Question

Serial Number Generator Algorithum in mfc

Asked by: yogesh28577

plz give best algo for Serial Number Generator  in vc++

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Asked On
2006-08-28 at 23:27:22ID21970614
Tags

serial

,

number

,

generator

Topic

Windows MFC Programming

Participating Experts
4
Points
20
Comments
8

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Answers

 

by: AndyAinscowPosted on 2006-08-29 at 00:51:52ID: 17409854

1 + 1 = 2
1 + 2 = 3
... and so on to generate a series of numbers.

 

by: waysidePosted on 2006-08-29 at 06:13:11ID: 17411487

Check out the UuidCreate() and UuidToString() functions, this will generate a string guaranteed to be unique.

 

by: jaime_olivaresPosted on 2006-08-29 at 07:29:35ID: 17412109

Just a precision:
UuidToString doesn't generates unique numbers in all conditions, sometimes uniqueness is restricted to local machine. Read details at: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/rpc/rpc/uuidcreate.asp

 

by: jaime_olivaresPosted on 2006-09-28 at 19:39:32ID: 17624579

What to do with 20 points? A split would be ridiculous, could accept wayside answer, i think.

 

by: GavinThorntonPosted on 2006-10-06 at 06:04:17ID: 17675981

Here ya go, full source, wrote it myself.

You will need to make a "LicenseKeys.h" and "LicenseKeys.cpp" from the below code.

I've included a sample function call at the end which will generate this in your output window:

Key 0 = D9DBC775045A42
Key 1 = B9D9CBB5054B34
Key 2 = 77B9C9B806597C
Key 3 = 7377A9B507581C
Key 4 = A773679C084A6E
Key 5 = 56A7635909443F
Key 6 = 685697530A5028
Key 7 = 2D6846860B51EB
Key 8 = 1A2D583D0C56B5
Key 9 = 511A1D4D0D4CF4
Key 10 = F9510A110E44FA
Key 11 = BCF940FD0F405E
Key 12 = A9BCE93B004B6A
Key 13 = 96A9ACE201421A
Key 14 = D79699A50246C2
Key 15 = DBD78691035793


Each key encodes from and decodes to a 16 bit value. The key string itself consist of the scrambled key+scrable offset+crc. The crc is needed as if there wasn't one, a hacker could make new keys just by counting up values.


//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// The following should be in a file like LicenseKeys.h

#pragma once

class CLicenseKeys
{
public:
      CLicenseKeys(void){};
      ~CLicenseKeys(void){};

      #define KEY_CHAR_LEN_S 10

      // Keys
      int CLicenseKeys::GenerateKey( DWORD dwKeyNum, BYTE *szKey );
      DWORD CLicenseKeys::DecodeKey( BYTE *szKey );
      unsigned short CLicenseKeys::CRC16(BYTE* data, unsigned int len);
};

//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// The following should be in a file like LicenseKeys.cpp

BYTE bEncTable[16] = {
      0x12, 0x53, 0x57, 0x55, 0x35, 0xf3, 0xee, 0x22,
      0xd2, 0xe3, 0xa8, 0x95, 0xcc, 0x74, 0x38, 0x25
};

#pragma optimize("atp",on)

unsigned short CLicenseKeys::CRC16(BYTE* data, unsigned int len)
{
      #define CRC32_GEN 0x4321            // A value to XOR with, change if you want to
      register unsigned short crc=0;

      while(len)
      {
            crc += *data++;
            if( crc & 0x1 )
            {
                  crc >>= 1;
                  crc |= 0x1000;
            }
            else
                  crc >>= 1;

            len--;
      }

      return crc^=CRC32_GEN;
}

int CLicenseKeys::GenerateKey( DWORD dwKeyNum, BYTE *szKey )
{
      unsigned short sKeyNum = (unsigned short)dwKeyNum;
      BYTE bKey[8];
      ASSERT( sKeyNum!=-1 );
      memset( bKey, 0, 8 );

      DWORD dwKey= dwKeyNum;

      // Encrypt the values -------------------------------
      // A simple XOR
      dwKey ^= 0x84847463;                  // A value to XOR with, change if you want to (remember to change it to the same value in decode too!)

      // An XOR roll using a table and offset
      int iOffs = sKeyNum & 0xf;
      DWORD dwVal;
      for( int iPos = 0; iPos < 4; iPos++ )
      {
            dwVal = bEncTable[iOffs];
            dwVal <<= (iPos*8);
            dwKey +=  dwVal;
            iOffs++;
            if( iOffs > 15 )
                  iOffs = 0;
      }
      // --------------------------------------------------

      sprintf( (char*)szKey, "%8.8X", dwKey );

      BYTE szKeyEnd[3];
      sprintf( (char*)szKeyEnd, "%2.2X", iOffs );
      strcat( (char*)szKey, (char*)szKeyEnd );            // Add the table offset used to the end of the key, needed for decoding.

      char szCRC[5];
      unsigned short sCRC = CRC16(szKey,10);
      _stprintf( szCRC, "%4.4X", sCRC );                        // Add a CRC to the key (needed or the keys can be generated by the user by changing bytes)

      strcat( (char*)szKey, (char*)szCRC );

      return 0;
}
#endif



DWORD CLicenseKeys::DecodeKey( BYTE *szKey )
{
      BYTE bKey[16];
      char szCRC[5];
      char *ptr = (char*)&szKey[10];

      while( ptr[0] == '0' )
            ptr++;

      // Check the CRC -------------------------------
      DWORD crc;
      strupr( (char*)szKey );
      sscanf( ptr, "%x", &crc );

      unsigned short calccrc = CRC16(szKey,10);
      if( crc != calccrc )
            return -1;
      // ---------------------------------------------

      BYTE szKeyDec[KEY_CHAR_LEN_S+1];
      memcpy( szKeyDec, szKey, KEY_CHAR_LEN_S );

      DWORD dwKey;
      DWORD dwTemp;
      int iOffs;
      char szTemp[3];

      szTemp[0] = szKey[8];
      szTemp[1] = szKey[9];
      szTemp[2] = '\0';

      szKeyDec[8] = '\0';
      sscanf( (TCHAR*)szKeyDec, "%X", &dwKey );

      // Decode the values -------------------------------
      // Undo the XOR roll using the offsett
      sscanf( (TCHAR*)szTemp, "%X", &iOffs);
      DWORD dwVal;
      for( int iPos = 3; iPos >= 0; iPos-- )
      {
            if( iOffs == 0 )
                  iOffs = 16;
            iOffs--;
            dwVal = bEncTable[iOffs];
            dwVal <<= (iPos*8);
            dwKey -=  dwVal;
      }

      // Undo the XOR
      dwKey ^=            0x84847463;
      // -------------------------------------------------

      dwTemp = dwKey;
      dwTemp &= 0xffffffff00000000;
      if( dwTemp!=0 )
            return -1;
      return (unsigned short)dwKey;
}

//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// The following is a sample routine to make 1000 keys


void MyDlg::OnBnClickedGenerateKeys()
{
      CLicenseKeys LKeys;
      unsigned short sDecoded, sKeyNum;
      BYTE szKey[20];

      for( sKeyNum = 0; sKeyNum<1000; sKeyNum++ )
      {
            LKeys.GenerateKey( sKeyNum, szKey );
            sDecoded = m_LKeys.DecodeKey( szKey );
            
            ASSERT( sDecoded!=-1 );
            ASSERT( sKeyNum == sDecoded );

            TRACE( "Key %i = %s\n", sKeyNum, szKey );
      }
}

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