It was mad by H5 a French Company
http://en.wikipedia.org/wi
their web site
http://www.h5.fr
Main Topics
Browse All Topicshave a look at this video:
http://video.google.ca/vid
It is well done and very cleaver and a good song too. My question is about the best pipeline to establish in making such a product. For example, right from the beginning the video starts in 2d with some simple animation then zooms in and it turns 3d, then changes to an animated diagrams.
I am especially interested in how they got such nice looking dynamic diagrams that look to be linked to data to create the animation. I am not sure if it makes more sense to bring everything into a 3d rendering program like 3ds max, or to do most of the work in something like Adobe AfterEffects (which i have never used, but know about). Its this border between program environments that are based off of a) 3D b) 2D c) vector d) raster that I am confused about, since it looks like they all have some sort of role. Im sure there are more brute force methods as well as known production lines that are leaned with experience, which i am looking to get a bit of the scoop on. Thanks!
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It was mad by H5 a French Company
http://en.wikipedia.org/wi
their web site
http://www.h5.fr
start googling LOL.
Look in the areas such as these
Autodesk Maya, check out youtube, shows what they used like photoshop, love youtube
http://www.youtube.com/wat
List of 3D graphics software
http://en.wikipedia.org/wi
Adobe Dreamweaver
http://en.wikipedia.org/wi
http://www.cnet.com.au/mac
Flash MX
http://en.wikipedia.org/wi
http://www.entheosweb.com/
http://www.tutorialized.co
some fun tools
Google SketchUp
http://sketchup.google.com
The place I can highly recomend to become familiar with is CG networks.
http://www.cgsociety.org/
The 3d software root is not going to help you as the majority of the infographics created are basically isometric illustrations.
http://www.tutorialized.co
using illustrator
http://cardigras.com/pages
http://vector.tutsplus.com
http://www.meissner-dokute
a pdf
http://docs.google.com/gvi
more info
This captivating video won the 2002 MTV Europe Award for best music video and the song was also was used in the Geico caveman commercials. An awesome video which is just infographics the whole way through, was directed by Ludovic Houplan & Herve de Crecy of the French motion studio H5.
You may also be interested in their logorama film
http://www.designboom.com/
http://www.vimeo.com/73064
Business Accounts
Answer for Membership
by: splantonPosted on 2009-11-03 at 14:51:30ID: 25734777
As you say the video was probably shot using a combination of effects but one thing I will say is that 3d toon rendering will give you the line drawn look you are after. I believe that some of those scenes used composites of 2d and 3d together for the overall effect. I have worked in the 3d industry for several years and I can immediatly see a multitude of ways of achieving some of those transitions. Bear in mind that in a 3d application you can also render an image based on one of the viewport settings so that you get your flat 2d image for vectoring (perhaps using illustrators live paint) to give your vectored starting point for your next image/transition.
Other transitions are clearly simple cross fades. Others are pure 3d (the teapot on the kitchen table might be a little clue!).
Some of the transitions are reverse engineered - for example the house and building transitions are a house 3d model rendered in toon style and then that graphic used in the PREVIOUS animation as a 2d images that 'becomes'. Also bear in mind that you can use 2d rendered animations as materials in 3d applications as well as manipulating them further in applications such as After Effects.
Basically there are a whole heap of tecniques in there. Some of them are VERY simple and then those are interspursed with some that take a little more thought. That way you get the overall feeling of flow and clever manipulation of ALL the graphics.
So to answer you question (about time I hear you say) I do not beieve there is one clearcut workflow. I believe that there is a lot of 3d in use and a lot of compositing of 2d onto 3d and each transition must be taken and worked out on it's own merits.
I would also add that a storyboard and planning are the key to this style of animation because some of the images and transitions are mapped and created long before you see them actually excecuted.