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9.3

AS3 dynamic resize and position thumbnail image

Asked by marcparillo in ActionScript, Adobe Flash

Tags: Actionscript 3.0

I am trying to migrate some code from AS2 to AS3 and I'm stuck on how to position an image after it has been resized.    In the past, I would wait for the image to load and then scale it and attach it to an empty movie clip.   I am able to scale the image, but I can't target the "item" object inside the thumbLoaded function.  When I pass the object to the thumbLoaded function, doesn't it include a reference to the "item" object that was added to mc_holder?

What am I doing wrong?
Thanks in advance.
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package com {
	
import flash.display.Loader;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
	
public class Main extends MovieClip {
		
		
private var images:Array = new Array('image1','image2','image3');
private var mc_holder:MCholder = new MCholder;
private var thumb_loader:Loader;
 
		
public function Main() {
	
addChild(mc_holder);
mc_holder.x = 10;
mc_holder.y = 10;
				
for (var img:String in images) {
					
	var item:thumbListItem = new thumbListItem();
	mc_holder.addChild(item);
	item.buttonMode = true;
					
	thumb_loader = new Loader();
	thumb_loader.load(new URLRequest("images/"+images[img]+".jpg"));
	item.addChild(thumb_loader);
					
	thumb_loader.contentLoaderInfo.addEventListener(Event.INIT,thumbLoaded);
								
}
			
}
		
public function thumbLoaded(e:Event) {
			
	var thumbTarget:Object = e.target.content;
 
	// shrink the image
	thumbTarget.scaleX = thumbTarget.scaleY = .1;
 
               // place the image where I want inside the mc_holder MC
	thumbTarget.x = 50 + (thumbTarget.width + 10);
 
              // add the image to the stage 
	item.addChild(e.target.content);
	
 
		
}
		
}
	
	
	
	
}
 
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Zones: ActionScript, Adobe Flash
Tags: Actionscript 3.0
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Solution Provided By: ESchleep
Participating Experts: 1
Solution Grade: A
 
 
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