Question

VC++ Memory Leak Detection not working

Asked by: piyush_soni

Hi,
My big win32 VC++ solution has many memory leaks :). But by default, Visual Studio 2005 shows only the memory allocation numbers and blocks. No filename and line number.

I gone through all the memory detection pages of Microsoft and tried what's written there. Though it worked in a small sample win32 applicatiion I tried, but not in my big solution. I have included the lines

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

at the end of the stdafx.h file in each project. (a few projects my solution uses are plain win32 projects that don't have stdafx.h and cpp. I included the above lines in a header file which every source file uses in those projects). But still when I close my application, the debugger shows only the same info, nothing more: no filename, line number etc.

Then I thought of setting a "breakpoint at memory allocation number"(http://msdn.microsoft.com/en-us/library/w2fhc9a3(VS.80).aspx) so that I will anyway know where the leak is occurring. But even that is not making the debugger break at those locations. Why would it happen?

Any simpler way of doing these things? Any way that I don't have to include these things in every file but just one?


Thanks a lot for your help !!!

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Asked On
2009-02-09 at 04:59:26ID24125436
Tags

Memory Leak detection

,

breakpoint at memory allocation number

Topics

Debugging Software for Development

,

Editors IDEs

,

C++ Programming Language

Participating Experts
3
Points
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Comments
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Answers

 

by: jkrPosted on 2009-02-09 at 09:54:42ID: 23592431

You can get the line numbr and file information from the C runtime directly, e.g.:

Add the following to a central header file:

#ifdef _DEBUG
#ifndef _DBG_NEW

#include <crtdbg.h>

inline void* __operator_new(size_t __n) {
     return ::operator new(__n,_NORMAL_BLOCK,__FILE__,__LINE__);
}
inline void* _cdecl operator new(size_t __n,const char* __fname,int __line) {
     return ::operator new(__n,_NORMAL_BLOCK,__fname,__line);
}
inline void _cdecl operator delete(void* __p,const char*,int) {
     ::operator delete(__p);
}

#define _DBG_NEW new(__FILE__,__LINE__)
#define new _DBG_NEW


#endif // _DBG_NEW
#else

#define __operator_new(__n) operator new(__n)

#endif

Then, add

               int tmpFlag;

               // Get the current state of the flag
               // and store it in a temporary variable
               tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );

               // Turn On (OR) - Keep freed memory blocks in the
               // heap’s linked list and mark them as freed
               tmpFlag |= _CRTDBG_LEAK_CHECK_DF;

               // Set the new state for the flag
               _CrtSetDbgFlag( tmpFlag );


to your app's start code and call

               _CrtDumpMemoryLeaks ();


to before the program ends and you'll get the line numbers where the allocations occured.

(Ref.: http:Q_21009673.html)

 

by: piyush_soniPosted on 2009-02-09 at 11:54:43ID: 23593728

Ok, I can add a new header file in the solution. But then does that really need to be included in EACH cpp file I have in the Solution? It's tooo big and has many different projects inside. Some have stdafx (in that condition I'd add your new header file at the end of stdafx.h) and some don't have...

 

by: jkrPosted on 2009-02-09 at 11:57:39ID: 23593762

If you want to catch all leaks in all files - yes ;o)

The good news is that you could just add that to 'StdAfx.h', which will by included by all files anyway.

 

by: piyush_soniPosted on 2009-02-09 at 11:59:59ID: 23593787

I had also tried just setting a breakpoint at the memory allocation number using this page:
http://msdn.microsoft.com/en-us/library/w2fhc9a3(VS.71).aspx

But even that didn't do anything and when I close my application those memory allocation numbers are seen..

 

by: piyush_soniPosted on 2009-02-09 at 12:09:04ID: 23593881

There are about 30 stdafx.h files in the different projects in the solution. Anyway, I'm adding that in all of them let's see.

But what about the code to be added in the cpp file? The application starts in one project and loads the dlls of all these different projects. Will it do if I only include that code in my WinMain() method in this startup project?

 

by: jkrPosted on 2009-02-09 at 12:11:19ID: 23593900

Are you using the shared version of MS' runtime, i.e. msvcrt.dll? If so, that will work fine from 'WinMain()'.

 

by: Gideon7Posted on 2009-02-09 at 12:14:42ID: 23593941


#include <crtdbg.h>
void EnableMemoryChecking()
{
int oldFlags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
  _CrtSetDbgFlag(oldFlags | _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
}

 

by: piyush_soniPosted on 2009-02-09 at 12:48:20ID: 23594268

I am getting only 2851 errors after removing the ones the other thread you replied was getting.
(That is, commented wherever
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


was being used)



These errors are ranging from

"Error    43    error C2660: 'BControlledMemoryObject::operator new' : function does not take 3 arguments    <filepath>

(It seems a project or two had overridden new & delete operators. )

to even vc8 files:

Error    631    error C2027: use of undefined type 'Font'    c:\program files\microsoft visual studio 8\vc\platformsdk\include\gdiplusgraphics.h    1376    

And a lot of others :(

 

by: piyush_soniPosted on 2009-02-09 at 12:49:16ID: 23594279

Gideon7,
Is the solution you are telling need to be included only in one file? Where if yes?

 

by: Gideon7Posted on 2009-02-09 at 12:49:56ID: 23594288

Include anywhere, call once early.

 

by: jkrPosted on 2009-02-09 at 12:55:36ID: 23594375

Gideon7, this is literally the same flag as I posted earlier... nothing else.

Oh, and overloaded operators could be a problem here - let me think...

 

by: piyush_soniPosted on 2009-02-09 at 12:59:00ID: 23594422

Also, it seems I cannot comment out "DEBUG_NEW" from the files which I said above. One big project is manually using DEBUG_NEW instead of new to allocate memory it seems. (using the defines:
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


)

 

by: itsmeandnobodyelsePosted on 2009-02-10 at 12:15:07ID: 23604792

>>>> The good news is that you could just add that to 'StdAfx.h', which will by included by all files anyway.

I don't think that this will work as StdAfx.h is a 'precompiled header'  (PCH) which will not be really included but the 'compiled' stdafx.cpp will be used to add all the necessary code of the stdafx.h and all the symbols to any cpp which has the PCH option switched on.

Because of that the wizard puts the sequence

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

explicitly into each generated cpp file *below* #include stdafx.h.

Unfortunately the above macros won't work together with

#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

as there were duplicate definitions by that. Furthermore the stdlib.h and crtdbg.h already were included in stdafx.h so that they won't included again and so that the setting of the macro has no effect.

You can try to put these 3 statements as very first includes into the stdafx.h and make a rebuild. But I assume you will get a preprocessor error doing so cause the afx.h (or similar *afx.h) MUST be included first or the preprocessor breaks with error.

I would suggest you to use the

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

for each cpp file and put them above the first implemented function and below all includes what should work as long as you didn't include any other overload of operator 'new'.

 

by: piyush_soniPosted on 2009-02-19 at 19:38:25ID: 23688658

I tried this but again .... it doesn't work and I am fed up now. The problem is there are so many projects, so many files in each project and some have overridden this new operator, and some have used the above three lines (#define _CRT and two includes one) and some this DEBUG_NEW thing. Moreover, instead of using DEBUG only after changing it through the precompiler they manually use DEBUG_NEW and I don't know why. I have given up and am trying to use this tool called DevPartner (and interestingly even that is not working after a big show off of its installation and integration with VS 2005 and internal windows etc. - but I guess re-installing that could help. Don't know anyway.)


 

by: piyush_soniPosted on 2009-02-26 at 05:59:23ID: 23744579

I don't know. Whatever decision the moderator takes about the points will be accepted. Though I had known these solutions separately, but probably my solution and projects are too typical for any of them to work here. Let's close it.

 

by: itsmeandnobodyelsePosted on 2009-09-12 at 01:07:52ID: 25315578

I would recommend to PAQ the q. rather than deleting them. There are a few valuable comments posted which didn't help here but might help other times.

Regards, Alex

20120131-EE-VQP-002

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