Question

switch - when inside switch..

Asked by: lblinc

When inside the switch statement below, both messages are triggered successfully, but the dispatch function only sends (passes on) the first case which is triggered, and the message is sent this one time, but when the next case is triggered...   nothing.       When the second case MSG_PART_INITIALIZE is triggered shortly after the first message,  the dispatch function doesn't do anything...  iow ~  the dispatch only works the first time out when case MSG_PART_UPDATE is triggered.

Using the below code sample, let's say you have an event handler that sends object messages to the function PartUpdate as shown below.   The message is then type-cast to a Message class object to then set some variables from there.

QUESTION:    when the switch receives the partSig variable, both  case MSG_PART_UPDATE  as well as MSG_PART_INITIALIZE  should fall thru and either case should call otherClass.dispatch(partSig).   Again, when the first case MSG_PART_UPDATE is triggered, dispatch is called successfully, but then when another message is sent which triggers shortly thereafter which triggers MSG_PART_INITIALIZE...   dispatch does not send the messsage on to otherClass.dispatch(partSig);

Can anyone help me resolve this?    Why does the dispatch only pass the message on to otherClass only once?  but not for the next message that is triggered?  

- - - - - - - - - - - - - - - - -

public OtherClass otherClass
// upon logon to the app a new OtherClass object is instantiated elsewhere...
otherClass = new OtherClass();

// const int types declared in another class..
public const int MSG_PART_UPDATE = 4001;
public const int MSG_PART_INITIALIZE= 4002;

public void PartUpdate(object theMsg)
{
        Message msg = (Message) theMsg;
        string part= msg.Part;
        int partSig = msg.MsgId;

        switch (partSig)
        {
                 case MSG_PART_UPDATE:
                 case MSG_PART_INITIALIZE:
                 {
                         OtherClass otherClass = AnotherClass.Instance.otherClass;
                         if (otherClass != null)
                                     otherClass.dispatch(theMsg);
                         break;
                 }
                 default:
                       Console.Out.WriteLine("got msg, signature = " + partSig);
           }

}

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Asked On
2006-03-15 at 16:00:04ID21775627
Tags

another

,

class

,

passed

Topic

C# Programming Language

Participating Experts
2
Points
500
Comments
8

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Answers

 

by: lblincPosted on 2006-03-15 at 16:06:55ID: 16200463

One more thing...  case MSG_PART_UPDATE:   will ALWAYS be  triggered before case MSG_PART_INITIALIZE:     but either case being triggered  should then successfully pass on the partSig message inside the dispatch function.  

Is something happening whereby otherClass only can work once and then needs to be reset to null, or something similar?   It is instantiated one time upon logon in a different class,  then to refer to it after that the  Instance  of  AnotherClass is called to access it.  

 

by: AlexFMPosted on 2006-03-15 at 21:56:17ID: 16202435

case MSG_PART_UPDATE:
                 case MSG_PART_INITIALIZE:
                 {
                         OtherClass otherClass = AnotherClass.Instance.otherClass;
                         if (otherClass != null)
                                     otherClass.dispatch(theMsg);
                         break;
                 }

otherClass variable has the same name as class member:
public OtherClass otherClass

Is this your intention?

 

by: yasser_helmyPosted on 2006-03-16 at 04:17:14ID: 16204061

What does otherClass.dispatch() do? may be it is called successfully but it's logic does not do anything the second time

 

by: lblincPosted on 2006-03-16 at 06:32:40ID: 16205211

AlexFM  ~  AnotherClass.Instance.otherClass is a class instance of OtherClass which is declared at the top of AnotherClass  ...    OtherClass  is a different class from  AnotherClass.     The AnotherClass.Instance.otherClass   is just an instance of  otherClass which lives in  AnotherClass.  

yasser ~   otherClass.dispatch() just contains another switch statement with the same cases, to be handled inside otherClass's dispatch.  For now, i just have them doing simple writeline statements out to the screen if they are triggerd.

I don't know how to resolve this other than to keep trying new things with the code...  like maybe have multiple event handlers passing out the same messages to multiple functions...   instead of trying to pass one event message to a main function which disperses out from there.

 

by: lblincPosted on 2006-03-16 at 06:51:47ID: 16205436


What are the rules for handling a message in a switch statement, then passing that same message on to another class and  handling that same message there?   Can't you just  create a new object, copy over message data, then pass it on to be handled as many times as necessary in other Class's switch statements?

 

by: lblincPosted on 2006-03-16 at 07:45:02ID: 16206078



yasser  &  AlexFM    ~    I've narrowed it down to the fact that the messages have to be passed, but it must be what's happening inside the switch statement in the OtherClass.    I will keep trying to resolve.   Thanks.

 

by: yasser_helmyPosted on 2006-03-18 at 08:11:08ID: 16224975

Thanks for the points but i really want to help. Can you post the code for dispatch? it can help so much. AFAIK you can pass the object to as many functions as you want and do whatever switches as you like.

 

by: lblincPosted on 2006-03-18 at 10:15:48ID: 16225649

yasser ~  you're the best!    but your short answer was actually perfectly correct, so i gave you the points.     ALL the dispatch switch cases were successfully receiving the messaging (as i knew had to be the fact), however i had a bad function within a few of dispatch's switch cases that was not functioning properly, thus..  stopping any of the writelines towrads the end of the cases.    

your post said-->   "maybe it's called successfully but it's logic does not do anything the second time..."    well, that's exactly what was happening.    My function logic inside a few of the cases was basically not working properly, so they could not do anything the second time after the bad function is called.

sometimes just a simple reply like yours can be so helpful.   no need to post the bad function..  that's for another post.

Thanks again.

20120131-EE-VQP-002

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