tcengineer,
As you've discovered, this is a complex issue. I agree that two of the key elements is compression (both file-type and degree of compression applied) and DPI. One of the most common file types used on the web is JPG. The JPG format is a lossy compression format - to compress the image, information is discarded. Each time the file is opened and re-saved, more information is discarded. In addition, the user can set the level of compression applied to decrease file size (which corresponds to an increase in information that is discarded). So, JPG files from an identical original can look different depending on the degree of compression applied, and number of sequential saves made. GIF images also discard data, the data they discard is color information - to "compress" GIF images, the software reduces the number of colors available in the image (to 256 or less).
For print purposes, typically you want to work with formats that do not lose information. True bitmap images, even after compression, have a one-to-one "description" of every pixel in the image. BMP (rarely used), TIF, and now PNG images are good examples. PNG does an excellent job of managing compression for the web, while retaining information.
In addition, monitors display information at different per-inch densities that print. Typically for print, you want to work with an absolute minimum of 200dpi, and 300dpi is better. Monitor resolutions are typically only 96 or 72dpi, so images for the web are usually at those lower dpi settings.
Last, actual image dimensions matter. A smaller image is always going to have less information. We have gotten used to dimensions in pixels, so a 1000 X 800 image won't look good printed at 200dpi at any sizes larger than 5" X 4", and would look even better at 3.3" X 2.6" (300 dpi). A 400 X 300 image (reasonable size for a screen), won't look good at anything larger than 2" X 1.5" (200dpi).
Cheers,
LHerrou
Main Topics
Browse All Topics





by: ddiazpPosted on 2009-08-25 at 07:40:24ID: 25178059
I'd say compression & DPI.
The more compressed, the lower the quality for obvious reasons, but the heart of image quality is what you said, DPI.
The reason why the 96 was terrible was because you probably grabbed a 72dpi image and converted to 96dpi. This does not work, as the image has to guess and fill up 24dpi with unknown data.
You must create a 96dpi image and THEN you draw on it.