Question

onmouseDown or onRelease ?????

Asked by: lbusche

My mouse action is not working. (flash 8)
I do not even get the mouse hand on test play.
It is like the mc has no code at all.
Can you please help?

I tried this on the actions frame:
 
gallery1.onRelease = function (){
	gallery1.gotoAndPlay(56);
	kid1.gotoAndPlay(56);
}
 
or I tried on the mc
 
onClipEvent(mouseDown) { 
var MouseListener:Object = new Object();
 gallery1.onRelease = function() {
  kid1.gotoAndPlay(56);
};
}

                                  
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Asked On
2009-07-01 at 17:43:52ID24538318
Topics

ActionScript

,

Adobe Flash

Participating Experts
2
Points
500
Comments
19

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Answers

 

by: crittle1Posted on 2009-07-02 at 00:44:16ID: 24761147

make sure the mc instance name is gallery1

or you can try

on(release){
   this.gotoAndPlay(56);
        kid1.gotoAndPlay(56);

}

You will probably need to use the code this. in place of gallery1 since you are
referring the same movie clip.

Post back to see if it worked.. if not, I'll try look into it further.

 

by: crittle1Posted on 2009-07-02 at 00:47:12ID: 24761153

Use that code on the actual movieclip. It is Actionscript 2 which I'm assuming you are using.

 

by: VulturousPosted on 2009-07-02 at 10:17:20ID: 24765474

Although what crittle1 suggests will work, it's not ActionScript 2. It can be used while exporting for ActionScript 2, but it's a relic from AS1, the on(ACTION) statement is not recommended at all because it makes your code illegible soon after.

You should try to use this syntax at all times:

gallery1.onRelease = function (){
        gallery1.gotoAndPlay(56);
        kid1.gotoAndPlay(56);
}

If it didn't work there's probably an issue with the name of the instance object. Would you mind posting your *.fla?

-V

 

by: crittle1Posted on 2009-07-02 at 10:46:01ID: 24765763

ah, thanks for the clarification :)

 

by: lbuschePosted on 2009-07-02 at 18:25:05ID: 24769211

Hey ,
Thanks a bunch.

In the meantime I found that this works.

      kid1.onPress = function (){
gotoAndStop(56);
      }

Where kid1 is the  mc instance.
gallery1 is the mc name.

Should I change something?

 

by: lbuschePosted on 2009-07-02 at 19:00:40ID: 24769313

hey do either of you know:

I want the code to print an external .jpg from my pic folder that is currently displayed in the mcLoader (a movie clip Loader). I know how to print from just a mc_thumbnail. That is not what I want.

extLoader_mc.

Thanks,
me

 

by: VulturousPosted on 2009-07-03 at 08:42:12ID: 24773022

 

by: lbuschePosted on 2009-07-03 at 10:37:57ID: 24773636

No not the flash file. External links of a picture image........jpg.
Like this girls site.
http://www.edytajordan.com/galleries/ltcomfort/
I want the user to print the 300 res picture from my file of the picture they are viewing in the mc Loader.
Which is only a 72 res.
I just my print button to work.
My test site is: http://www.lynettesdesigns.com/
Let me know if you have a clue.
Thanks,
me

 

by: VulturousPosted on 2009-07-03 at 11:38:30ID: 24773859

Yeah well, that's pretty much what I meant.

You can use the PrintJob class for that. You add MovieClip references to that class. Something like:

printButton.onRelease = function() {
    var my_pj = new PrintJob();
    var myResult = my_pj.start();
    if(myResult) {
        myResult = my_pj.addPage ("myMovieClip", {xMin : 0, xMax: 400,
            yMin: 400, yMax: 800},{printAsBitmap:true}, 1);
        my_pj.send();
    }
    delete my_pj;
}

Honestly I haven't used the PrintJob class in a long time, but there are some nice examples over here:
http://help.adobe.com/en_US/Flash/10.0_UsingFlash/WSB7FB8B27-9DF4-4089-9434-8AFF31584DA4.html
http://www.actionscript.org/resources/articles/206/1/The-PrintJob-class/Page1.html

-V

 

by: lbuschePosted on 2009-07-03 at 14:04:53ID: 24774419

Ok this is what I have now. The print box opens. Some thing is printing but I am out of black ink. It was a picture of an example picture from my printer. The save and close do not work. But they at least look like they are a movie clip button now.

print_pic.onRelease = function() {
    var my_pj = new PrintJob();
    var myResult = my_pj.start();
    if(myResult) {
        myResult = my_pj.addPage ("myMovieClip", {xMin : 0, xMax: 400,
            yMin: 400, yMax: 800},{printAsBitmap:true}, 1);
        my_pj.send();
    }
    delete my_pj;
}

save_pic.onRelease = function() {
    var my_sj = new SaveJob();
    var myResult = my_sj.start();
    if(myResult) {
        myResult = my_sj.addPage ("myMovieClip", {xMin : 0, xMax: 400,
            yMin: 400, yMax: 800},{saveAsBitmap:true}, 1);
        my_sj.send();
    }
    delete my_sj;
}



close_pic.onRelease = function() {
close_pic_mc.gotoAndPlay("family");
}

my buttons instances are print_pic, save_pi, & close_pic.
mc are printer, save_picture, and close_pic_mc

 

by: lbuschePosted on 2009-07-03 at 14:06:14ID: 24774423

sorry for got the c

my buttons instances are print_pic, save_pic, & close_pic
mc are printer, save_picture, and close_pic_mc

 

by: VulturousPosted on 2009-07-03 at 14:27:59ID: 24774496

Uhh well, I think I'll have to take a look at the file to see what's going on. Can you upload it please?

-V

 

by: lbuschePosted on 2009-07-03 at 15:30:39ID: 24774771

 

by: VulturousPosted on 2009-07-03 at 15:57:13ID: 24774860

Ok, the following code should do the trick:

<code>

-V

print_pic.onRelease = function() {
    var my_pj = new PrintJob();
    var myResult = my_pj.start();
    if(myResult) {
		myResult = my_pj.addPage("picViewer_mc");
        my_pj.send();
    }
    delete my_pj;
}
 
save_pic.onRelease = function() {
	getURL(picViewer_mc.picLoader._url);
}
 
 
 
close_pic.onRelease = function() {
	var mcLoader:MovieClipLoader = new MovieClipLoader();
	mcLoader.loadClip("",picViewer_mc.picLoader);
	_parent.gotoAndPlay("family");
}

                                              
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by: lbuschePosted on 2009-07-03 at 16:21:34ID: 24774920

Vulturous, you are great.
I have been pulling my hair out.
I luv u.........one thing though the close just closes the current picture.
I suppose that is cool also. But i know the code is trying to tell it to go back to frame "family"
Am I right?
Do I have a stop somewhere that I should not?
I wish I were a pro like you.
I think I can actually sleep tonight.

 

by: VulturousPosted on 2009-07-03 at 16:51:28ID: 24774970

Actually I didn't know what the close button had to do, so I just assumed that it had to "close" the picture and go back to the "family" frame. I didn't try clicking on the other buttons so I'd never have to return to the "familiy" frame, so it was bugged - my apologies for that.

Here's the fixed code for that part:

<code>

And I'm glad to help.

-V

close_pic.onRelease = function() {
	var mcLoader:MovieClipLoader = new MovieClipLoader();
	mcLoader.loadClip("",picViewer_mc.picLoader);
	this._parent.gotoAndStop("family");
}

                                              
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by: lbuschePosted on 2009-07-03 at 19:09:54ID: 24775383

You are a life saver.
I want to thank you so much.
It all works. xxxooo
I would love to get a hold of you again if I may.
I put my email up on my site. I will keep it there for a day.

Happy 4th to you.
Again thanks so much for sticking by your computer and helping me. I owe you.
I went to get my ink and love it. I may need to change the res on some photos, but all is ok.

me

 

by: lbuschePosted on 2009-07-03 at 19:10:43ID: 31599031

He is the greatest.
Thanks

 

by: VulturousPosted on 2009-07-03 at 20:36:48ID: 24775634

I'm extremely glad you got it working, in the end we're here to help and comments like yours are exactly what keeps us going :).

Yep, you can get a hold of me anytime, my contact information is in my profile (though, if it's a question, it'll have to be here first so if someone else runs into the same issue, they can read from here).

Happy 4th to you too, and again; I'm glad it's all working fine now :).

-V

20120131-EE-VQP-002

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