yes, I would highly recommend TweenMax or TweenLite...
the technology uses much better memory leak prevention than the normal Tween class in AS 3.
rp
Main Topics
Browse All TopicsI am using MOTION STOP listener on a tweened movieclip, well sprite actually,
when I call it from the first function, it fires fine, then when I call it from that function I get an error - I was wondering if there is a hierarchy, or stack of tweens that will stop the next one working??
Please not the as3 tweening issue again - I'm using Tweenlite in a different part of the program but can't use it here??
Don't ask!
Nick
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by: nimusePosted on 2009-07-02 at 09:13:28ID: 24764909
well,
here I am answering my own question!
I solved it by not having a 'chain' of tweenEvent handlers - always having one function with no events passed calling the function with the tween - maybe its good practice to do this????????
working Ok now - I think I really want to get into tweenLite properly though - that looks much better!!