|
[x]
Posted via EE Mobile
|
||
Search, ask, and monitor your questions on the go with EE Mobile. Visit Experts Exchange from your mobile device and never be out of touch again. |
||
| Question |
|
[x]
Attachment Details
|
||
|
[x]
The Solution Rating System
|
||
With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.
Your Input Matters If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support. Thank you! |
||
1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 20: 21: 22: 23: 24: 25: 26: 27: 28: 29: 30: 31: 32: 33: 34: 35: 36: 37: 38: 39: 40: 41: 42: 43: 44: 45: 46: 47: 48: 49: 50: 51: 52: 53: 54: 55: 56: 57: 58: 59: 60: 61: 62: 63: 64: 65: 66: 67: 68: 69: 70: 71: 72: 73: 74: 75: 76: 77: 78: 79: 80: 81: 82: 83: 84: 85: 86: 87: 88: 89: 90: 91: 92: 93: 94: 95: 96: 97: 98: 99: 100: 101: 102: 103: 104: 105: 106: 107: 108: 109: 110: 111: 112: 113: 114: 115: 116: 117: 118: 119: 120: 121: 122: 123: 124: 125: 126: 127: |
package com.kelvinluck.audio
{
import flash.events.Event;
import flash.events.SampleDataEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
import flash.utils.ByteArray;
/**
* @author Kelvin Luck
*/
public class MP3Player
{
public static const BYTES_PER_CALLBACK:int = 4096; // Should be >= 2048 && < = 8192
private var _playbackSpeed:Number = 1;
public function set playbackSpeed(value:Number):void
{
if (value < 0) {
throw new Error('Playback speed must be positive!');
}
_playbackSpeed = value;
}
private var _mp3:Sound;
private var _dynamicSound:Sound;
private var _channel:SoundChannel;
private var _phase:Number;
private var _numSamples:int;
public function MP3Player()
{
}
public function loadAndPlay(request:URLRequest):void
{
_mp3 = new Sound();
_mp3.addEventListener(Event.COMPLETE, mp3Complete);
_mp3.load(request);
}
public function playLoadedSound(s:Sound):void
{
_mp3 = s;
play();
}
public function stop():void
{
if (_dynamicSound) {
_dynamicSound.removeEventListener(SampleDataEvent.SAMPLE_DATA, onSampleData);
_channel.removeEventListener(Event.SOUND_COMPLETE, onSoundFinished);
_dynamicSound = null;
_channel = null;
}
}
private function mp3Complete(event:Event):void
{
play();
}
private function play():void
{
stop();
_dynamicSound = new Sound();
_dynamicSound.addEventListener(SampleDataEvent.SAMPLE_DATA, onSampleData);
_numSamples = int(_mp3.length * 44.1);
_phase = 0;
_channel = _dynamicSound.play();
_channel.addEventListener(Event.SOUND_COMPLETE, onSoundFinished);
}
private function onSoundFinished(event:Event):void
{
_channel.removeEventListener(Event.SOUND_COMPLETE, onSoundFinished);
_channel = _dynamicSound.play();
_channel.addEventListener(Event.SOUND_COMPLETE, onSoundFinished);
}
private function onSampleData( event:SampleDataEvent ):void
{
var l:Number;
var r:Number;
var p:int;
var loadedSamples:ByteArray = new ByteArray();
var startPosition:int = int(_phase);
_mp3.extract(loadedSamples, BYTES_PER_CALLBACK * _playbackSpeed, startPosition);
loadedSamples.position = 0;
while (loadedSamples.bytesAvailable > 0) {
p = int(_phase - startPosition) * 8;
if (p < loadedSamples.length - 8 && event.data.length <= BYTES_PER_CALLBACK * 8) {
loadedSamples.position = p;
l = loadedSamples.readFloat();
r = loadedSamples.readFloat();
event.data.writeFloat(l);
event.data.writeFloat(r);
} else {
loadedSamples.position = loadedSamples.length;
}
_phase += _playbackSpeed;
// loop
if (_phase >= _numSamples) {
_phase -= _numSamples;
break;
}
}
}
}
}
|
Advertisement
| Hall of Fame |