Question

Random file access. reading a struct written from C++

Asked by: PlanetCpp

i'm sort of new to c# i have a program i wrote in c++ that manages airport terminal data. the data was in structs that i simply wrote to a file. each flight was a seperate struct and i just read them back until eof. i am writing an app in c# that needs to look and change this data. ive written a similar app in c++, i thought it'd be an easy conversion.
the struct in c++ looks like:
      struct FlightData_str
      {
            char      dataCell[11][200],
            breakoutOrig[10][10],
            breakoutConn[10][10];
      };
and each file had an airports struct that this program doesnt need really, i read it in just to get passed it before i looped the flight structs
      struct Airport_str
      {
            char                  airportName[100];
            char                  terminalName[100];
            unsigned int      kioskProcessTime,
                               mobileProcessTime,
                               validatorProcessTime;
            unsigned int      usvLocNum;                  //number of proposed locations
            unsigned int      usvLoc[10];                  //locations workstation #
            char                  usvLocTxt[10][100];

            unsigned int      origNum;                  //number of originating arrival locations
            unsigned int      origChoice[10][3];      //array of choices
            unsigned int      connNum;                  //number of connecting arrival locations
            unsigned int      connChoice[10][3];      //array of choices
      };
///////////////
i need to know where to start. im searching but i cant seem to figure out which way to go. serialize/deserialize, marshaling..
since they are array of chars in c++ can i use some simple byte array?
problem is they are 2d arrays and i never see examples of that
these are mostly numbers, some 3 or 4 character strings. i used all char arrays because i grabbed the data off the user interface.

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Asked On
2006-03-01 at 07:40:45ID21756393
Tags

have

Topic

C# Programming Language

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Answers

 

by: EgorePosted on 2006-03-01 at 10:58:11ID: 16077909

This is not tested, but I'm pretty sure you can set up your first struct like this:

     struct FlightData_str
     {
          byte     dataCell[11][200];
          byte     breakoutOrig[10][10];
          byte     breakoutConn[10][10];
     };

Then you can read in Marshal.SizeOf(FlightData_str) bytes at a time (using StreamReader or something similar) and then use the CopyMemory API call to copy the block of memory that you read into the structure.  This code probably won't compile, but it demonstrates what you're trying to do:

int size = Marshal.SizeOf(FlightData_str);
byte[] block = new byte[size];
using(StreamReader r = new StreamReader("myfile.txt")) {
     while(r.Peek() > 0) {
          r.Read(block, 0, size);
          FlightData_str fd = new FlighData_str();
          CopyMemory(fd, block, size);

          /* Use fd here */
     }
}

You may need to use the StructLayout attribute on the FlightData_str structure, but it appears that it defaults to "sequential", so it probably is not needed.  If you need more fleshed-out code, just let me know.  I hope this helps point you in the right direction.

 

by: EgorePosted on 2006-03-01 at 11:00:19ID: 16077931

That struct declaration is off, sorry.  I did not proof it as well as I should have.  You would need:

     struct FlightData_str
     {
          byte[,]     dataCell = new byte[11, 200];
          byte[,]     breakoutOrig = new byte[10, 10];
          byte[,]     breakoutConn = new byte[10, 10];
     };

 

by: PlanetCppPosted on 2006-03-01 at 11:07:49ID: 16078012

error, cannot have instance field initializers in struct
i should have mentioned im used vs2003 im stuck with using .NET 1.1
i know in 2.0 you have fixed arrays and i guess can do what you posted but im stuck. i might just create a c++ DLL. ive seen code for marshaling a char array as 11*200, bu then two things. i have to use a one dimensional array and use the y*11 + x method of getting through it. i would, but these are strings. so then i have to deal with getting numeric data into string format back into 200byte spots using that method..seems to be a bad situation.

 

by: EgorePosted on 2006-03-01 at 12:59:37ID: 16079101

This is not as elegant as reading in a block of bytes and then copying it into a struct, but it will work.  This is a complete sample application.  Just put the file to parse on your C drive with the name "myfile.txt" and then fill in the "/* Use fd here */" section with your processing code.

using System;
using System.IO;

namespace BinaryReadTest {
      public class FlightData_str {
            public string[] dataCell = new string[11];
            public string[] breakoutOrig = new string[10];
            public string[] breakoutConn = new string[10];

            public void ReadFromStream(StreamReader r) {
                  int i;
                  for(i = 0; i < dataCell.Length; i++) {
                        dataCell[i] = ReadFromStream(r, 200);
                  }
                  for(i = 0; i < breakoutOrig.Length; i++) {
                        breakoutOrig[i] = ReadFromStream(r, 10);
                  }
                  for(i = 0; i < breakoutConn.Length; i++) {
                        breakoutConn[i] = ReadFromStream(r, 10);
                  }
            }

            private string ReadFromStream(StreamReader r, int bytes) {
                  if(r.Peek() > 0) {
                        char[] buffer = new char[bytes];
                        r.ReadBlock(buffer, 0, buffer.Length);
                        return new string(buffer);
                  } else {
                        return "";
                  }
            }
      };

      class Flight {
            [STAThread]
            static void Main(string[] args) {
                  using(StreamReader r = new StreamReader("c:\\myfile.txt")) {
                        while(r.Peek() > 0) {
                              FlightData_str fd = new FlightData_str();
                              fd.ReadFromStream(r);

                              /* Use fd here */
                        }
                  }
            }
      }
}

 

by: DivinityPosted on 2006-03-02 at 03:26:45ID: 16083696

I used this piece of code to read in a struct (a BSP file to be exact. It only had a simple struct, but you should be able to use it, once you get your struct in the proper format:

      public struct BSPHeader
      {
            public int ID;
            public int Version;
      }

And then in a loading method.

      FileStream stream = new FileStream(path, FileMode.Open);

      size = Marshal.SizeOf(typeof(BSPHeader));
      unmanagedByteArray = new IntPtr(0);
      byteArray = new byte[size];
      stream.Read(byteArray, 0, size);
      unmanagedByteArray = Marshal.AllocCoTaskMem(size);
      Marshal.Copy(byteArray, 0, unmanagedByteArray, size);
      Header = (BSPHeader)Marshal.PtrToStructure(unmanagedByteArray, typeof(BSPHeader));
      Marshal.FreeCoTaskMem(unmanagedByteArray);

 

by: bsmuehmerPosted on 2006-03-02 at 13:14:42ID: 16088925

An addition to "Divinity": Have a look at "StructLayoutAttribute" ([StructLayout(...)]). You can "force" classes into an "unmanaged" layout (structs get some attributes set atomatically by the compiler) to make them "bit-compatible" like You know it from C/C++.

Maybe You should also have a look at C#-"COM/Interop/DLL"-usage, because to interface non-managed code, there're many support-classes.

.Net is capable to interface any "odd" structure from the non-managed world... with a bit of work. A very good (out-of-print) book about this topic is: Adam Nathan: .NET and COM: The Complete Interoperability Guide (http://www.amazon.com/gp/product/B0002NYF8I/).

20120131-EE-VQP-002

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