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8.0

Problem with Dynamically created Button and Assosiated Sprite

Asked by MartiniMon in Adobe Flash, Web Graphics Software

Tags: Adobe, Flash, CS3, AS3, AS3

In AS3, I want to create a function that will create multiple instances of 2 linked library items, call it "theAni" and "theButtonHit". theButtonHit is a button clip with a singel graphic fo rthe hit frame only.

Currently I do not have the hit inside the animated button mc as I have situations where there are different or no other mc's and just the button although in this case each of the as created hit buttons will be positioned over an instance of "theAni"

theAni is an animated mc that needs get a gotoAndPlay("play") action.

My initial was to use a function call to make iseveral instances of the btnAni and hit pair and have been somewhat successful but am having issues with targeting. I am not successful in getting the theAni to do anything although it does get displayed on the stage.

Also, I tried creating a container mc within the function as well, adding the hit and ani to it and then adding the container to the display list addChild(myName) to no avail. The instances displayed but was unsuccessful targeting them - specifically theAni mc.

There is probably a much better way to do this and I am sure I could forge a work-around but this is where I am at the moment. It's probably somethig obvious im overlooking and input on the method I using to accomplish the task is apprecatied.





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var btnWidth = 109;
var btnHeight = 22;
 
// button names passed to the function
// i get errors without declaring them
 
// these names declared next are actually something like btnProductName, btnDescription etc.
var btnHome, btnA,btnB, btnC, btnD, btnE, btnF;
var hit_button_home, menuBtnA, menuBtnB, menuBtnC, menuBtnD, menuBtnEmenuBtnF;
 
var btnInitX = 64;
var btnInitY = 30;
var btnDX = 111.5; // x position multiplier
 
function makeHeaderBtn(btnNum, hitName, btnName, theMainLabel, altLable1, altLabel2):void {
 
 
	var btnHolder:MovieClip = new MovieClip();
	
	var btnName:Button_Main = new Button_Main(); // animatable MC linked from lib 
	btnName.x = btnInitX + (btnDX *btnNum);
	btnName.y = btnInitY;
	btnName.myLabel = theMainLabel;
	btnName.myAltLabel1 = altLable1;
	btnName.myAltLabel2 = altLabel2;
	
	
	// ADD BUTTON HIT
	var hitName:hitbutton = new hitbutton(); // this is actually a button linked from lib
	hitName.width = btnWidth;
	hitName.height = btnHeight+10;
	hitName.x = btnInitY + (btnDX * btnNum);
	hitName.y = 15;
	hitName.addEventListener(MouseEvent.MOUSE_OVER,doMouseOver);
	
	
	//addChild(btnHolder);
	addChild(btnName);
	addChild(hitName);
 
}
 
 
function doMouseOver(e:MouseEvent):void{
	trace("Activate Home button... " + e.target);
	btnHome.gotoAndStop("stop");
}
 
 
makeHeaderBtn(0, hit_button_home, btnHome, "HOME", "", "");
makeHeaderBtn(1, menuBtnA, btnHome, "Item A", "", "");
makeHeaderBtn(2, menuBtnB, btnHome, "", "Hello", "World"); // etc.
[+][-]06/12/08 01:21 PM, ID: 21773359Accepted Solution

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About this solution

Zones: Adobe Flash, Web Graphics Software
Tags: Adobe, Flash, CS3, AS3, AS3
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Solution Provided By: williamcampbell
Participating Experts: 1
Solution Grade: A
 
[+][-]06/12/08 02:34 PM, ID: 21773917Author Comment

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[+][-]06/12/08 02:36 PM, ID: 21773926Author Comment

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[+][-]06/12/08 03:28 PM, ID: 21774228Assisted Solution

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[+][-]08/24/09 12:50 PM, ID: 25171778Administrative Comment

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