Well, my main problem is that I'm trying to throw a mask on top of the Motion Guide Tween, the area has to be see-through in the eventual SWF this is going into... so that is what I was trying to do when it broke on the import.
The thing is sorta like a speedometer, and the idea being to eventually control it with gotoAndStop(frame) when it is all said and done... There will be four instances in the eventual thing. I'm away from work at the moment, so can't play with it until monday.
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by: negatyvePosted on 2005-04-22 at 15:35:43ID: 13847060
>Any thoughts on why a SWF import would suddenly go bad?
It depends on how the external swf is done. Usually with import you lose any nested animations, and any animation created with actionscript. Are you sure that there's nothing you can do using loadMovie? Actually, you could play your swf, stop it, preload it, hide and show, and so on: you do not need to import it, if you don't have to modify it..