Question

How to create a Forward button in AS3?

Asked by: eddyperu

HI,
 I was wondering if there is a button that can make the movie go forward changing the FPS
And Epxert help me with a rewind button, I am sending the code.
Thanks

I am using AS3

rewindButton.addEventListener("click",startRewind,false,0,true);
rewindButton.buttonMode= true;
function rewindHandler(event:Event):void{
        demo_mc.prevFrame();    // Something here that can go forward ....;
	stage.frameRate = 38;
}
function startRewind(event:Event):void{
        demo_mc.stop();
        demo_mc.addEventListener("enterFrame",rewindHandler);
}

                                  
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Asked On
2009-10-30 at 05:49:54ID24857866
Topics

ActionScript

,

Adobe Flash

Participating Experts
1
Points
400
Comments
11

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Answers

 

by: moagriusPosted on 2009-10-30 at 05:56:29ID: 25702422

you could just swap prevFrame for nextFrame, but really you don't need an enterFrame handler - just using the "play" method should work...  E.G.,

forwardButton.addEventListener("click",startRewind,false,0,true);
function resumePlay(event:Event):void{
        if(demo_mc.hasEventListener("enterFrame")) demo_mc.removeEventListener("enterFrame",rewindHandler);
        demo_mc.play();
        stage.frameRate = 38;
}
                                              
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by: moagriusPosted on 2009-10-30 at 05:57:18ID: 25702430

oops...  forgot to change the handler

forwardButton.addEventListener("click",resumePlay,false,0,true);
function resumePlay(event:Event):void{
        if(demo_mc.hasEventListener("enterFrame")) demo_mc.removeEventListener("enterFrame",rewindHandler);
        demo_mc.play();
        stage.frameRate = 38;
}

                                              
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by: eddyperuPosted on 2009-10-30 at 07:29:51ID: 25703286

Thanks moagrius..!!!
It works...!! :)

Would you mind to help me to understand what did you do in each line? I know that is too much to ask but one day I want to be in  the same level that you are... :)

Thank you buddy!!!

 

by: moagriusPosted on 2009-10-30 at 07:36:06ID: 25703356

No problem

        // on this line, we just check to see if it's currently rewinding - if it is, we remove the enterFrame
        if(demo_mc.hasEventListener("enterFrame")) demo_mc.removeEventListener("enterFrame",rewindHandler);
        //  then we tell it to play - which is basically the same thing as having an enterFrame event of nextFrame - the opposite of prevFrame
        demo_mc.play();
        //  just setting FPS here
        stage.frameRate = 38;
                                              
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by: eddyperuPosted on 2009-10-30 at 07:37:17ID: 25703367

I have an awfulll......Defect in my movie player....when it gets to the end of the movie and I click RewindComplete_mc .....start rewinding but it doesn't let another buttons to activate and after 15 seconds crash.... :( WHY????

eddy
ps: If you want me I can open another question about this.. so you can earn more points
Would you mind to check my code? THANKS


var timeNumer:int; 
var SetTimeLine:int;
 
PlayMovie_mc.addEventListener(MouseEvent.CLICK, PlayMovie);
PlayMovie_mc.buttonMode= true;
function PlayMovie(event:MouseEvent):void {
	demo_mc.play();	
	demo_mc.removeEventListener("enterFrame",rewindHandler);
	stage.frameRate = 21;
}
 
 
RewindComplete_mc.addEventListener("click",startRewind,false,0,true);
RewindComplete_mc.buttonMode= true;
function startRewind(event:Event):void{
        demo_mc.stop();
        demo_mc.addEventListener("enterFrame",rewindHandler);
}
function rewindHandler(event:Event):void{
        demo_mc.prevFrame();
		stage.frameRate = 38;
}
 
 
 
forwardComplete_mc.addEventListener("click",resumePlay,false,0,true);
forwardComplete_mc.buttonMode= true;
function resumePlay(event:Event):void{
        if(demo_mc.hasEventListener("enterFrame")) 
		demo_mc.removeEventListener("enterFrame",rewindHandler);
        demo_mc.play();
        stage.frameRate = 60;
}
 
 
 
 
 
 
 
	
StopMovie_mc.addEventListener(MouseEvent.CLICK, StopMovie);
StopMovie_mc.buttonMode= true;
function StopMovie(event:MouseEvent):void {
	demo_mc.stop();	
	demo_mc.removeEventListener("enterFrame",rewindHandler);
}	
 
 
 
	
rewind_mc.addEventListener(MouseEvent.CLICK, rewindMovieClip);  
rewind_mc.buttonMode= true;
function rewindMovieClip(event:Event):void
{
   demo_mc.gotoAndStop(demo_mc.currentFrame - 10);
   demo_mc.removeEventListener("enterFrame",rewindHandler);
   stage.frameRate = 21;
}	
 
 
 
forward_mc.addEventListener(MouseEvent.CLICK, ForwardMovieClip);  
forward_mc.buttonMode= true;
function ForwardMovieClip(event:Event):void
{
   demo_mc.gotoAndStop(demo_mc.currentFrame + 10);
   demo_mc.removeEventListener("enterFrame",rewindHandler);
   stage.frameRate = 21;
}	
 
TimeLine_mc.buttonMode=true;
TimeLine_mc.addEventListener("click",getDistance,false,0,true);
function getDistance(event:Event):void{
          var timeNumer:int = int(event.currentTarget.mouseX); 
		  SetTimeLine = timeNumer*11.4;
		  trace(SetTimeLine);
          demo_mc.gotoAndPlay(SetTimeLine);
}
 
 
function showProgress(event:Event):void{
        var c:int = demo_mc.currentFrame;
        var o:int = demo_mc.totalFrames;
        var p:Number = c/o;
        TimeLine_mc.InsideTimeLine_mc.width = 640 * p;
		if(p == 0)
		{
			closeEveything();
		}
}
TimeLine_mc.InsideTimeLine_mc.addEventListener("enterFrame",showProgress);
 
 
function closeEveything():void
{
	demo_mc.stop();
}
 
 
 
 
 
 
 
                                              
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by: moagriusPosted on 2009-10-30 at 07:42:02ID: 25703409

Not 100% sure this is the problem, but the one thing that jumps out at me is this:

function rewindHandler(event:Event):void{
        demo_mc.prevFrame();
            stage.frameRate = 38;
}

you're setting the FPS every single frame - 38 times each second.  Try taking this line:
            stage.frameRate = 38;

and putting it in the click handler, like so:

(remember - you want as *little* to happen as possible inside an enterframe handler - these actions are called many times per second).

function rewindHandler(event:Event):void{
        demo_mc.prevFrame();
}
 
function startRewind(event:Event):void{
        demo_mc.stop();
        demo_mc.addEventListener("enterFrame",rewindHandler);
        stage.frameRate = 38;
}

                                              
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by: moagriusPosted on 2009-10-30 at 07:47:48ID: 25703461

Also, I noticed this:

          var timeNumer:int = int(event.currentTarget.mouseX);
              SetTimeLine = timeNumer*11.4;
              trace(SetTimeLine);
          demo_mc.gotoAndPlay(SetTimeLine);

SetTimeLine needs to be an integer (rounded) - not just timeNumber - so do the same thing to it as well (remember, SetTimeLine represents a frame number, so if timeNumer is 33, and 33 * 11.4 = 376.2, then you'll get an error because there is no frame 376.2 - it needs to be 376.  casting SetTimeLine to int, and using int(timeNumber * 11.4) will force it to be an integer, which should be a valid frame number.

 

by: eddyperuPosted on 2009-10-30 at 07:49:57ID: 25703486

I just realized with  the forwardComplete and the ReewindComplete button,  after being running for more than 15 seconds(meaning not clicking other buttons..just let the movie clip plays).......the movie crash...it is like no one can't stop..keep running for a while and then it crash.

Before 15 seconds.. it works great, I still can stop them.

Any ideas

thanks

 

by: moagriusPosted on 2009-10-30 at 07:52:37ID: 25703522

can you post your FLA w/ any required files (classes, xml, whatever)...?

 

by: eddyperuPosted on 2009-11-02 at 14:04:11ID: 25724270

Thank you buddy!!
Sorry that I didn't answer you as fast as I want I want it too, but I was sore it off busy with another projects....
Thank you to your code I manage to make it work....!! :)

Thank you one more time for your help. I have another question if you have some time!!
Thanks

ps: this is the link:

http://www.experts-exchange.com/Software/Photos_Graphics/Web_Graphics/Macromedia_Flash/ActionScript/Q_24865427.html

 

by: eddyperuPosted on 2009-11-02 at 14:56:37ID: 31647972

No words!!! EXcellent

20120131-EE-VQP-002

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