Question

Sound loop woes!

Asked by: keithberry

I have created a business presentation in Flash.  It has a simple sound loop that runs throughout via event loop 1000 times (longer than the movie of course).  I have offered a button to restart the presentation at any time, but when the movie begins at frame one a brand new loop begins over the original loop creating a horrible replication (and so on and so forth).

I need all the sounds to stop, then start from the beginning with the duplication.  I'm worried that "stop all sounds" is too drastic.  Should I be streaming the sound?  Using a different action command?  Any help would be appreciated.

K

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Asked On
2003-10-08 at 19:50:00ID20761345
Tags

flash

,

loop

Topic

Adobe Flash

Participating Experts
4
Points
100
Comments
16

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Answers

 

by: zenlion420Posted on 2003-10-08 at 20:46:19ID: 9518156

i would just put the sound on the timeline, with no loop.   but i'm not sure if you need to have a stop in your timeline.  if you do, you could try imbedding it in a timeline of a movie clip with no stop.  only thing you'll need to do, if i'm not mistaken, is make sure you have whatever layer the ound is in extended to the last frame.

good luck,

john

 

by: keithberryPosted on 2003-10-08 at 21:20:13ID: 9518262

Hi John - I actually have to have the sound loop play throughout this presentation like background music, so it can't just play once.  The entire movie does stop after a 800-odd frames.  

I have the last loop fade out at the end, but my problem was overlap when and if someone clicks the button to restart the movie mid-way through thus causing the "row, row, row your boat" effect.

Could you eloborate on your idea of embedding the sound within a movie?  I tried but it can't get it to loop seemlessly once placed on the timeline.

Many thanks,
Keith

 

by: zenlion420Posted on 2003-10-08 at 21:22:31ID: 9518271

i will open flash and get right back to you.  

john

 

by: keithberryPosted on 2003-10-08 at 21:23:48ID: 9518274

Thanks so much John.

K

 

by: zenlion420Posted on 2003-10-08 at 21:37:53ID: 9518326

okay, i just created a simple movie in which i had a 25 frame shape tween in the first layer, and on the second layer i put a sound on the first fram, and just extended frames on that layer to frame 25, and it worked fine.  i didn't have to give any loop commands.  

aloha,

john

 

by: keithberryPosted on 2003-10-08 at 21:46:19ID: 9518345

Hi John,

Actually the issue isn't trying to extend the loop to a certain length.  The problem I'm having is when a movie is playing music that loops because it is only 3-4 seconds long (the total movie is 2-3 minutes) and someone clicks the button to restart the movie, it overlaps with another series of loops.  Thus you hear the it in essence, echo.

So, ideally when someone clicks the button to restart the movie, I want those initial loops to stop and start from the beginning again when the movie restarts without overlapping.

Any ideas?

Thanks,
Keith

 

by: zenlion420Posted on 2003-10-08 at 21:55:12ID: 9518375

try what i mentioned :)

 

by: zenlion420Posted on 2003-10-08 at 21:57:03ID: 9518382

don't add any loops, just create a new layer in the movie that has the same number of frames as the total movie, then enter the sound into frame 1 of that layer.  maybe i'm not understanding you, but give this a shot and let me know what happens.  

aloha,

j

 

by: zenlion420Posted on 2003-10-08 at 22:14:25ID: 9518431

for your button, assign this action:

on (press) {gotoAndPlay(1);

}

 

by: zenlion420Posted on 2003-10-08 at 22:24:10ID: 9518465

second idea:

if that's not working for you:

Make a little rectangle on your stage in new layer, then convert it to a movie clip.  go into it in symbol editing mode.  add a keyframe to say, frame 7.  in frame 1, add the sound, just by selecting the frame, and in properties, choose the sound.  don't add any stop action.  go back into scene, and give the movie clip an alpha of 0.  this also works for me.  no break in the loop while i'm returning to the first frame.

aloha,

j

 

by: DarkEntityPosted on 2003-10-09 at 00:01:41ID: 9518770

Hi there. you mentioned having a backgnd music so this one will loop the backgnd music over and over. u have to double check the syntax for any mistakes. can use either attachSound which takes the symbol from your library or use loadSound which takes a file residing in the same path as your current ".swf" file or u can specify pathing in it (e.g. "http://www.somewhere.com/sounddirectory")

on(load) {                        //place this in any layer's frame 1
      snd = new Sound();
      playSound();
}

function playSound() {
      snd.attachSound("bgmusic01");            //library sound symbol with linkage id-bgmusic01
      //snd.loadSound("bgmusic.mp3", false);      //loads mp3, false-no streaming(true otherwise so)
      snd.onLoad() = snd.start();            //plays the sound file after loaded
      snd.onSoundComplete() = function() {
            delete snd;            //deletes the snd object
            playSound();            //recalls the same function (recursive / repeating)
      }
}

you stated that user may interrupt by clicking a button to "restart" the movie, how do you "restart"? is it just a gotoAndPlay(<frame no.>) or u do a movieclip.unload blah..blah..?
assuming your button resides in the level of your parent root where you declared the above, add into the button:
onClipEvent(mouseUp) {
     snd.stop();
     delete snd;
}

Hope this helps.

**go take a look here for further info (same as your flash actionscript dictionary)**
http://www.macromedia.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary654.html

 

by: kanaryPosted on 2003-10-09 at 00:49:20ID: 9518927

hello keithberry,

i have an easier solution here.

u said that when u press a button u restart the presentation.
in this button add this:

on(press)
{
  stopAllSounds(); // this will stop any sound playing at the background
 // _root.gotoAndPlay(1);  // restrat the presentation
}

i think this is the simplest solution. !!

kanary.

 

by: elhyPosted on 2003-10-15 at 22:33:56ID: 9559711

another simple solution, frame 1 on your movie, put in stopAllSounds(); frame 2 of your movie, drag and drop the sound into the frame. If you want loops, just carry on and set it. just that simple and easy. ;)

 

by: kanaryPosted on 2003-10-16 at 00:03:22ID: 9560002

did u get any idea here keithberry ?

20120131-EE-VQP-002

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