Transformation Constant 2
#define MD5_T03  0x242070db //Transformation Constant 3
#define MD5_T04  0xc1bdceee //Transformation Constant 4
#define MD5_T05  0xf57c0faf //Transformation Constant 5
#define MD5_T06  0x4787c62a //Transformation Constant 6
#define MD5_T07  0xa8304613 //Transformation Constant 7
#define MD5_T08  0xfd469501 //Transformation Constant 8
#define MD5_T09  0x698098d8 //Transformation Constant 9
#define MD5_T10  0x8b44f7af //Transformation Constant 10
#define MD5_T11  0xffff5bb1 //Transformation Constant 11
#define MD5_T12  0x895cd7be //Transformation Constant 12
#define MD5_T13  0x6b901122 //Transformation Constant 13
#define MD5_T14  0xfd987193 //Transformation Constant 14
#define MD5_T15  0xa679438e //Transformation Constant 15
#define MD5_T16  0x49b40821 //Transformation Constant 16

//Transformation Constants - Round 2
#define MD5_T17  0xf61e2562 //Transformation Constant 17
#define MD5_T18  0xc040b340 //Transformation Constant 18
#define MD5_T19  0x265e5a51 //Transformation Constant 19
#define MD5_T20  0xe9b6c7aa //Transformation Constant 20
#define MD5_T21  0xd62f105d //Transformation Constant 21
#define MD5_T22  0x02441453 //Transformation Constant 22
#define MD5_T23  0xd8a1e681 //Transformation Constant 23
#define MD5_T24  0xe7d3fbc8 //Transformation Constant 24
#define MD5_T25  0x21e1cde6 //Transformation Constant 25
#define MD5_T26  0xc33707d6 //Transformation Constant 26
#define MD5_T27  0xf4d50d87 //Transformation Constant 27
#define MD5_T28  0x455a14ed //Transformation Constant 28
#define MD5_T29  0xa9e3e905 //Transformation Constant 29
#define MD5_T30  0xfcefa3f8 //Transformation Constant 30
#define MD5_T31  0x676f02d9 //Transformation Constant 31
#define MD5_T32  0x8d2a4c8a //Transformation Constant 32

//Transformation Constants - Round 3
#define MD5_T33  0xfffa3942 //Transformation Constant 33
#define MD5_T34  0x8771f681 //Transformation Constant 34
#define MD5_T35  0x6d9d6122 //Transformation Constant 35
#define MD5_T36  0xfde5380c //Transformation Constant 36
#define MD5_T37  0xa4beea44 //Transformation Constant 37
#define MD5_T38  0x4bdecfa9 //Transformation Constant 38
#define MD5_T39  0xf6bb4b60 //Transformation Constant 39
#define MD5_T40  0xbebfbc70 //Transformation Constant 40
#define MD5_T41  0x289b7ec6 //Transformation Constant 41
#define MD5_T42  0xeaa127fa //Transformation Constant 42
#define MD5_T43  0xd4ef3085 //Transformation Constant 43
#define MD5_T44  0x04881d05 //Transformation Constant 44
#define MD5_T45  0xd9d4d039 //Transformation Constant 45
#define MD5_T46  0xe6db99e5 //Transformation Constant 46
#define MD5_T47  0x1fa27cf8 //Transformation Constant 47
#define MD5_T48  0xc4ac5665 //Transformation Constant 48

//Transformation Constants - Round 4
#define MD5_T49  0xf4292244 //Transformation Constant 49
#define MD5_T50  0x432aff97 //Transformation Constant 50
#define MD5_T51  0xab9423a7 //Transformation Constant 51
#define MD5_T52  0xfc93a039 //Transformation Constant 52
#define MD5_T53  0x655b59c3 //Transformation Constant 53
#define MD5_T54  0x8f0ccc92 //Transformation Constant 54
#define MD5_T55  0xffeff47d //Transformation Constant 55
#define MD5_T56  0x85845dd1 //Transformation Constant 56
#define MD5_T57  0x6fa87e4f //Transformation Constant 57
#define MD5_T58  0xfe2ce6e0 //Transformation Constant 58
#define MD5_T59  0xa3014314 //Transformation Constant 59
#define MD5_T60  0x4e0811a1 //Transformation Constant 60
#define MD5_T61  0xf7537e82 //Transformation Constant 61
#define MD5_T62  0xbd3af235 //Transformation Constant 62
#define MD5_T63  0x2ad7d2bb //Transformation Constant 63
#define MD5_T64  0xeb86d391 //Transformation Constant 64


//Null data (except for first BYTE) used to finalise the checksum calculation
static unsigned char PADDING[64] = {
  0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};

==========================================================================================================================
resource.h
==========================================================================================================================
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MD5.rc
//

// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        101
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
============================================================================================================================
StdAfx.h
============================================================================================================================
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__EA97A192_032A_11D4_A4DA_000000000000__INCLUDED_)
#define AFX_STDAFX_H__EA97A192_032A_11D4_A4DA_000000000000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN            // Exclude rarely-used stuff from Windows headers

#include <afx.h>
#include <afxwin.h>

// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__EA97A192_032A_11D4_A4DA_000000000000__INCLUDED_)
============================================================================================================================
MD5Checksum.cpp
============================================================================================================================
#include "stdafx.h"
#include "MD5Checksum.h"
#include "MD5ChecksumDefines.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif


CString CMD5Checksum::GetMD5(const CString& strFilePath)
{
      //open the file as a binary file in readonly mode, denying write access
      CFile File(strFilePath, CFile::modeRead | CFile::shareDenyWrite | CFile::typeBinary);

      //the file has been successfully opened, so now get and return its checksum
      return GetMD5(File);
}


CString CMD5Checksum::GetMD5(CFile& File)
{
      try
      {
            CMD5Checksum MD5Checksum;            //checksum object      
            int nLength = 0;                        //number of bytes read from the file
            const int nBufferSize = 1024;      //checksum the file in blocks of 1024 bytes
            BYTE Buffer[nBufferSize];            //buffer for data read from the file

            //checksum the file in blocks of 1024 bytes
            while ((nLength = File.Read( Buffer, nBufferSize )) > 0 )
            {
                  MD5Checksum.Update( Buffer, nLength );
            }

            //finalise the checksum and return it
            return MD5Checksum.Final();
      }

      //report any file exceptions in debug mode only
      catch (CFileException* e )
      {
            TRACE0("CMD5Checksum::GetMD5: CFileException caught");      
            throw e;
      }
}


CString CMD5Checksum::GetMD5(BYTE* pBuf, UINT nLength)
{
      //entry invariants
      AfxIsValidAddress(pBuf,nLength,FALSE);

      //calculate and return the checksum
      CMD5Checksum MD5Checksum;
      MD5Checksum.Update( pBuf, nLength );
      return MD5Checksum.Final();
}


DWORD CMD5Checksum::RotateLeft(DWORD x, int n)
{
      //check that DWORD is 4 bytes long - true in Visual C++ 6 and 32 bit Windows
      ASSERT( sizeof(x) == 4 );

      //rotate and return x
      return (x << n) | (x >> (32-n));
}


void CMD5Checksum::FF( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
      DWORD F = (B & C) | (~B & D);
      A += F + X + T;
      A = RotateLeft(A, S);
      A += B;
}


void CMD5Checksum::GG( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
      DWORD G = (B & D) | (C & ~D);
      A += G + X + T;
      A = RotateLeft(A, S);
      A += B;
}


void CMD5Checksum::HH( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
      DWORD H = (B ^ C ^ D);
      A += H + X + T;
      A = RotateLeft(A, S);
      A += B;
}


void CMD5Checksum::II( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T)
{
      DWORD I = (C ^ (B | ~D));
      A += I + X + T;
      A = RotateLeft(A, S);
      A += B;
}



void CMD5Checksum::ByteToDWord(DWORD* Output, BYTE* Input, UINT nLength)
{
      //entry invariants
      ASSERT( nLength % 4 == 0 );
      ASSERT( AfxIsValidAddress(Output, nLength/4, TRUE) );
      ASSERT( AfxIsValidAddress(Input, nLength, FALSE) );

      //initialisations
      UINT i=0;      //index to Output array
      UINT j=0;      //index to Input array

      //transfer the data by shifting and copying
      for ( ; j < nLength; i++, j += 4)
      {
            Output[i] = (ULONG)Input[j]                  |
                              (ULONG)Input[j+1] << 8      |
                              (ULONG)Input[j+2] << 16 |
                              (ULONG)Input[j+3] << 24;
      }
}

void CMD5Checksum::Transform(BYTE Block[64])
{
      //initialise local data with current checksum
      ULONG a = m_lMD5[0];
      ULONG b = m_lMD5[1];
      ULONG c = m_lMD5[2];
      ULONG d = m_lMD5[3];

      //copy BYTES from input 'Block' to an array of ULONGS 'X'
      ULONG X[16];
      ByteToDWord( X, Block, 64 );

      //Perform Round 1 of the transformation
      FF (a, b, c, d, X[ 0], MD5_S11, MD5_T01);
      FF (d, a, b, c, X[ 1], MD5_S12, MD5_T02);
      FF (c, d, a, b, X[ 2], MD5_S13, MD5_T03);
      FF (b, c, d, a, X[ 3], MD5_S14, MD5_T04);
      FF (a, b, c, d, X[ 4], MD5_S11, MD5_T05);
      FF (d, a, b, c, X[ 5], MD5_S12, MD5_T06);
      FF (c, d, a, b, X[ 6], MD5_S13, MD5_T07);
      FF (b, c, d, a, X[ 7], MD5_S14, MD5_T08);
      FF (a, b, c, d, X[ 8], MD5_S11, MD5_T09);
      FF (d, a, b, c, X[ 9], MD5_S12, MD5_T10);
      FF (c, d, a, b, X[10], MD5_S13, MD5_T11);
      FF (b, c, d, a, X[11], MD5_S14, MD5_T12);
      FF (a, b, c, d, X[12], MD5_S11, MD5_T13);
      FF (d, a, b, c, X[13], MD5_S12, MD5_T14);
      FF (c, d, a, b, X[14], MD5_S13, MD5_T15);
      FF (b, c, d, a, X[15], MD5_S14, MD5_T16);

      //Perform Round 2 of the transformation
      GG (a, b, c, d, X[ 1], MD5_S21, MD5_T17);
      GG (d, a, b, c, X[ 6], MD5_S22, MD5_T18);
      GG (c, d, a, b, X[11], MD5_S23, MD5_T19);
      GG (b, c, d, a, X[ 0], MD5_S24, MD5_T20);
      GG (a, b, c, d, X[ 5], MD5_S21, MD5_T21);
      GG (d, a, b, c, X[10], MD5_S22, MD5_T22);
      GG (c, d, a, b, X[15], MD5_S23, MD5_T23);
      GG (b, c, d, a, X[ 4], MD5_S24, MD5_T24);
      GG (a, b, c, d, X[ 9], MD5_S21, MD5_T25);
      GG (d, a, b, c, X[14], MD5_S22, MD5_T26);
      GG (c, d, a, b, X[ 3], MD5_S23, MD5_T27);
      GG (b, c, d, a, X[ 8], MD5_S24, MD5_T28);
      GG (a, b, c, d, X[13], MD5_S21, MD5_T29);
      GG (d, a, b, c, X[ 2], MD5_S22, MD5_T30);
      GG (c, d, a, b, X[ 7], MD5_S23, MD5_T31);
      GG (b, c, d, a, X[12], MD5_S24, MD5_T32);

      //Perform Round 3 of the transformation
      HH (a, b, c, d, X[ 5], MD5_S31, MD5_T33);
      HH (d, a, b, c, X[ 8], MD5_S32, MD5_T34);
      HH (c, d, a, b, X[11], MD5_S33, MD5_T35);
      HH (b, c, d, a, X[14], MD5_S34, MD5_T36);
      HH (a, b, c, d, X[ 1], MD5_S31, MD5_T37);
      HH (d, a, b, c, X[ 4], MD5_S32, MD5_T38);
      HH (c, d, a, b, X[ 7], MD5_S33, MD5_T39);
      HH (b, c, d, a, X[10], MD5_S34, MD5_T40);
      HH (a, b, c, d, X[13], MD5_S31, MD5_T41);
      HH (d, a, b, c, X[ 0], MD5_S32, MD5_T42);
      HH (c, d, a, b, X[ 3], MD5_S33, MD5_T43);
      HH (b, c, d, a, X[ 6], MD5_S34, MD5_T44);
      HH (a, b, c, d, X[ 9], MD5_S31, MD5_T45);
      HH (d, a, b, c, X[12], MD5_S32, MD5_T46);
      HH (c, d, a, b, X[15], MD5_S33, MD5_T47);
      HH (b, c, d, a, X[ 2], MD5_S34, MD5_T48);

      //Perform Round 4 of the transformation
      II (a, b, c, d, X[ 0], MD5_S41, MD5_T49);
      II (d, a, b, c, X[ 7], MD5_S42, MD5_T50);
      II (c, d, a, b, X[14], MD5_S43, MD5_T51);
      II (b, c, d, a, X[ 5], MD5_S44, MD5_T52);
      II (a, b, c, d, X[12], MD5_S41, MD5_T53);
      II (d, a, b, c, X[ 3], MD5_S42, MD5_T54);
      II (c, d, a, b, X[10], MD5_S43, MD5_T55);
      II (b, c, d, a, X[ 1], MD5_S44, MD5_T56);
      II (a, b, c, d, X[ 8], MD5_S41, MD5_T57);
      II (d, a, b, c, X[15], MD5_S42, MD5_T58);
      II (c, d, a, b, X[ 6], MD5_S43, MD5_T59);
      II (b, c, d, a, X[13], MD5_S44, MD5_T60);
      II (a, b, c, d, X[ 4], MD5_S41, MD5_T61);
      II (d, a, b, c, X[11], MD5_S42, MD5_T62);
      II (c, d, a, b, X[ 2], MD5_S43, MD5_T63);
      II (b, c, d, a, X[ 9], MD5_S44, MD5_T64);

      //add the transformed values to the current checksum
      m_lMD5[0] += a;
      m_lMD5[1] += b;
      m_lMD5[2] += c;
      m_lMD5[3] += d;
}


CMD5Checksum::CMD5Checksum()
{
      // zero members
      memset( m_lpszBuffer, 0, 64 );
      m_nCount[0] = m_nCount[1] = 0;

      // Load magic state initialization constants
      m_lMD5[0] = MD5_INIT_STATE_0;
      m_lMD5[1] = MD5_INIT_STATE_1;
      m_lMD5[2] = MD5_INIT_STATE_2;
      m_lMD5[3] = MD5_INIT_STATE_3;
}


void CMD5Checksum::DWordToByte(BYTE* Output, DWORD* Input, UINT nLength )
{
      //entry invariants
      ASSERT( nLength % 4 == 0 );
      ASSERT( AfxIsValidAddress(Output, nLength, TRUE) );
      ASSERT( AfxIsValidAddress(Input, nLength/4, FALSE) );

      //transfer the data by shifting and copying
      UINT i = 0;
      UINT j = 0;
      for ( ; j < nLength; i++, j += 4)
      {
            Output[j] =   (UCHAR)(Input[i] & 0xff);
            Output[j+1] = (UCHAR)((Input[i] >> 8) & 0xff);
            Output[j+2] = (UCHAR)((Input[i] >> 16) & 0xff);
            Output[j+3] = (UCHAR)((Input[i] >> 24) & 0xff);
      }
}



CString CMD5Checksum::Final()
{
      //Save number of bits
      BYTE Bits[8];
      DWordToByte( Bits, m_nCount, 8 );

      //Pad out to 56 mod 64.
      UINT nIndex = (UINT)((m_nCount[0] >> 3) & 0x3f);
      UINT nPadLen = (nIndex < 56) ? (56 - nIndex) : (120 - nIndex);
      Update( PADDING, nPadLen );

      //Append length (before padding)
      Update( Bits, 8 );

      //Store final state in 'lpszMD5'
      const int nMD5Size = 16;
      unsigned char lpszMD5[ nMD5Size ];
      DWordToByte( lpszMD5, m_lMD5, nMD5Size );

      //Convert the hexadecimal checksum to a CString
      CString strMD5;
      for ( int i=0; i < nMD5Size; i++)
      {
            CString Str;
            if (lpszMD5[i] == 0) {
                  Str = CString("00");
            }
            else if (lpszMD5[i] <= 15)       {
                  Str.Format("0%x",lpszMD5[i]);
            }
            else {
                  Str.Format("%x",lpszMD5[i]);
            }

            ASSERT( Str.GetLength() == 2 );
            strMD5 += Str;
      }
      ASSERT( strMD5.GetLength() == 32 );
      return strMD5;
}


void CMD5Checksum::Update( BYTE* Input,      ULONG nInputLen )
{
      //Compute number of bytes mod 64
      UINT nIndex = (UINT)((m_nCount[0] >> 3) & 0x3F);

      //Update number of bits
      if ( ( m_nCount[0] += nInputLen << 3 )  <  ( nInputLen << 3) )
      {
            m_nCount[1]++;
      }
      m_nCount[1] += (nInputLen >> 29);

      //Transform as many times as possible.
      UINT i=0;            
      UINT nPartLen = 64 - nIndex;
      if (nInputLen >= nPartLen)       
      {
            memcpy( &m_lpszBuffer[nIndex], Input, nPartLen );
            Transform( m_lpszBuffer );
            for (i = nPartLen; i + 63 < nInputLen; i += 64)
            {
                  Transform( &Input[i] );
            }
            nIndex = 0;
      }
      else
      {
            i = 0;
      }

      // Buffer remaining input
      memcpy( &m_lpszBuffer[nIndex], &Input[i], nInputLen-i);
}

===========================================================================================================================
MD5Checksum.h
===========================================================================================================================
#if !defined(AFX_MD5CHECKSUM_H__2BC7928E_4C15_11D3_B2EE_A4A60E20D2C3__INCLUDED_)
#define AFX_MD5CHECKSUM_H__2BC7928E_4C15_11D3_B2EE_A4A60E20D2C3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CMD5Checksum  
{
public:
      //interface functions for the RSA MD5 calculation
      static CString GetMD5(BYTE* pBuf, UINT nLength);
      static CString GetMD5(CFile& File);
      static CString GetMD5(const CString& strFilePath);

protected:
      //constructor/destructor
      CMD5Checksum();
      virtual ~CMD5Checksum() {};

      //RSA MD5 implementation
      void Transform(BYTE Block[64]);
      void Update(BYTE* Input, ULONG nInputLen);
      CString Final();
      inline DWORD RotateLeft(DWORD x, int n);
      inline void FF( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T);
      inline void GG( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T);
      inline void HH( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T);
      inline void II( DWORD& A, DWORD B, DWORD C, DWORD D, DWORD X, DWORD S, DWORD T);

      //utility functions
      inline void DWordToByte(BYTE* Output, DWORD* Input, UINT nLength);
      inline void ByteToDWord(DWORD* Output, BYTE* Input, UINT nLength);

private:
      BYTE  m_lpszBuffer[64];            //input buffer
      ULONG m_nCount[2];                  //number of bits, modulo 2^64 (lsb first)
      ULONG m_lMD5[4];                  //MD5 checksum
};

#endif // !defined(AFX_MD5CHECKSUM_H__2BC7928E_4C15_11D3_B2EE_A4A60E20D2C3__INCLUDED_)
==============================================================================================================================
StdAfx.cpp
==============================================================================================================================

// stdafx.cpp : source file that includes just the standard includes
//      MD5.pch will be the pre-compiled header
//      stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"
===========================================================================================================================








[+][-]08/25/03 10:25 PM, ID: 9221481Accepted Solution

View this solution now by starting your 30-day free trial. Setting up your free trial is quick, easy, and secure. We will return you to this solution, unlocked, when you're done.

About this solution

Zone: C++ Programming Language
Tags: cmd5checksum
Sign Up Now!
Solution Provided By: norsethomas
Participating Experts: 3
Solution Grade: A
 
[+][-]08/25/03 06:18 AM, ID: 9215924Expert Comment

At Experts Exchange, members can ask their questions to thousands of technology professionals, also known as Experts. Experts compete and collaborate to answer those questions by leaving comments like this one.

Start your 30-day free trial to view this Expert Comment or ask the Experts your question.

 
[+][-]08/25/03 06:59 AM, ID: 9216209Expert Comment

At Experts Exchange, members can ask their questions to thousands of technology professionals, also known as Experts. Experts compete and collaborate to answer those questions by leaving comments like this one.

Start your 30-day free trial to view this Expert Comment or ask the Experts your question.

 
[+][-]08/25/03 09:50 AM, ID: 9217484Expert Comment

At Experts Exchange, members can ask their questions to thousands of technology professionals, also known as Experts. Experts compete and collaborate to answer those questions by leaving comments like this one.

Start your 30-day free trial to view this Expert Comment or ask the Experts your question.

 
[+][-]08/25/03 04:26 PM, ID: 9220153Author Comment

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]08/25/03 04:42 PM, ID: 9220241Author Comment

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]08/25/03 04:44 PM, ID: 9220249Author Comment

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 30-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]08/25/03 09:45 PM, ID: 9221373Expert Comment

At Experts Exchange, members can ask their questions to thousands of technology professionals, also known as Experts. Experts compete and collaborate to answer those questions by leaving comments like this one.

Start your 30-day free trial to view this Expert Comment or ask the Experts your question.

 
[+][-]09/04/03 11:21 PM, ID: 9293741Expert Comment

At Experts Exchange, members can ask their questions to thousands of technology professionals, also known as Experts. Experts compete and collaborate to answer those questions by leaving comments like this one.

Start your 30-day free trial to view this Expert Comment or ask the Experts your question.

 
 
Loading Advertisement...
20091111-EE-VQP-92