|
[x]
Posted via EE Mobile
|
|
| Search, ask, and monitor your questions on the go with EE Mobile. Visit Experts Exchange from your mobile device and never be out of touch again. |
|
|
|
|
|
[x]
The Solution Rating System
|
|
| With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating. - The Grade of the Solution
- The Zone Rank of the Expert Providing the Solution
- The Number of Author and Expert Comments
- The Number of Experts Contributing
- The Feedback of the Community
Your Input Matters Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site. If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support. Thank you! |
|
|
|
|
Asked by compscigirl in Java Programming Language
hi guys, i finished the AP comp sci class recently and we're supposed to create a game for our final project.
here is my brief description of the game: (it is sort of like Ant City, but i'll add more features to it)
We're planning on doing an endless computer game, in which players accumulate points by destroying people in a city using natural catastrophes (lightning, earthquakes). People will be generated from the buildings, but at some point the buildings will be destroyed after so many catastrophes have occurred within a given radius. People can't be generated from ruined buildings, so when all the buildings in the particular square that the people are inhabiting at the moment are destroyed, the player can move on to another part of the city to wreak havoc there as well. Each city will be of a certain size so that players can only roam around so far. Level completion will require that the whole city is destroyed within a time limit, which will be imposed to ensure that a player can't camp in one spot and thus gain enough points for the next level. Cities will be regenerated (as new levels) if the player reaches a certain level of points for each level. The difficulty in each level will be grow by increasing the number of "hits" each individual needs from being struck by a catastrophe to die. There will also be different types of catastrophes that a player can use on a person, each one with different damage levels and also amount of time it takes to use each one.
*can anyone please teach me how to create a window which users can click on and how to do graphics? thank you very much.
20091111-EE-VQP-89 - Hierarchy