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9.2

what is the order to paint/refresh components on my form ...

Asked by BdLm in Delphi Programming, Pascal Programming Language

I have a form to display a bitmap with scrollbars on each side and a panel (color blue) on which a put a Paintbox.

a) If I move the scrollbars the Bitmap is displayed in the paintbox correctly

b) If a add the command  MyPaintBox.refresh in the .DisplayBitmap function,
   I see only the blue panel behind the paintbox

c) If I call the ScrollbarMove function eg. after the resize function I also see only the
   blue panel and not my bitmap

Any Input is highly welcome

best
BDLM
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{******************************************************************************
 *   If you move the scrollbar, go and update the Paintbox
 ******************************************************************************}
 
procedure TViewBitMapForm.ScrollbarMove(Sender : TObject);
begin
 
    DisplayBitmap(xScrollBar.Position, yScrollBar.Position);
 
end;
 
 
{******************************************************************************
 *  Function:  Copy the Bitmap to the PaintBox
 *  Input :  xpixel :  x postition of the scrollbar
 *           ypixel :  y position of the scrollbar
 *
 * OutPut:  -----  (show the Bitmap)
 ******************************************************************************}
 
procedure TViewBitMapForm.DisplayBitmap(xpixel, ypixel : Integer);
begin
 
 
   {************************************************************************
   BOOL BitBlt(
      HDC hdcDest, // handle to destination DC
      int nXDest,  // x-coord of destination upper-left corner
      int nYDest,  // y-coord of destination upper-left corner
      int nWidth,  // width of destination rectangle
      int nHeight, // height of destination rectangle
      HDC hdcSrc,  // handle to source DC
      int nXSrc,   // x-coordinate of source upper-left corner
      int nYSrc,   // y-coordinate of source upper-left corner
      DWORD dwRop  // raster operation code
    );
    ************************************************************************}
 
 
   if FBitMap <> nil then
 
             if  not BitBlt(MyPaintBox.Canvas.Handle,0,0,
                     MyPaintBox.ClientWidth,
                     MyPaintBox.ClientHeight,
                     FBitMap.Canvas.Handle,
                     Xpixel  ,
                     Ypixel  , SRCCOPY) then
 
                     ViewBitMapForm.Caption  := 'Error BitBlt!!';
 
 
   // MyPaintBox.refresh;
 
end;
Attachments:
 
Screen dump of the diplay bitmap form
Screen dump of the diplay bitmap form
 
[+][-]11/18/08 02:41 AM, ID: 22983359Accepted Solution

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About this solution

Zones: Delphi Programming, Pascal Programming Language
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Solution Provided By: mokule
Participating Experts: 1
Solution Grade: A
 
[+][-]11/18/08 02:56 AM, ID: 22983406Author Comment

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