Question

Dynamic symbol function

Asked by: moshem

Hi,

I have a code creating child movieclips to a parent movieclips like this:

this.attachMovie(sSymbol, "sym-"+i+"-"+line, nDepth + (line*nColumns) + i, {_x:xPos, _y:yPos});

the master symbo is "sSymbol" which has name,
each child movieclip gets a name like : sym-5-2

I then can do this

this[sym-5-2]._visible = false;

or

this[sym-5-2].gotoAndPlay (40);


this works well, so I can dynamically create and operate a child movieclip

but when I go into the master symbol, and edit it's first frame to add some code like

function myname () : String
{
      trace ("hi");
      return this._name;
}

it will not work, I tried all kind of the functions but none of the function calls gets by, no trace or nothing.

I checked the master symbol and it has checkboxes, exported for actionscript and exported in frame 1


why won't this work ?

thanks

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Asked On
2009-04-30 at 04:45:20ID24368642
Tags

actionscript

,

dynamic

,

symbol

,

runtime

,

function

Topics

ActionScript

,

Adobe Flash

Participating Experts
2
Points
500
Comments
11

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Answers

 

by: biyikPosted on 2009-04-30 at 04:59:31ID: 24268917

After declaring you called the function, right?

function myname () : String
{
     trace ("hi");
     return this._name;
}

myname ()

 

by: aneeshchopraPosted on 2009-04-30 at 05:04:44ID: 24268943

It can be achieve using following code:

var mc = this.attachMovie(sSymbol, "sym-"+i+"-"+line, nDepth + (line*nColumns) + i, {_x:xPos, _y:yPos});

mc.myName = function():String{
return this._name;
}


// now you can call it as following

trace(this[sym-5-2].myName());

 

by: biyikPosted on 2009-04-30 at 05:06:11ID: 24268952

by the way, don't you need a parameter if you are using "return"?..

Or don't use "return" if you really don't need it and delete the " : String"...

 

by: moshemPosted on 2009-04-30 at 05:14:58ID: 24269029

this didn't help:

in the symbol I wrote:

mc.myname = function () : String
{
      return this._name;
}

and called:

trace ( _root.front_mc["sym-7-1"].myname() );

it output "undefined"....


 

by: aneeshchopraPosted on 2009-04-30 at 05:27:43ID: 24269131

as per my code, you didnt require to add this code inside your symbol..
you just have write is in the loop where you are attaching this symbol using its linkage id..

please just replace your following line of code:
//
this.attachMovie(sSymbol, "sym-"+i+"-"+line, nDepth + (line*nColumns) + i, {_x:xPos, _y:yPos});
//

replace above line with following code:
//
var mc = this.attachMovie(sSymbol, "sym-"+i+"-"+line, nDepth + (line*nColumns) + i, {_x:xPos, _y:yPos});

mc.myName = function():String{
return this._name;
}
//
// above code will dynamically add this function into each symbol after attaching it..

 

by: moshemPosted on 2009-04-30 at 05:29:43ID: 24269144

Ok, I will try that..

can't I use code directly inside the symbol ? it is a lot cleaner ... I don't understand why I can't call a function inside a symbol just like any other operation

 

by: aneeshchopraPosted on 2009-04-30 at 05:47:39ID: 24269305

you CAN right function/method in your SYMBOL,

If you symbol is a normal movieClip with just an linkage ID.
then it will be available instantly, (this is the case with your code)
attached movieClip needs atleast one frame to loads its function/child movies to make it available for use by anyother actionscript code outside the attachmovieclip.

to make the movieClip instantly available, you must to write it in a Class structure(if writing on a frame, then it must follow "AS1 class coding structure" or write it in an external AS2 class and link that class with the movieClip..

then this method will be available instantly after attachMovie command.

 

by: aneeshchopraPosted on 2009-04-30 at 05:48:41ID: 24269311

CORRECTION:
If you symbol is a normal movieClip with just an linkage ID.
then it will NOT be available instantly, (this is the case with your code)

 

by: moshemPosted on 2009-04-30 at 05:54:28ID: 24269362

what is a linkage ID ?


it is a normal movieclip, with the export to actionscript checkbox on...\

so why not ? and how can I get it to be available ?

 

by: aneeshchopraPosted on 2009-04-30 at 06:43:46ID: 24269854

what is a linkage ID ?
ANSWER: LinkageID is the string name you choose after clicking "export to actionscript" checkbox


so why not ? and how can I get it to be available ?
ANSWER: I already suggested that you must write the code inside movieClip by following AS1 class structure or AS2 class structure.

or just follow my earliest suggested code which creates function inside movieClip dynamically after attaching movieclip..


If it is still not clear,
Just attach your FLA, I will update the code for you

 

by: moshemPosted on 2009-04-30 at 08:39:36ID: 24271146

Hi,

1. something is very wierd about the symbol, now this code won't even get launched after an attachMovie command:

this.onLoad = function ()
{
      trace ("load");
};


even onLoad won't work... ideas ?


2. Can you give an example of a code written with AS1 coding structure ? I would like to try that..

20120131-EE-VQP-002

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