Advertisement

10.03.2002 at 09:27PM PDT, ID: 20368601
[x]
Attachment Details
[x]
The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
  • The Zone Rank of the Expert Providing the Solution
  • The Number of Author and Expert Comments
  • The Number of Experts Contributing
  • The Feedback of the Community

Your Input Matters
Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site.

If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support.

Thank you!

8.2

applying texture to a 3d mesh

Asked by nax in Macromedia Director Video Editing Software

Tags: , , ,

I made a simple 3d mesh -- here's a portion of my code:

  nworld = member("naxworld") -- shockwave 3d cast
  pyrRes = nworld.newMesh("pyramid", 4, 4)
  va = 0
  vb = 11.5470
  vc = 23.0941
  pyrRes.vertexList = [vector(va, 20, va), vector(va, -10, vc), vector(20, -10, -vb), vector(-20, -10, -vb)]
  --  pyrRes.colorList = [rgb(255, 255, 255)]
  pyrRes.face[1].vertices = [1, 2, 3]
  pyrRes.face[2].vertices = [1, 3, 4]
  pyrRes.face[3].vertices = [1, 4, 2]
  pyrRes.face[4].vertices = [2, 3, 4]
  pyrRes.generateNormals(#flat)
  pyrRes.build()

and in another part i used this resource to create models:

  ring = nworld.newModel("ring"&x, pyrRes)

200 pyramid models with 4 faces each was successfully created but how do i apply a custom texture to a selected mesh model. please show me a sample code. i searched the entire director help but either i was too dumb to understand them or it wasn't really discussed in detail there.

i have this texture and shader also which i want to use:

  nworld.newtexture("rock", #fromcastmember, member("rock"))
  nworld.newshader("rocktexture", #standard)
  nworld.shader("rocktexture").texture = nworld.texture("rock")

any useful advice and suggestions would be highly appreciated.Start Free Trial
[+][-]10.21.2002 at 06:11PM PDT, ID: 7354446

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 7-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]10.21.2002 at 06:19PM PDT, ID: 7354468

Often, when Experts are collaborating with members who have asked questions, they will request additional information about the problem. Askers respond with an author comment like this one.

Start your 7-day free trial to view this Author Comment or ask the Experts your question.

 
[+][-]10.22.2002 at 10:56AM PDT, ID: 7357173

View this solution now by starting your 7-day free trial. Setting up your free trial is quick, easy, and secure. We will return you to this solution, unlocked, when you're done.

 

About this solution

Zone: Macromedia Director Video Editing Software
Tags: texture, applying, director, mesh
Sign Up Now!
Solution Provided By: Netminder
Participating Experts: 1
Solution Grade: A
 
 
 
Loading Advertisement...
20080716-EE-VQP-32