Question

SOUND LOOPS: How to loop multiple sounds linearly

Asked by: knetyk

I'm quite aware of how to stack sounds vertically on multiple layers.  What I need to accomplish is looping 2 or more seperate loops one after the other dependent upon where each one is drag/dropped.  For instance, I have 2 loops we'll call A and B.  I can loop A by itself no problem and B by itself.  But I need to be able to drag loop B to the end or beginning of A, and vice versa with dragging A to the end or beginning of B.  

Since they are music loops, I need them to sound clean without gaps going into each other.  The loops are trimmed perfectly, I already know this.  This is the basic concept I'm trying to accomplish.  Dragging and dropping loops into position and hitting the play button.  Add to this that there will be at least 20 or more loops to be able to mix and match.

I don't want to rely upon matching the frame rate of flash to the audio bpm since there are multiple tempos and multiple permutations of system speeds out there.

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Asked On
2002-12-11 at 10:47:42ID20422763
Topic

Adobe Flash

Participating Experts
3
Points
500
Comments
12

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Answers

 

by: rexmorPosted on 2002-12-11 at 23:27:31ID: 7570541

Maybe you can put your sound on a movieClips and name it...
ex.
mcSound1
mcSound2
mcSound3
mcSound4
mcSound5
mcSound6
mcSound7
mcSound8
.
.
.
put Stop on frame 1
then each first frame is blank, at the end of the movieClip create a variable that serves as counter, this can be use to track down how many loops do you want, if condition is false go back/play to frame 2 else gotoAndStop(1)

You can control this movieClip by sending a command:
_root.mcSound1.gotoAndPlay(2)
_root.mcSound2.gotoAndPlay(2)
_root.mcSound3.gotoAndPlay(2)
.
.
.

I hope this help

Sorry it's very basic idea.

rexmor

 

by: rascalpantsPosted on 2002-12-12 at 08:42:31ID: 7572972

can you explain what you are doing by dragging a sound?

Are you trying to create an interface that will place movie clicks on the stage in a specific order, and them press a play button to play a customized song?

I think there will always be an imperfection when trying to play seperate sounds and connecting them together to play a smooth song.  Flash was never very good at controlling sounds based on the SWF timeline.

I assume you are just using beats or simple 4 beat loops for your sound clips...right?

please try and give us some more detail about the specific problems you are having...

rp

 

by: knetykPosted on 2002-12-12 at 19:59:33ID: 7576292

I've yet to try your suggested script rexmor, but will try get to it tomorrow.

To answer rascalpants, yes.  The idea is to place one loop next to another visually and upon pushing the play button, those 2 loops are played back to back.  If it were only a few loops to choose from, I'd simply make multiple versions of the loops to choose from.

 

by: knetykPosted on 2002-12-14 at 09:40:43ID: 7583168

After looking over what REXMOR suggested again, I realized that his script doesn't really do what I'm wanting to do.  I spent several hours yesterday at Borders book store scanning through almost 20+ flash books looking for some kind of hint to my dilemma.  Pretty much every instance explained the same 'sound stacking' ideas, but no linear looping ideas.  There were a few hints but only vague speculation without actually examples.

I noticed that there's an action (_soundbuftime)in reference to sound stream buffering that by default is 5 seconds.  What I'm working on is an actual app, and not distributed over the web, so I'm not concerned about stream/size issues.

I've tried different methods of course, but have noted that if I put loop A in scene 1, and loop B in scene 2, there is no pause before playing the scene 2 loop.  The pause occurs when it goes back to scene 1.  I scratch my head as to wonder why if going from scene 1 to scene 2 is seamless, but scene 2 to scene 1 is not.  It's not like an audio tape, whereas it would have to be rewound, it's virtual.  If there was no problem buffering the second loop out of the first, then why should it occur the other way around.  While this scene looping setup was only a test, it's not a workable solution even if I did get it to loop properly.

 

by: rexmorPosted on 2002-12-15 at 16:54:52ID: 7586537

Can you post a complete scenario of your problem and I try to make a sample file for you.
What Flash version use?
Is it External audio or Internal audio?

I think working with sounds in flash is not a big problem...

rexmor

 

by: rootdirPosted on 2002-12-16 at 09:40:42ID: 7590244

 

by: knetykPosted on 2002-12-16 at 10:44:05ID: 7590577

ROOTDIR:  Thanks for pointing me to that forum link.  That's essentially how I'm wanting this to work...pretty much the way winamp works.  You drag two sound files into it, click on repeat and play.  The 2 files wills then loop back to back until I hit stop or re-arrange the order of the loops.  I don't know how much more descriptive I can get in explaining this.

I read through a little of the sonify.org tutorial.  Though I didn't read it thoroughly just yet, I will say that I'm not wanting to do anything that's going to hard code the loops I have to choose from.  I'm going to need to be able to incorporate new loops into the app as time permits for the expansion of this project.  I know that's a totally new subject, so I'll leave it at trying to figure this one out first.

 

by: rootdirPosted on 2002-12-16 at 12:16:44ID: 7591056

Check what you are looking for with example. Download files also. Dig the code.

http://www.rolandschaer.ch/htm/default.htm

 

by: rascalpantsPosted on 2003-04-11 at 11:46:09ID: 8315050

knetyk,


you need to close this question out...

please come back and comment or award the points...


rp

 

by: knetykPosted on 2003-04-11 at 12:54:25ID: 8315538

This was the closest answer.

 

by: rascalpantsPosted on 2003-04-14 at 07:15:31ID: 8326832

great,

thanks for coming back to close out the question.


rp

20120131-EE-VQP-002

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