My vote goes to FlashDevelop... It's easier to work with the Flash and abit lighter than the FlexBuilder...
CyanBlue
Main Topics
Browse All TopicsHi,
I am just starting to learn Flash, and I found Adobe Flash CS3 code editor is really bad (no intellisense at all).
I also have Flex Builder 3 and Flash Develop here, but I have no idea how to use them.
I am a total noob and all I know is to make a Symbol, then press F9 and write AS3 code to capture mouse events and make it move around (all using Flash CS3), that's all I need to do so far.
My question is, is there an easier way to do that using Flex Builder or Flash Develop? And how?
(I couldn't find a tutorial I could understand)
Thanks in advance.
This Question has been solved and asker verified All Experts Exchange premium technology solutions are available to subscription members.
Experts Exchange has been collecting answers to technology questions since 1996…3 million and counting! If you have a question, chances are we already have your answer.
If you can't find the exact answer you're looking for, ask our exclusive community of 50,000 experts. You’ll get a personalized answer from a trusted professional.
Thousands of free tech tips, tricks, how-to’s and tutorials are available in our peer reviewed articles section. See for yourself how smart our experts are, no login required.
Access the answers to your technology questions today.
30-day free trial. Register in 60 seconds.
Members of the expert community talk about why the experience at Experts Exchange is different than what you will find anywhere else.

Try it out and discover for yourself.
30-day free trial. Register in 60 seconds.
Join the community of experts here and help other tech pros by answering question in your area of expertise. You can earn FREE access to all Experts Exchange's premium features and resources.
You're right Eli I'm a coder :-)
What is Flex? I thought Flex = FlexBuilder?
so FlexBuilder cannot integrate with the design?
Like if I have a symbol called "mysymbol_mc", I thought if I type "mysy" it should pop up the option "mysymbol_mc"... is there no way to have that?
Thanks both of you, now I have no idea how to use FlexBuilder and FlashDevelop? Could you help me start? Thank you.
No, Flex is a technology... Adobe created Flex SDK that basically is a full set of library, which is distributed as an open source project... and created and IDE called FlexBuilder that is based on Eclipse which integrates Flex SDK, which is a commercial product... The FlashDevelp is a counter part of the FlexBuilder, which is free, which basically is an IDE where you can connect to either Flash IDE to utilize it's own libraries or the Flex SDK...
You sure can layout the existing controls in FlexBuilder but it might not be the best design tool you can find... That's why you combine Flash with FlexBuilder... You do your design in Flash and do coding in FlexBuilder...
Go check out these to learn more...
http://www.adobe.com/produ
http://www.flashdevelop.or
CyanBlue
ok.. thank you CyanBlue...
Now I'm not getting anywhere... I have an .fla file that has some symbols and code... how can I use Flash Develop (or FlexBuilder) to help me modify the code?
I opened the .fla file in FlashDevelop all I see are some weird characters.
And I can't open it in FlexBuilder at all.
How do you use these tools?
Sorry I think I wasn't clear... here is my problem:
1. I found the code editor in Flash CS3 is really poor.
2. I have FlexBuilder and FlashDevelop, how do I make the most out of them? I couldn't find a helpful tutorial on how it can be used.
3. I am really really new to Flash
Thanks for trying to help me CyanBlue
>Basically, you use Flash IDE to create assets you'd like to use in your project, and load the SWF file you created with the Flash IDE into the FlexBuilder by using ActionScript...
Ok... so I assume these are the steps
1. Use Adobe Flash CS3 to create some symbols/libraries
2. Ctrl-Enter to produce a SWF file
3. Open the SWF file in Adobe Flex Builder 3 <-- this opens the SWF file in Adobe Flash Player 9, what do I do now?
Thanks CyanBlue!
Some of these links might be useful...
http://gskinner.com/blog/a
http://www.flashdevelop.or
http://www.zedia.net/2008/
CyanBlue
I'm probably just stupid... I can't see how those links can help me start using Flex Builder or Flash Develop.
The first 2 links give some code snippets, but in my Flex Builder and Flash Develop there is nowhere to type in code.
The third link is AS3, I can type those in Flash CS3 by pressing F9, but still have no idea how to use Flex Builder or Flash Develop.
This is a screenshot of my FlexBuilder after I opened the SWF file (see my previous post)
First of all, FlexBuilder is not a simple text editor and it's got loads of stuff you need to learn to get acquainted with the tool...
I suggest you go over this page thoroughly before you go on any further and dive back to your current problem...
http://learn.adobe.com/wik
CyanBlue
I couldn't understand it, but finally I found a tutorial to get started
http://labs.boulevart.be/m
So basically you can create an ActionScript project from Flex Builder, then create an .fla file in the same folder, change the document class to be the same as the one in Flex Builder, and the flash file created in Flash CS3 can magically read the AS code created in Flex Builder! Amazing!
Thanks anyway CyanBlue for trying to help me
Business Accounts
Answer for Membership
by: Eli_BryanPosted on 2008-08-20 at 19:03:18ID: 22275629
Flex and Flash both use actionscript and are both equally capable, but they are still pretty different solutions.
If you're looking for intellisense then I'd gather you're a coder.. and I'd recommend just going ahead and going the flex route. It's essentially flash results for code oriented people.
If you need to stick with regular flash for some reason, you can always just write the actionscript code in Flexbuilder (since the editor is worlds better) and use it in your flash projects.. but that has the potential to get really messy... and you're going to have to write some code in regular flash anyway.
You can also use Flexbuilder to create actionscript libraries, which is another route.
So...
Solution 1. Use Flex. It's cooler =b
Solution 2. Use Flex builder to create libraries to use in regular flash. Be wary of certain library quirks though.