Question

advise on data-structure

Asked by: ventumsolve

I have to assign coordinates (right,left,top,bottom) to a number of objects residing in a 8 x 4 grid. First I wanted to create objects with get and set methods but cant find a way to name the objects the way I want to. I'm looping through the grid in two nested for-loops and wanted to create an object with the counter as an extension:
$asset_$counter = Asset->new();
That doesn't work because the variable-name is an address returned by the constructor.
So is this still the right way - OO? Would like that because it's handy. Or should I do something else .. e.g. creating a hash where each key points to an array of my values?

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Asked On
2009-10-06 at 14:46:16ID24790641
Tags

perl data-type

Topic

Perl Programming Language

Participating Experts
3
Points
500
Comments
8

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Answers

 

by: teraplanePosted on 2009-10-06 at 14:57:15ID: 25510347

I think your idea of using a hash sounds better and would make the code more readable. Perhaps an array of hashes. So you have
while () { # loop to extract data
  $point = {}
  $point->{'left'} = 1;
  $point->{'top'} = 12;
  etc

  push @array_of_points,$point;
}


 

by: ventumsolvePosted on 2009-10-06 at 15:03:09ID: 25510399

I'll give your idea  a closer look. Have found a way though to name my objects;
${asset.$counter} = Asset->new();

 

by: teraplanePosted on 2009-10-06 at 15:08:10ID: 25510445

Yes that's good, I knew there was a way to get varaible  variable names. My though was that having a lot of objects a1, a2, a3 etc is a bit redundant as the properties are so limited, just cordinates. With the data strucutre you just have a list of points which is easy to access and expand.

 

by: Adam314Posted on 2009-10-06 at 16:00:29ID: 25510811

Why do you want the actual variable name to change?  Although you can do this, I don't think this is a very good design, as it'll make other things difficult.

If you want to store things in a grid, an array-of-array makes sense.  You would access things like:
    $grid[$row][$col]
Or even as a hash:
    $grid{"$row.$col"}

 

by: ventumsolvePosted on 2009-10-06 at 22:03:38ID: 25512340

I should have mentioned that the assets stored in the grid might span over several rows and/or columns (but always coherent). And assets might have common boundary so they might share a xy-coordinate that should be (top,bottom) for the one but (0,0) for the other. That's why the oo-idea struck me as an appropriate datastructure. Furthermore each asset has other attributes besides from the coordinates that has to be accessed on different occassions.
This is by the way a script that should build an xml-file for InDesign and the grid-parser that I'm working on should build an image-tag and a story-tag for each asset.
Since you both opt for the array-array-solution I'll give that a go today to see if I can make it work.

 

by: teraplanePosted on 2009-10-06 at 23:55:26ID: 25512675

If you use an array of hashes, your hash can have as many properties as you want

$asset>{'left'} = 1;
$asset->{'top'} = 12;
$asset->{'prop_1'} = 'x';
etc  just add keys as you need them

 

by: David_BothamPosted on 2009-10-07 at 06:16:21ID: 25514945

The suggestion, by Adam314, to not use variably named variables is a good suggestion.  And, if you have 'use strict' on (and you do 'use strict', right...) then you won't be able to use variables in that way.

If you want to use an OO approach, and have all the Accessor and and Getter methods maintained automagically for you, use inside-out objects from Class::Std (i highly recommend them for all/most OO perl programing).  Below is a simple class setup and sample script that will do what we are talking about here. Read the Class::Std man page and/or Perl Best Practices to find out how to write custom methods and such...

david

### The package definition.  Save this as Asset.pm in your perl include
# directory.  On Windows c:\Perl\site\lib is a good place.
 
package Asset;
 
use strict;
use Carp;
use Class::Std;
 
{
    # Create the positional attibutes of this object:
    my %top     : ATTR( :name<top>    :default(0) );
    my %bottom  : ATTR( :name<bottom> :default(0) );
    my %right   : ATTR( :name<right>  :default(0) );
    my %left    : ATTR( :name<left>   :default(0) );
 
    # Create other attributes
    my %cost    : ATTR( :name<cost>    :default(0)     );
    my %region  : ATTR( :name<region>  :default('USA') );
    my %name    : ATTR( :name<name>    :default('')    );
 
 
}
1;
 
##### And then, in a perl script somewhere...
# Save the script below as testasset.pl (or any name really).
 
#!/usr/bin/perl -w
use strict;
use Asset;
 
 
my $asset = Asset->new();
 
$asset->set_top(22);
$asset->set_name("Widget");
 
 
my $name = $asset->get_name();
my $top  = $asset->get_top();
print "$name\'s Top Postion is:  $top\n";
 
 
### And, the output would be:
 
Widget's Top Postion is:  22
                                              
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by: ventumsolvePosted on 2009-10-11 at 02:27:31ID: 31637960

Thanx, went for the hash-way but nice to know what best-practice on OO-perl would be.

20120131-EE-VQP-002

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