Actually, this question was already answered and I forgot to find this one and close it out.
FYI, by request of the client, they needed the entire animation as a strip of stills. Their developer was incorporating the strip of stills in the C++ application he was developing. I use Flash MX. You can circumvent the quicktime problem by publishing and changing the publish version to flash 5 instead of 6. All movies are set to movie, everything is very simple and small. I just think it's a glitch in the app that doesn't take into account all the movie objects animations that are nested within the main timeline.
I ended up exporting as a quicktime movie, then importing it into Adobe Premiere and exporting as a TIFF sequence. Try it your self and you'll see what I mean. Create an animation that uses movie objects. Export as a SWF, create a new document and import the SWF to the timeline. It strips away all the movie object animations.
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by: d-signetPosted on 2003-09-18 at 05:26:59ID: 9385621
really hard to say without examining the movie file
its bes tot do this sort of thing from within flash itself. Ie, draw the face and animate it with flash's tools rather than improting a sequence of jpgs or something. Obviously, sometimes this isnt suitable (eg, 3d-rendered animations etc)
which version of flash are you using? MX and MX2004 will happily include quicktime movies if thats an option.
make sure that any embedded movies are set to movie behaviour both in the library and on the stage (click on the instance fo the movie and look at the property bar)
sometimes they can accidentally become graphic instances of movies which therefore wont play.
it MAY be that it just cant cope with the changes (if your graphic files are too big and there's too many of them for example) although this is likely to result in jerky motion rather than NO motion.
Also, check the silly things like there are no STOP actions in there