Question

Delphi 6, Out of system resources

Asked by: Alexander_Savenko

I am writing an application in Delphi 6 and using TFindfile component in thread mode for searching image files in folder. When next image founded, my procedure makes some image manupulations with creating TJpegImage and TBitmap instances.
After about 700 images being processed i recieve an error message Out of system resources. Please help me!

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Asked On
2007-08-16 at 01:59:23ID22766362
Tags

system

,

delphi

,

out

,

resources

Topics

Graphics and Delphi Programming

,

Delphi Programming

Participating Experts
3
Points
500
Comments
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Answers

 

by: ziolkoPosted on 2007-08-16 at 02:01:41ID: 19706368

probably you (or components you use) not releaisng resources

see here: http://fastmm.sourceforge.net
 this will help you to track down memmory leaks

ziolko.

 

by: LimbeckPosted on 2007-08-16 at 02:18:32ID: 19706421

can you show us the code you sue for the manipulation of the images?

 

by: Alexander_SavenkoPosted on 2007-08-16 at 02:24:50ID: 19706440

Thanks, i use this unit, but i am still have the same error message!

 

by: Alexander_SavenkoPosted on 2007-08-16 at 02:31:42ID: 19706468

As a mentioned above, i am using TFindFile component. There is an onFileMatch event when image file found, here is the code inside:
   
   inc(os_id);
   buf := 0;
   Memory := TMemoryStream.Create;
   try
   Memory.LoadFromFile(folder+'image.TIF');
   memory.Read(buf, 2);
    sign := inttohex(Buf, 2);
    finally
    Memory.Free;
    end;
   tiff2jpeg(folder+'image.TIF','c:\test\'+inttostr(os_id)+'.jpg','Mark',30,sign);

and here is Tiff2Jpeg function:

var
  tiff,bmp: PFIBITMAP;
  b: TBitmap;
  FileFormat: FREE_IMAGE_FORMAT;
  jpg: TJpegimage;

begin
b:=TBitmap.Create;
  jpg:=TJPEGImage.Create;
  FileFormat:=FreeImage.FreeImage_GetFIFFromFilename(pchar(sFileName));
  case FileFormat of
  FIF_TIFF: begin
            try
            tiff:=FreeImage.FreeImage_Load(FIF_TIFF,pchar(sFilename));
            FreeImage.FreeImage_Save(FIF_BMP,tiff,'C:\test.bmp',BMP_SAVE_RLE);
            try
            try
            b.LoadFromFile('c:\test.bmp');
            b.Canvas.Font.Size:=7;
            b.Canvas.Font.Name:='Tahoma';
            b.Canvas.TextOut(0,0,Watermark);

            jpg.Assign(b);
            finally
            b.free;
            end;

            jpg.CompressionQuality:=Quality;
            jpg.Compress;
            jpg.SaveToFile(dFilename);
            finally
            jpg.Free;
            end;

            finally
            freeimage.FreeImage_unload(tiff);
            end;

            end;

end;

 

by: ziolkoPosted on 2007-08-16 at 02:32:08ID: 19706470

and you don't have any memory leak reports from FastMM?

how big are those images if you store 700 images that are over 1MB it's possible that your system resources are over

ziolko.

 

by: Alexander_SavenkoPosted on 2007-08-16 at 02:33:52ID: 19706478

Images are very small (about 10 KB)

 

by: LimbeckPosted on 2007-08-16 at 02:34:10ID: 19706479


there 2:
b:=TBitmap.Create;
  jpg:=TJPEGImage.Create;

you free them within your case statement (which isnt complete i think?)

do they always get 'free'd'?

 

by: Alexander_SavenkoPosted on 2007-08-16 at 02:38:48ID: 19706494

I put
b:=TBitmap.Create;
  jpg:=TJPEGImage.Create;
inside case statement but again the same problem. Yes, they always get 'free' state

 

by: ziolkoPosted on 2007-08-16 at 02:40:02ID: 19706497

agree with Kimbeck what if FileFormat is other than FIF_TIFF?


try this way:

b := TBitmap.Create;
jpg:=TJPEGImage.Create;
try
  case
  ...

finally
  b.free;
  jpg.free
end;

ziolko.

 

by: ziolkoPosted on 2007-08-16 at 02:41:30ID: 19706505

ooops should be: Limbeck sorry!!

ziolko.

 

by: LimbeckPosted on 2007-08-16 at 02:42:40ID: 19706508

haha no problem ziolko :)

Ed.

 

by: Alexander_SavenkoPosted on 2007-08-16 at 02:45:44ID: 19706518

FileFormat:=FreeImage.FreeImage_GetFIFFromFilename(pchar(sFileName));
  b:=TBitmap.Create;
  jpg:=TJPEGImage.Create;
  try
  case FileFormat of
  FIF_TIFF: begin
            tiff:=FreeImage.FreeImage_Load(FIF_TIFF,pchar(sFilename));
            FreeImage.FreeImage_Save(FIF_BMP,tiff,'C:\test.bmp',BMP_SAVE_RLE);
            b.LoadFromFile('c:\test.bmp');
            b.Canvas.Font.Size:=7;
            b.Canvas.Font.Name:='Tahoma';
            b.Canvas.TextOut(0,0,Watermark);
            jpg.Assign(b);
            jpg.CompressionQuality:=Quality;
            jpg.Compress;
            jpg.SaveToFile(dFilename);
            end;

  end;
  finally
  b.Free;
  jpg.Free;
  freeimage.FreeImage_unload(tiff);
  end;

No, Ziolko, this still doesn't work, the same error!

 

by: LimbeckPosted on 2007-08-16 at 02:52:16ID: 19706541

look at this, are you running the latest version?

http://www.delphiarea.com/products/findfile/

 

by: Alexander_SavenkoPosted on 2007-08-16 at 03:02:04ID: 19706566

Limbeck, really it was the older version of TFindFile, i install the latest but the problem still again ((

 

by: LimbeckPosted on 2007-08-16 at 03:11:10ID: 19706602

..i've looked at the demo program that comes with findfile; what i did notice was that the onfilematch proc is ended with

  if not FindFile.Threaded then
    Application.ProcessMessages;

might be nothing.

the multithreading will probably increase resources needed ; maybe you can look at that.

I dont know, maybe it just uses that much resources and you should consider a workaround.

 

by: Alexander_SavenkoPosted on 2007-08-16 at 03:21:51ID: 19706631

Limbeck, i put this code
 if not ParseFips.Threaded then
    Application.ProcessMessages;
into onFileMath to the end and turn off thread mode in this component and now it works fine, as i think. There is no more that error message. As i suppose, there is a bug inside this TFindFile, right?

 

by: LimbeckPosted on 2007-08-16 at 03:26:17ID: 19706652

i dont know, it might be a errrr feature. ya know, the bugs that nobody bothers to solve ;)

 

by: kambizPosted on 2009-02-03 at 01:32:58ID: 23535445

It's a bit late, but accidentally I saw this post and I saw although you have solved the problem but nobody had an idea what's going on.

When TFineFile is working on threaded mode, the OnFileMatch event does not occur in the main VCL thread. In other hand, whenever a bitmap's canvas is going to be modified in another thread, you must do it inside Canvas.Lock / Canvas.Unlock block, otherwise memory leak or bitmap corruption may occur.

In your case, you must lock the canvas when adding watermark to it.

b.Canvas.Lock;
try
   b.Canvas.Font.Size:=7;
   b.Canvas.Font.Name:='Tahoma';
   b.Canvas.TextOut(0,0,Watermark);
finally
   b.Canvas.Unlock;
end;

20120131-EE-VQP-002

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