or gluCylinder
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Browse All TopicsI need to draw circles using OpenGL with Windows NT. The drawing routing should be very fast.
The frame-code is:
glViewport(0, 0, w, h);
glLoadIdentity();
glOrtho(xmin, xmax, ymin, ymax, 1.0f, -1.0f);
glInitNames();
glPushName(1);
glIndexi(0);
glRectf( DirtyRect.GetX1(), DirtyRect.GetY1(), DirtyRect.GetX2(), DirtyRect.GetY2() );
// 1. paint here something
// 2. now paint a circle at, say (45.4 / -12.2 with radius 4.34)
// BUT HOW ????
glFlush();
Does anybody know a good algorithm or possibility in OpenGL ?
(P.S.: no solid circles needed).
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by: RONSLOWPosted on 1998-04-07 at 18:48:33ID: 1412591
gluDisk