Question

Cast string to function pointer

Asked by: darkriser

I have lot of fundamental mathematical/financial functions in my project. What I need is to receive name of a certain function and "convert" it to appropriate function pointer.

Example:
I have functions called f01, f02, etc...
I receive function's name in a string (e.g. char* func = "f08")
I would like to directly convert the name to a pointer to function.
Is that possible?
The goal is to avoid something like:
        if (!strcmp(line_Func, "f01"))
            (arrGide + i)->eleFunc = &f01;
        else if (!strcmp(line_Func, "f02"))
            (arrGide + i)->eleFunc = &f02;
        etc.....

Thanks a lot for your help...

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Asked On
2008-03-18 at 03:56:38ID23249721
Tags

C/C++

,

N/A

Topics

C++ Programming Language

,

C Programming Language

,

Microsoft Visual C++

Participating Experts
4
Points
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Comments
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Answers

 

by: Infinity08Posted on 2008-03-18 at 03:59:54ID: 21149680

>> What I need is to receive name of a certain function and "convert" it to appropriate function pointer.

The easiest way is to store a mapping of function name to function pointer ...

 

by: darkriserPosted on 2008-03-18 at 04:03:43ID: 21149696

Yes, this is my "plan B" solution :-)
Isn't there any possibility to perform some kind of direct cast ?

Anyway,
thanks for your suggestion....

 

by: ZoppoPosted on 2008-03-18 at 04:06:51ID: 21149703

Hi darkriser,

you could try to export the functions from you module and use 'GetProcAddress' to get a pointer to the function directly by the name - but this I guess wouldn't be as efficient as holding a map as Infinity08 suggested.

ZOPPO

 

by: Infinity08Posted on 2008-03-18 at 04:08:47ID: 21149711

Example (in C) :

#include <stdio.h>
#include <string.h>
 
typedef struct FunMapNode {
  char name[32];
  void (*funptr)(int);
} FunMapNode;
 
void fun1(int i) {
  printf("fun1(%d) called ...\n", i);
}
 
void fun2(int i) {
  printf("fun2(%d) called ...\n", i);
}
 
FunMapNode funMap[] = {
  { "fun1", fun1 },
  { "fun2", fun2 },
  { "", 0 }
};
 
int main(void) {
  int value = 5;
  char *name = "fun2";
  
  int i = 0;
  while (funMap[i].funptr) {
    if (!strcmp(funMap[i].name, name)) break;
    ++i;
  }
  funMap[i].funptr(value);
 
  return 0;
}
                                              
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by: Infinity08Posted on 2008-03-18 at 04:11:01ID: 21149720

>> Isn't there any possibility to perform some kind of direct cast ?

There's no relation between the function name and the function pointer in the binary, unless you explicitly add that relation (by using a map for example).

If, however, you know the strings at compile time, you can just avoid having to look it up. But I assume you'll only know the strings at run time ?

 

by: darkriserPosted on 2008-03-18 at 04:11:39ID: 21149722

Zoppo,
my primary goal is performance. Therefore I need as optimum solution as possible...
Yes, if there's no possibility to cast function's name to a pointer directly, I'll have to use mapping.

Infinity08,
thanks for your code. Just want to ask - direct casting to a pointer is impossible in C/C++, right?

 

by: darkriserPosted on 2008-03-18 at 04:12:35ID: 21149731

Infinity08,
yes...at run time, "unfortunately" :-)

 

by: Infinity08Posted on 2008-03-18 at 04:13:26ID: 21149740

I probably should have made the code a bit safer by using :

        if (funMap[i].funptr) {
            funMap[i].funptr(value);
        }
        else {
            printf("unknown function ...\n");
        }

instead of :

        funMap[i].funptr(value);

 

by: Infinity08Posted on 2008-03-18 at 04:15:46ID: 21149758

>> direct casting to a pointer is impossible in C/C++, right?

What do you mean ? Cast a string to a pointer ? A char* is already a pointer, but it won't be the function address - it will be the address of the first character in the string.


>> my primary goal is performance. Therefore I need as optimum solution as possible...

You might want to consider not using strings as function identifiers, but maybe integer values ... Or is that an externally imposed limitation ?

 

by: darkriserPosted on 2008-03-18 at 04:48:11ID: 21149941

Infinity08: Absolutely no limitations at this stage. What's the difference in using integers as input values?

 

by: Infinity08Posted on 2008-03-18 at 05:14:35ID: 21150109

>> What's the difference in using integers as input values?

A string comparison is more costly than an integer comparison ;) So, you can save a few cycles there ...

 

by: itsmeandnobodyelsePosted on 2008-03-18 at 05:21:43ID: 21150154

>>>> my primary goal is performance.

The time for parsing an algorithm and check it's correctness normally is a multiple of that one of the function calls will need. That includes the lookup in a map as well.

There is an issue when using function pointers for different logical tasks: these functions should (must) have all the same prototype, i. e. the same return type and arguments.

 

by: darkriserPosted on 2008-03-18 at 05:24:14ID: 21150171

itsmeandnobodyelse: yes, all functions have the same prototype, of course....

 

by: itsmeandnobodyelsePosted on 2008-03-18 at 05:36:51ID: 21150259

Good. I only thought on math functions like exp, power, sin, log where some of them have two arguments.

 

by: Infinity08Posted on 2008-03-18 at 05:39:41ID: 21150286

>> >> What's the difference in using integers as input values?
>>
>> A string comparison is more costly than an integer comparison ;) So, you can save a few cycles there ...

Plus you can of course use the integer directly as an index in an array of function pointers, which avoids having to search for the correct value.

 

by: itsmeandnobodyelsePosted on 2008-03-18 at 08:14:25ID: 21151908

>>>> use the integer directly as an index in an array of function pointers

  enum { F_UNK, F01, F02, F03, F04, F05, F06, F07, F08, F_MAX };

  typedef double (*MyFunc)(double);

  const MyFunc allFuncs[F_MAX] = { NULL, &f01, &f02, &f03, ..., &f08 };

  ...

  fn = atoi(&line_Func[1]);
  if (fn > 0 && fn < F_MAX)
         (arrGide + i)->eleFunc = allFuncs[fn];

 

by: acerolaPosted on 2009-09-03 at 18:03:54ID: 25256265

I was also looking for a way to do this, and this is how you do it without mapping on Windows. It is just like Zoppo suggested.

I got curious because gtkbuilder does just this, and I was wondering how.

#include <stdio.h>
#include <windows.h>
 
__declspec(dllexport) void foo() {
 
  printf("this is foo\n");
 
}
 
__declspec(dllexport) void bar() {
 
  printf("this is bar\n");
 
}
 
int main(int argc, char **argv) {
 
  char text[256];
  int i;
  HINSTANCE instance;
  FARPROC fun_pointer;
 
  printf("Type the name of the function: ");
  fgets(text,256,stdin);
 
  for ( i = 0 ; text[i] ; i++ ) {
    if ( text[i] == '\r' || text[i] == '\n' ) {
      text[i] = 0;
      break;
    }
  }
 
  if ( ! ( instance = LoadLibrary(argv[0]) ) ) {
    printf("Can't load executable\n");
    exit(0);
  }
 
  if ( ! ( fun_pointer = GetProcAddress(instance,text) ) ) {
    printf("Can't load %s\n",text);
    exit(0);
  }
 
  fun_pointer();
 
  return 0;
 
}
                                              
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by: acerolaPosted on 2009-09-03 at 18:12:55ID: 25256291

BTW, you can use GetModuleHandle(0) instead of LoadLibrary. That way you don't need argv/argc.

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