Question

Objects and Object references

Asked by: davelane

Ok, being a relative newcomer to Delph, I am only now getting to grips with the down-and-dirty of the language. My question is about the Object Reference model of Delphi. I understand that an object variable is only a refernce to the object that Delphi automatically derefences when accessed. My question is regarding dangling pointers.

I have a hundred different object references (to the same object) scattered throughout my program and perhaps libraries, for example on the Data properties of ListItems and all Treeview nodes etc. Now say I FreeAndNil one of the object reference and want to update the various lists or treeviews. Is there any way to check that the object that an object reference points to has been freed. I was under the impression that assigned() did this, but now I see that it only checks if the reference is nil.

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Asked On
2003-01-22 at 05:42:39ID20470552
Topics

Delphi Programming

,

Delphi Components

Participating Experts
3
Points
100
Comments
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Answers

 

by: andrewjbPosted on 2003-01-22 at 06:01:50ID: 7780496

Nope - no way at all. It's up to you to make sure you don't retain dangling pointers when you've freed the object. Setting the appropriate reference variable to nil immediately after the free helps for the immediate pointer, but not others.


var a : tSomeObject;
    b : tSomeObject;

a := tSomeObject.Create;
b := a;

a.Free;
a := nil;
 // Easy to spot

but b still points to the old position.


Actually, you might manage to have some sort of class function that can tell you. e.g. have a master list of all created objects of a class (so the constructor adds itself to the list; the destructor removes itself) then a class function can check if 'self' is in the list.... it'd sort of work.

 

by: alexanderJanzikPosted on 2003-01-22 at 06:06:33ID: 7780624

Hi davelane,



Maybe it is useful to think of pointers instead of:

var
  myClass: TMyClass;   // Pointer to TMyClass, 4 Byte

  myClass := TMyClass.Create;   // Get new TMyClass obeject,  like new in C++
  myClass.Destroy;   // Free memory
  myClass := Nil;   // Set pointer to Nil

  myClass_2 := myClass;   // Copy pointers

If you Nil every instance after destroying it this should work:

  myClass.Destroy;
  myClass := Nil;   // = FreeAndNil
  ...
  if Assigned(myClass) then myClass.DoIt;

But this should not:

procedure foo(aClass: TMyClass);
begin
  aClass.Destroy;
  aClass := Nil;
end;
...
foo(myClass);

In foo you destroy the object aClass points to but you set aClass (a local pointer on the stack) to Nil. myClass is still <> Nil!

Hope this helps,
Alex

 

by: alexanderJanzikPosted on 2003-01-22 at 06:08:13ID: 7780665

typo:
> Maybe it is useful to think of pointers instead of:
should be
Maybe it is useful to think of pointers instead of references:

 

by: geobulPosted on 2003-01-22 at 06:30:21ID: 7781168

Hi,

Instead
if assigned(a) then begin
  {block1}
end else begin
  {block2}
end;

use:

try
  {block1}
except
  {block2}  
end;

block2 could be empty.

Regards, Geo

 

by: geobulPosted on 2003-01-22 at 06:35:53ID: 7781219

It was wrong. Should be:

try
  {block1}
except
  on EAccessViolation do begin
    {block2}
  end;  
end;

 

by: andrewjbPosted on 2003-01-22 at 06:52:29ID: 7781393

geobul - that technique is REALLY REALLY BAD. It'll sometimes raise exceptions. Sometimes you'll be 'lucky' and the code will execute, probably screwing up some data somewhere.

You MUST make sure you don't leave dangling pointers. PERIOD.

 

by: geobulPosted on 2003-01-22 at 07:03:32ID: 7781528

I agree with you, of course. I don't recommend it at all. But if you have a huge project written in a bad way that's an option you could use. Another option is to give up. And the third is to rewrite it (impossible in most cases).

Regards, Geo

 

by: andrewjbPosted on 2003-01-22 at 07:12:52ID: 7781705

Geobul, (friendly discussion....)

I don't really think it's even an option. Shoving exception handling like this is going to create you ***t loads of bugs, faults and errors that will be very very difficult to find. You're just asking for trouble. Your options 2&3 are the only ones available... We really shouldn't be encouraging MSoft coding techniques - this is supposed to be an _experts_ exchange..... :-)

 

by: geobulPosted on 2003-01-22 at 07:27:00ID: 7781904

LOL (especially MS part), I agree again :-))) Nothing to say more, Andrew. You said it all.

 

by: davelanePosted on 2003-01-22 at 08:06:51ID: 7782737

Thanks guys, thats what I was afraid of! Give me reference counting any day... (I know COM is there

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