Question

Why no OO for embedded processing?

Asked by: riceman0

Technology question: why is it that for embedded programming (8- and 16-bit microprocessors, etc -- not so much CE etc.), the programming languages are not object oriented (i.e., C, not C++)?  The advantages of OO are obvious, what is it that makes it not suitable for smaller processors?  Is it that OO for some reason takes more resources?  Is it the non-determinism (and perhaps lower reliability) associated with dynamically allocating objects?  What are the reasons?  

Thanks in advance!

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Asked On
2007-04-18 at 09:13:02ID22519088
Tags

embedded

,

language

,

programming

Topics

C++ Programming Language

,

C Programming Language

,

Handheld and PDA Programming

Participating Experts
4
Points
500
Comments
15

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Answers

 

by: jkrPosted on 2007-04-18 at 09:29:28ID: 18933007

The main reason is that size does matter. Objects take up more space than plain procedureal C code. Even if that difference is not that big, the aspect of only little RAM compared to dektop systems has a huge impact here.

 

by: riceman0Posted on 2007-04-18 at 09:35:38ID: 18933044

Really??  Is there that much overhead for C++ relative to C?  

If the difference was not that big (5-10%??), I would think that it would be perfectly viable in lots of applications, not every application consumes all the RAM.

For example this article

http://en.wikipedia.org/wiki/Embedded_C%2B%2B

refers to the "shortcomings of C++ for embedded apps", this is only referring to space, eh?

(Going to leave this open to get diverse opinions, will split points with all helpful answers.)

 

by: jkrPosted on 2007-04-18 at 09:39:57ID: 18933083

The difference might not be big, but if you have to squeeze your code into maybe 1KB(!) of memory, even 5% are a lot. I remember coding for microcontrollers that had only 256 bytes of RAM, even C was out of question then.

 

by: jaime_olivaresPosted on 2007-04-18 at 09:44:26ID: 18933120

There are many implementations of C++ for microcontrollers, but usually in 8-bit microprocessor you need just a straightforward application with the best performance you can, there C languaje would be the prefered compiler AFTER assembly languagje.
16 bit microcontrollers usually have more memory, greater performance, lots of memory registers and a better memory scheme, that's why there are more compilers for 16 bits (and 32 bits of course).
Some simple task in C++ that you code with easy, generate a processor and memory overhead, like virtual functions. C languaje instructions, countersense, match one-by-one with microprocessor instructions.

 

by: x4uPosted on 2007-04-18 at 09:54:43ID: 18933194

The size difference between C and C++ becomes especially obvious when you make use of the STL or otherwise use templates heavily. It is also more space and often also performance efficient not to use complex linked libraries, but smaller pieces of code that can ideally be stripped down to the absolutly neccessary functionality for the intended use.

Another reason is that for some targets only C or crippled C++ compilers are available or only these compilers support the special memory layout of the target CPU (i.e. Keil) and thus C still remeins the the most portable language for embedded programming.

Besides that is embedded programming usually more focused towards a certain use compared to desktop or enterprise level applications. It doesn't need to have the same level of flexibilty at runtime. Embedded projects usually rely more on compile time flexibilty for which the plain old C preprocessor and makefiles are still sufficient in most cases (i.e. for different product variants).

Other OO-languages like Java turned out to be to heavy weight for 8 or 16-Bit CPUs. Some companies tried to establish Java as an alternative in this field (i.e. Dallas) but gave up in the meantime or are more focused on good C-support again.

 

by: riceman0Posted on 2007-04-18 at 12:28:53ID: 18934386


Here's where I'm coming from: I've been functioning as sort of a safety engineer lately, and reviewing lots of commercial, old-ish (10+ years) embedded code for suitability for our safety applications.  Almost all of it is flat C code, with lots and lots and lots of global variables.  Very hard to understand and review and certify.  This has reminded me how much safer OO code is, with the ability to encapsulate variables and complexity, the ability to limit the scope of variables and functions, the ease of reusing classes so they can really get mature.

So, I would leave out the templates and the complex libraries, but I'm surprised that you can't get enough of the ++ in there (is that the "crippled C++" you're referring to?) so that you can just have classes and objects.  In my small experience it would greatly improve the state/quality of embedded programming.  

Any thoughts?

 

by: jkrPosted on 2007-04-18 at 12:36:14ID: 18934457

Just "classes and objects" for sure is possible. The size overhead won't be too big, but the question is if any runtime libraries have to be taken in account also. But, what's probably more important: Are C++ compilers available for all the platforms you are targetting?

 

by: riceman0Posted on 2007-04-18 at 13:51:45ID: 18935081


I'm not sure when you would need a runtime library, would you need it to be able to use the OO stuff, classes, objects, inheritance, polymorphism, etc?  I'd think all of those would just need compiler support, right?

I know, for example, MFC has a runtime library and .NET has a runtime library, but those are for the predefined classes like Window classes and control classes, right?  Why would you need one just to use OO?

 

by: jkrPosted on 2007-04-18 at 13:57:38ID: 18935114

For plain classes and structs you don't need one, but it starts with tsimple things as 'cout'. If it is all about classes and members, you can go without one.

 

by: riceman0Posted on 2007-04-18 at 14:05:32ID: 18935169


Yeah -- if for just that stuff alone it's not a big overhead -- I'm shocked there's not just that thin support for these very helpful constructs.  Maybe the industry doesn't see it my way, that they are easier and safer than just flat C code.

 

by: jaime_olivaresPosted on 2007-04-18 at 14:09:16ID: 18935188

about global variables, you just have to group them in global structs for easy handling

 

by: riceman0Posted on 2007-04-18 at 18:46:14ID: 18936355

The global variables are annoying (from an analysis standpoint) because of their scope, and they can be touched by anything.  Nice thing about member variables is that their scope is limited to just the functions that need them.

 

by: jkrPosted on 2007-04-18 at 18:57:42ID: 18936400

Maybe you'd like to check some sites linked from there: http://www.caravan.net/ec2plus/

 

by: riceman0Posted on 2007-04-19 at 05:15:29ID: 18938277

I believe that's the same software I sent the wiki link for above.  Apparently EC++ "hasn't had a good reception" with programmers, and "if it isn't dead it ought to be."  That's what started me off in this direction, I don't know why it's so technically hard, and why people don't seem to want it more.  A sea of global variables is much harder to analyze and prove safe.

Although that page has some pros/cons, a slide show with techncial data, including shortcomings.  Maybe that will be illuminating.  Thanks.

Anyway thanks for the thoughts guys.

 

by: Infinity08Posted on 2007-04-19 at 05:25:10ID: 18938340

programming in C does not require you to make extensive use of global variables. In fact, I'd state that a (compilation unit) global variable here and there is OK, but don't overdo it.

You can most likely rewrite the code without as much global variables if you experience problems with them (which I can understand very well).

Just to confirm what's already been said : I think the main reason that C++ is not widely used for embedded systems, is that there just is no compiler support for a lot of these systems.
Also, usually, software running on embedded systems are small-scale applications, thus profit less of the advantages of C++. Note that I said "usually" - the exception confirms the rule as always :)

20120131-EE-VQP-002

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