Question

Question regarding conversion operators

Asked by: priyendra

I was reading the code for a smart pointer class and I could not understand a few things. The relevant portions are given below:

template <class T>
class Ptr
{
public:
    struct PointerConversion
    {
        int valid;
    };
    operator int PointerConversion::*() const
    {
        return rawptr_ ? &PointerConversion::valid : 0;
    }
private:
    T * rawptr_;
};

Of course the class provides other functionality like the overloaded -> operator etc.

Basically I read this class definition up from a book about good object oriented design. The author wanted that programmers using the smart pointer should be able to write code of the form:

if( smart_ptr )
{
    // pointer is valid
}
else
{
    // pointer is invalid
}

Once easy way of supporting this is by defining a conversion operator to the base type T* or to bool. But the author also has a policy of not defining conversion operators until they are ABSOLUTELY unavoidable since they can allow undesirable expressions like addition of two smart pointers to be accepted by the compiler. So the authors presents the conversion operator defined above as a sort of a compromise.

So my questions are

1) What is the syntactic role of PointerConversion::*() in the definition of the conversion operator?
2) The author has not defined the valid data member as static and later used valid as a static member. Am I missing something here?
3) How does the whole scheme work?

Regards,
-- Priyendra Deshwal

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Asked On
2003-12-23 at 03:59:00ID20833198
Tags

conversion

,

operator

Topics

C++ Programming Language

,

Microsoft Visual C++

Participating Experts
2
Points
250
Comments
5

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Answers

 

by: grg99Posted on 2003-12-23 at 06:47:58ID: 9991360

Oy vey, what a kludgeball way of doing things!

The conversion operator returns the address of the static variable or zero, depending on whether the pointer is nonzero or not.
I don't know all the ins-and-outs of C++ but it appears like since it's only going to be invoked on a object instance, the "valid" variable is going to exist.

Opinions will vary, but I would have used something much clearer and self-documenting, like a macro or inline function, so you'd say:

     if( Okay( ThePointer ) ) { ... }

 

by: efnPosted on 2003-12-23 at 15:01:10ID: 9994220

1) What is the syntactic role of PointerConversion::*() in the definition of the conversion operator?

The whole declaration is of the form

operator sometype () const;

The sometype is "int PointerConversion::*".  This means that the operator converts an object of the template class to a pointer to an int member of the contained PointerConversion class.

2) The author has not defined the valid data member as static and later used valid as a static member. Am I missing something here?

Yes.  The expression "&PointerConversion::valid" does not take the address of valid as an object.  It yields a pointer to a member of Ptr<T>::PointerConversion, which would have to be used with an otherwise identified PointerConversion object to locate a valid member of the PointerConversion object.  But the design does not ever dereference these member pointers, so it doesn't require that any actual PointerConversion object exist.

3) How does the whole scheme work?

A Ptr<T> can be converted to a pointer to a member of Ptr<T>::PointerConversion.  The member pointer can be tested for equality to zero and used in a conditional expression in an if statement, to test whether the Ptr<T> object has a valid pointer.  If rawptr_ is zero, the conversion operator returns a null member pointer, which tests as false.  If rawptr_ is nonzero, the conversion operator returns a member pointer to the valid member of Ptr<T>::PointerConversion, which is guaranteed to be nonzero.  A pointer to a member of Ptr<T>::PointerConversion is unlikely to be called for in any other situation, so the design avoids unintended automatic conversions.

I have not attempted to explain here how pointers to members work in general.  If this topic is unfamiliar to you, you may wish to review a tutorial such as:

http://www.icce.rug.nl/documents/cplusplus/cplusplus15.html

--efn

 

by: priyendraPosted on 2003-12-23 at 16:08:25ID: 9994479

efn .. thank you for your illuminating comments. However I have been trying a few test programs and they have added to my confusion. In order to learn more about pointer to members I tried out the following program:

struct C {  int i; };

int C::* f1()  {  return &C::i;  }

int C::* f2()  {  return 0;  }

int main() {
    int C::* mp1 = f1();
    int C::* mp2 = f2();
    int value_mp1 = *(( int * )&mp1);
    int value_mp2 = *(( int * )&mp2);
    printf("%x %x\n", value_mp1, value_mp2 );
    if( f1() ) printf("f1 return value valid\n");
    else printf("f1 return value invalid\n");
    if( f2() ) printf("f2 return value valid\n");
    else printf("f2 return value invalid\n");
}

Let me explain ... I first tried to print the value of mp1 and mp2 using printf("\x") but that was not allowed. So I had to resort yo some pointer wizardry in order to peek at the values being returned by the f1() and f2(). Now the outfup that I get is:

0 ffffffff
f1 return value is valid
f2 return value is invalid

!!

If anything I would have expected the output to be non-zero, zero instead of the opposite. Also given that the value returned by f1 is 0 how come the output says that the f1 return value is valid??

I am using MS VS.NET C++ compiler and haven't yet tested the code on gcc.

 

by: efnPosted on 2003-12-23 at 17:23:51ID: 9994697

Hi Priyendra,

The only problem is your assumption that the compiler will represent a null member pointer with a binary value of zero.  In fact, it is not required to do so, and the compiler with which you tested does not do so.  Note that the if statements are working correctly.  The compiler implementation apparently uses a value of -1 to represent a null member pointer.

I compiled a test program with Visual C++ 6.0 using a class similar to the Ptr class you posted before.

      Ptr<int> p;
      if (p)

I looked at the disassembly and sure enough, the implementation of the if condition test compared the member pointer value to -1:

33:       if (p)
0040D442   lea         ecx,[ebp-4]
0040D445   call        @ILT+20(Ptr<int>::operator int Ptr<int>::PointerConversion::*) (00401019)
0040D44A   cmp         eax,0FFFFFFFFh
0040D44D   je          main+41h (0040d451)

Although perhaps confusing to those who peer behind the scenes, this is actually a reasonable implementation decision.  A member pointer is effectively an offset into the data of an object, so it will be convenient and efficient to use an offset of zero for the first data element.  If the compiler implementer chooses to do this, he then needs to define some other magical value to serve as the null member pointer value denoted by 0 in the source code, and -1 (or unsigned 4294967295) is an offset that is unlikely to be needed in any real object.

--efn

 

by: grg99Posted on 2003-12-24 at 06:35:05ID: 9996630

efn as usual cut thru the murk for us.  

To summarize, the original design is well-intentioned but many will say it's a kludgeball way to do anything.   Since disk space is cheap, and programmer time is expensive, it's a very poor goal to try to squeeze a few characters out of each if() statement, especially if it results in an almost unintelligible bit of code that only works if the compiler happens to use a certain value for unset member pointers.

  I'd suggest a function or macro that does the tests in a straightforward way, and self-documenting to boot.    

 

20120131-EE-VQP-002

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