Nope, still the same.. :(
Main Topics
Browse All TopicsI created a gif animation in fireworks, where 6 frames share 0/100 frame delay. The size of this animation is 22 px by 22 px. When previewed in Fireworks itself, it works fine...the animation is moving extremely fast.
However, when exported as animated gif, there is some kind of delay, like, instead of 0/100 seconds of frame delay, it's like 5/100 seconds frame delay.
What could be the problem and how do I settle this?
Thanks
Sylviawee
This Question has been solved and asker verified All Experts Exchange premium technology solutions are available to subscription members.
Experts Exchange has been collecting answers to technology questions since 1996…3 million and counting! If you have a question, chances are we already have your answer.
If you can't find the exact answer you're looking for, ask our exclusive community of 50,000 experts. You’ll get a personalized answer from a trusted professional.
Thousands of free tech tips, tricks, how-to’s and tutorials are available in our peer reviewed articles section. See for yourself how smart our experts are, no login required.
Access the answers to your technology questions today.
30-day free trial. Register in 60 seconds.
Members of the expert community talk about why the experience at Experts Exchange is different than what you will find anywhere else.

Try it out and discover for yourself.
30-day free trial. Register in 60 seconds.
Join the community of experts here and help other tech pros by answering question in your area of expertise. You can earn FREE access to all Experts Exchange's premium features and resources.
It would seem that once a gif is loaded it should play smooth, especialy at that size. you could check and see what version of gif you are publishing and the amount of colors (pallet) used.
-> I know this may not be an option, but you could import your gif into flash and it would probably run smooth.
Sylvia,
How are ya? Ok- Good news, and bad news.
Bad news:
Browsers render animated gifs differently. They all have undocumented(?) 'fastest draw' speeds in which they will render an animated gifs' frames. IE's is the slowest. So basically, just showing an animated GIF on a page will not give you the results you want in regards to speed of animation.
Good news:
You have 2 ways to solve this.
1) Build it in flash.
2) Use Javascript to do the animation, having it flip the images programmatically.
As it so happens, I happen to know Javascript rather well, and have written the code for you.
Here is the URL where I demonstrate the Javascript:
http://www.blakeanddawn.co
The top animated gif, is also set at 1/100 sec per frame, and I'm guessing is the equivalent result of what you are seeing with yours.
The bottom one is via Javascript. I hope you can make use of it, just view the source, grab the code and change the image names to match. Adding or Removing additional images (more or less than 6), is pretty wasy to change.
Let me know if you have any questions,
Blake
Thanks Blake. One further question. Is doing it in Flash and exporting as GIF makes any difference compared to doing the animated gif in fireworks?
FYI, I find the above answer by Blake very good help but I can't do it in Javascript because they want SINGLE IMAGE in GIF format....
Thanks to the rest who participated in this thread.
Unfortunately, in the end, Flash still exports it as 89a, and is rendered by the browser in the same fashion as if you had created it in Fireworks.
I created it in Flash, 6 frames at 120 fps, which would take 0.05 seconds to 'run', and it is definately a mirror image of the original. If your only choice is the single animated GIF, they have to be willing to sacrifice the speed of the animation.
Sorry!
Blake
Business Accounts
Answer for Membership
by: Havin_itPosted on 2004-04-08 at 06:44:41ID: 10783446
Your problem here may be the limitations of your browser/viewer. Certainly in IE I often find my larger animations struggle to playback at the intended speed, so if web deployment is your goal, I fear you'll be stuck with a certain amount of lag. You could try specifying 1/100s delay and see if this improves things.