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typedef's:
typedef void (__thiscall *fnGenerateRC4Keys)(_WardenFuncList** ppFncList, void* lpData, DWORD dwSize);
typedef WardenFuncList** (__fastcall *fnInitializeModule)(DWORD* lpPtr2Table);
Code 1:
WardenHandler::InitializeWarden(const unsigned char *pModule)
{
//some processing...
ppWFuncList = fpInitializeModule((DWORD*)&tableptr);
void* ptr = (void*)*ppWFuncList;
WardenFuncList* pWardenFuncList = (WardenFuncList*)ptr;
fpGenerateRC4Keys = pWardenFuncList->fpGenerateRC4Keys;
uint32_t dwGameHash = 0xaef0e532;
uint32_t *pGameGash = &dwGameHash;
fpGenerateRC4Keys(ppWFuncList, pGameGash, 4);
}
Code 2
WardenHandler::InitializeWarden(const unsigned char *pModule)
{
ppWFuncList = fpInitializeModule((DWORD*)&tableptr);
return ppWFuncList;
}
unsigned char* WardenHandler::GenerateRC4KeysEx(_WardenFuncList** ppWFuncList, void* seed, int len)
{
fnGenerateRC4Keys fpGenerateRC4Keys;
void* ptr = (void*)*ppWFuncList;
WardenFuncList* pWardenFuncList = (WardenFuncList*)ptr;
fpGenerateRC4Keys = pWardenFuncList->fpGenerateRC4Keys;
uint32_t dwGameHash = 0xaef0e532;
uint32_t *pGameGash = &dwGameHash;
//Crash on the following line.
fpGenerateRC4Keys(ppWFuncList, pGameGash, 4);
return 0;
}
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