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//Globals
LPDIRECTSOUND8 pDSound = NULL;
LPDIRECTSOUNDBUFFER pDsndPrimary = NULL;
LPDIRECTSOUNDBUFFER8 pDsndSecondary = NULL;
int InitDSound(HWND hWnd)
{
HRESULT hr = CoInitialize(NULL);
hr = DirectSoundCreate8(NULL,&pDSound,NULL);
if(FAILED(hr))
return 1;
hr = pDSound->SetCooperativeLevel(hWnd, DSSCL_NORMAL);
if(FAILED(hr))
return 1;
//The 'problem' portion of my DSound function
//Set up the wave format
WAVEFORMATEX wvf;
ZeroMemory(&wvf, sizeof(WAVEFORMATEX));
wvf.nChannels = 1;
wvf.wFormatTag = WAVE_FORMAT_PCM;
wvf.nSamplesPerSec = 11025;
wvf.wBitsPerSample = 16;
wvf.nBlockAlign = ((wvf.nChannels*wvf.wBitsPerSample)/8);
wvf.nAvgBytesPerSec = (wvf.nBlockAlign*wvf.nSamplesPerSec);
wvf.cbSize = 0;
//Create the buffer description
DSBUFFERDESC dsDesc;
ZeroMemory(&dsDesc, sizeof(DSBUFFERDESC));
dsDesc.dwSize = sizeof(dsDesc);
dsDesc.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsDesc.guid3DAlgorithm = GUID_NULL;
dsDesc.lpwfxFormat = &wvf;
dsDesc.dwBufferBytes = 0;
dsDesc.dwReserved = NULL;
//Create the buffer
hr = pDSound->CreateSoundBuffer(&dsDesc, &pDsndPrimary, NULL);
if(FAILED(hr))
return 1; //Here hr is equal to E_INVALIDARG and the program quits
return 0;
}
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