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// Code 1.0, Server broadcasting
public void run() {
try {
//wachten op inkomende message
boolean stop = false;
while (!stop) {
Object messageObject = istream.readObject();
//controle op offlinePlayer
if (messageObject instanceof String) {
String s = (String) messageObject;
if (s.equals("offlinePlayer")) {
stop = true;
} else if (s.equals("IDENT")) {
userJoined(); // --------> BROADCASTING HERE
} else if (s.equals("SAY")) {
chatRecieved();
} else if (s.equals("LIST TABLES")) {
sendTables();
} else if (s.equals("CREATE TABLE")) {
createTable();
}
}
}
} catch (IOException ex) {
Status.change(ex.getMessage());
} catch (ClassNotFoundException ex) {
Status.change(ex.getMessage());
} finally {
try {
if (link != null) {
//stap 5: connectie sluiten (gebeurt nu door clienthandler)
ostream.writeObject("QUIT!!!");
server.removeClientHandler(this);
cPokerServer.setClientCount(server.getClientCount() - 1);
link.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
private synchronized void userJoined() throws IOException, ClassNotFoundException {
Object messageObject = istream.readObject();
if (messageObject instanceof Speler) {
setThisPlayer((Speler) messageObject);
server.getActivePlayers().add(getThisPlayer());
server.frmMain.addUserOnlineEvent(getThisPlayer());
Vector<Speler> tmpListOfAllPlayers = server.getActivePlayers();
for (Iterator<PokerPlayerConnection> itTmpSpeler = server.getClientHandlers().iterator(); itTmpSpeler.hasNext();) {
PokerPlayerConnection tmpPlayer = itTmpSpeler.next();
tmpPlayer.sendObject("LIST");
tmpPlayer.sendObject(server.getActivePlayers());
server.frmMain.addGeneralLogEvent(tmpPlayer.getThisPlayer().getPassIdentiteitskaart().getSNickname() + " was send:" + server.getActivePlayers());
}
}
}
// Code 2, client recieving userlist
@Override
public void run() {
try {
//wachten op inkomende message
boolean stop = false;
while (!stop) {
Object messageObject = istream.readObject();
if (messageObject instanceof String) {
String s = (String) messageObject;
if (s.equals("LIST")) {
recievePlayerList(); // -----> RECIEVING
} else if (s.equals("SAY")) {
sendChatMessage();
} else if (s.equals("TABLE LIST")) {
recieveTableList();
}
}
}
} catch (IOException ex) {
ex.printStackTrace();
} catch (ClassNotFoundException ex) {
ex.printStackTrace();
} finally {
try {
if (link != null) {
//stap 5: connectie sluiten (gebeurt nu door clienthandler)
ostream.writeObject("QUIT!!!");
link.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
private synchronized void recievePlayerList() throws IOException, ClassNotFoundException {
Object messageObject = (Vector<Speler>) readObject();
frmTheMainForm.fillUpPlayerList((Vector<Speler>) messageObject);
frmTheMainForm.addChatMessage("Nickname list: ", messageObject.toString());
}
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The Solution Rating System
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With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.
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